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3 # ** DO NOT EDIT **
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759 copy $(InputPath) ..\..\include\layout
760
761 # End Custom Build
762
763 !ELSEIF "$(CFG)" == "layout - Win64 Release"
764
765 # Begin Custom Build
766 InputPath=.\LEInsertionList.h
767
768 "..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
769 copy $(InputPath) ..\..\include\layout
770
771 # End Custom Build
772
773 !ELSEIF "$(CFG)" == "layout - Win64 Debug"
774
775 # Begin Custom Build
776 InputPath=.\LEInsertionList.h
777
778 "..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
779 copy $(InputPath) ..\..\include\layout
780
781 # End Custom Build
782
783 !ENDIF
784
785 # End Source File
786 # Begin Source File
787
788 SOURCE=.\LELanguages.h
789
790 !IF "$(CFG)" == "layout - Win32 Release"
791
792 # Begin Custom Build
793 InputPath=.\LELanguages.h
794
795 "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
796 copy $(InputPath) ..\..\include\layout
797
798 # End Custom Build
799
800 !ELSEIF "$(CFG)" == "layout - Win32 Debug"
801
802 # Begin Custom Build
803 InputPath=.\LELanguages.h
804
805 "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
806 copy $(InputPath) ..\..\include\layout
807
808 # End Custom Build
809
810 !ELSEIF "$(CFG)" == "layout - Win64 Release"
811
812 # Begin Custom Build
813 InputPath=.\LELanguages.h
814
815 "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
816 copy $(InputPath) ..\..\include\layout
817
818 # End Custom Build
819
820 !ELSEIF "$(CFG)" == "layout - Win64 Debug"
821
822 # Begin Custom Build
823 InputPath=.\LELanguages.h
824
825 "..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
826 copy $(InputPath) ..\..\include\layout
827
828 # End Custom Build
829
830 !ENDIF
831
832 # End Source File
833 # Begin Source File
834
835 SOURCE=.\LEScripts.h
836
837 !IF "$(CFG)" == "layout - Win32 Release"
838
839 # Begin Custom Build
840 InputPath=.\LEScripts.h
841
842 "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
843 copy $(InputPath) ..\..\include\layout
844
845 # End Custom Build
846
847 !ELSEIF "$(CFG)" == "layout - Win32 Debug"
848
849 # Begin Custom Build
850 InputPath=.\LEScripts.h
851
852 "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
853 copy $(InputPath) ..\..\include\layout
854
855 # End Custom Build
856
857 !ELSEIF "$(CFG)" == "layout - Win64 Release"
858
859 # Begin Custom Build
860 InputPath=.\LEScripts.h
861
862 "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
863 copy $(InputPath) ..\..\include\layout
864
865 # End Custom Build
866
867 !ELSEIF "$(CFG)" == "layout - Win64 Debug"
868
869 # Begin Custom Build
870 InputPath=.\LEScripts.h
871
872 "..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
873 copy $(InputPath) ..\..\include\layout
874
875 # End Custom Build
876
877 !ENDIF
878
879 # End Source File
880 # Begin Source File
881
882 SOURCE=.\LESwaps.h
883
884 !IF "$(CFG)" == "layout - Win32 Release"
885
886 # Begin Custom Build
887 InputPath=.\LESwaps.h
888
889 "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
890 copy $(InputPath) ..\..\include\layout
891
892 # End Custom Build
893
894 !ELSEIF "$(CFG)" == "layout - Win32 Debug"
895
896 # Begin Custom Build
897 InputPath=.\LESwaps.h
898
899 "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
900 copy $(InputPath) ..\..\include\layout
901
902 # End Custom Build
903
904 !ELSEIF "$(CFG)" == "layout - Win64 Release"
905
906 # Begin Custom Build
907 InputPath=.\LESwaps.h
908
909 "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
910 copy $(InputPath) ..\..\include\layout
911
912 # End Custom Build
913
914 !ELSEIF "$(CFG)" == "layout - Win64 Debug"
915
916 # Begin Custom Build
917 InputPath=.\LESwaps.h
918
919 "..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
920 copy $(InputPath) ..\..\include\layout
921
922 # End Custom Build
923
924 !ENDIF
925
926 # End Source File
927 # Begin Source File
928
929 SOURCE=.\LETypes.h
930
931 !IF "$(CFG)" == "layout - Win32 Release"
932
933 # Begin Custom Build
934 InputPath=.\LETypes.h
935
936 "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
937 copy $(InputPath) ..\..\include\layout
938
939 # End Custom Build
940
941 !ELSEIF "$(CFG)" == "layout - Win32 Debug"
942
943 # Begin Custom Build
944 InputPath=.\LETypes.h
945
946 "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
947 copy $(InputPath) ..\..\include\layout
948
949 # End Custom Build
950
951 !ELSEIF "$(CFG)" == "layout - Win64 Release"
952
953 # Begin Custom Build
954 InputPath=.\LETypes.h
955
956 "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
957 copy $(InputPath) ..\..\include\layout
958
959 # End Custom Build
960
961 !ELSEIF "$(CFG)" == "layout - Win64 Debug"
962
963 # Begin Custom Build
964 InputPath=.\LETypes.h
965
966 "..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
967 copy $(InputPath) ..\..\include\layout
968
969 # End Custom Build
970
971 !ENDIF
972
973 # End Source File
974 # Begin Source File
975
976 SOURCE=.\LigatureSubstitution.h
977 # End Source File
978 # Begin Source File
979
980 SOURCE=.\LigatureSubstProc.h
981 # End Source File
982 # Begin Source File
983
984 SOURCE=.\LigatureSubstSubtables.h
985 # End Source File
986 # Begin Source File
987
988 SOURCE=.\unicode\loengine.h
989
990 !IF "$(CFG)" == "layout - Win32 Release"
991
992 # Begin Custom Build
993 InputPath=.\unicode\loengine.h
994
995 "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
996 copy $(InputPath) ..\..\include\unicode
997
998 # End Custom Build
999
1000 !ELSEIF "$(CFG)" == "layout - Win32 Debug"
1001
1002 # Begin Custom Build
1003 InputPath=.\unicode\loengine.h
1004
1005 "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1006 copy $(InputPath) ..\..\include\unicode
1007
1008 # End Custom Build
1009
1010 !ELSEIF "$(CFG)" == "layout - Win64 Release"
1011
1012 # Begin Custom Build
1013 InputPath=.\unicode\loengine.h
1014
1015 "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1016 copy $(InputPath) ..\..\include\unicode
1017
1018 # End Custom Build
1019
1020 !ELSEIF "$(CFG)" == "layout - Win64 Debug"
1021
1022 # Begin Custom Build
1023 InputPath=.\unicode\loengine.h
1024
1025 "..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1026 copy $(InputPath) ..\..\include\unicode
1027
1028 # End Custom Build
1029
1030 !ENDIF
1031
1032 # End Source File
1033 # Begin Source File
1034
1035 SOURCE=.\LookupProcessor.h
1036 # End Source File
1037 # Begin Source File
1038
1039 SOURCE=.\Lookups.h
1040 # End Source File
1041 # Begin Source File
1042
1043 SOURCE=.\LookupTables.h
1044 # End Source File
1045 # Begin Source File
1046
1047 SOURCE=.\MarkArrays.h
1048 # End Source File
1049 # Begin Source File
1050
1051 SOURCE=.\MarkToBasePosnSubtables.h
1052 # End Source File
1053 # Begin Source File
1054
1055 SOURCE=.\MarkToLigaturePosnSubtables.h
1056 # End Source File
1057 # Begin Source File
1058
1059 SOURCE=.\MarkToMarkPosnSubtables.h
1060 # End Source File
1061 # Begin Source File
1062
1063 SOURCE=.\MorphStateTables.h
1064 # End Source File
1065 # Begin Source File
1066
1067 SOURCE=.\MorphTables.h
1068 # End Source File
1069 # Begin Source File
1070
1071 SOURCE=.\MPreFixups.h
1072 # End Source File
1073 # Begin Source File
1074
1075 SOURCE=.\MultipleSubstSubtables.h
1076 # End Source File
1077 # Begin Source File
1078
1079 SOURCE=.\NonContextualGlyphSubst.h
1080 # End Source File
1081 # Begin Source File
1082
1083 SOURCE=.\NonContextualGlyphSubstProc.h
1084 # End Source File
1085 # Begin Source File
1086
1087 SOURCE=.\OpenTypeLayoutEngine.h
1088 # End Source File
1089 # Begin Source File
1090
1091 SOURCE=.\OpenTypeTables.h
1092 # End Source File
1093 # Begin Source File
1094
1095 SOURCE=.\OpenTypeUtilities.h
1096 # End Source File
1097 # Begin Source File
1098
1099 SOURCE=.\PairPositioningSubtables.h
1100 # End Source File
1101 # Begin Source File
1102
1103 SOURCE=.\ScriptAndLanguage.h
1104 # End Source File
1105 # Begin Source File
1106
1107 SOURCE=.\ScriptAndLanguageTags.h
1108 # End Source File
1109 # Begin Source File
1110
1111 SOURCE=.\SegmentArrayProcessor.h
1112 # End Source File
1113 # Begin Source File
1114
1115 SOURCE=.\SegmentSingleProcessor.h
1116 # End Source File
1117 # Begin Source File
1118
1119 SOURCE=.\SimpleArrayProcessor.h
1120 # End Source File
1121 # Begin Source File
1122
1123 SOURCE=.\SinglePositioningSubtables.h
1124 # End Source File
1125 # Begin Source File
1126
1127 SOURCE=.\SingleSubstitutionSubtables.h
1128 # End Source File
1129 # Begin Source File
1130
1131 SOURCE=.\SingleTableProcessor.h
1132 # End Source File
1133 # Begin Source File
1134
1135 SOURCE=.\StateTableProcessor.h
1136 # End Source File
1137 # Begin Source File
1138
1139 SOURCE=.\StateTables.h
1140 # End Source File
1141 # Begin Source File
1142
1143 SOURCE=.\SubstitutionLookups.h
1144 # End Source File
1145 # Begin Source File
1146
1147 SOURCE=.\SubtableProcessor.h
1148 # End Source File
1149 # Begin Source File
1150
1151 SOURCE=.\ThaiLayoutEngine.h
1152 # End Source File
1153 # Begin Source File
1154
1155 SOURCE=.\ThaiShaping.h
1156 # End Source File
1157 # Begin Source File
1158
1159 SOURCE=.\TrimmedArrayProcessor.h
1160 # End Source File
1161 # Begin Source File
1162
1163 SOURCE=.\ValueRecords.h
1164 # End Source File
1165 # End Group
1166 # Begin Group "Resource Files"
1167
1168 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
1169 # Begin Source File
1170
1171 SOURCE=.\layout.rc
1172 # End Source File
1173 # End Group
1174 # End Target
1175 # End Project