2 * (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved
5 #ifndef __LAYOUTENGINE_H
6 #define __LAYOUTENGINE_H
12 * \brief C++ API: Virtual base class for complex text layout.
22 * This is a virtual base class used to do complex text layout. The text must all
23 * be in a single font, script, and language. An instance of a LayoutEngine can be
24 * created by calling the layoutEngineFactory method. Fonts are identified by
25 * instances of the LEFontInstance class. Script and language codes are identified
26 * by integer codes, which are defined in ScriptAndLanuageTags.h.
28 * Note that this class is not public API. It is declared public so that it can be
29 * exported from the library that it is a part of.
31 * The input to the layout process is an array of characters in logical order,
32 * and a starting X, Y position for the text. The output is an array of glyph indices,
33 * an array of character indices for the glyphs, and an array of glyph positions.
34 * These arrays are protected members of LayoutEngine which can be retreived by a
35 * public method. The reset method can be called to free these arrays so that the
36 * LayoutEngine can be reused.
38 * The layout process is done in three steps. There is a protected virtual method
39 * for each step. These methods have a default implementation which only does
40 * character to glyph mapping and default positioning using the glyph's advance
41 * widths. Subclasses can override these methods for more advanced layout.
42 * There is a public method which invokes the steps in the correct order.
46 * 1) Glyph processing - character to glyph mapping and any other glyph processing
47 * such as ligature substitution and contextual forms.
49 * 2) Glyph positioning - position the glyphs based on their advance widths.
51 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
52 * accent placement, etc.
54 * NOTE: in all methods below, output parameters are references to pointers so
55 * the method can allocate and free the storage as needed. All storage allocated
56 * in this way is owned by the object which created it, and will be freed when it
57 * is no longer needed, or when the object's destructor is invoked.
60 * @see ScriptAndLanguageTags.h
64 class U_LAYOUT_API LayoutEngine
: public UObject
{
66 #ifndef U_HIDE_INTERNAL_API
67 /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */
68 static const le_int32 kTypoFlagKern
;
69 /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */
70 static const le_int32 kTypoFlagLiga
;
71 #endif /* U_HIDE_INTERNAL_API */
75 * The object which holds the glyph storage
79 LEGlyphStorage
*fGlyphStorage
;
82 * The font instance for the text font.
88 const LEFontInstance
*fFontInstance
;
91 * The script code for the text
93 * @see ScriptAndLanguageTags.h for script codes.
100 * The langauge code for the text
102 * @see ScriptAndLanguageTags.h for language codes.
106 le_int32 fLanguageCode
;
109 * The typographic control flags
116 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
121 le_bool fFilterZeroWidth
;
123 #ifndef U_HIDE_INTERNAL_API
125 * This constructs an instance for a given font, script and language. Subclass constructors
126 * must call this constructor.
128 * @param fontInstance - the font for the text
129 * @param scriptCode - the script for the text
130 * @param languageCode - the language for the text
131 * @param typoFlags - the typographic control flags for the text (a bitfield). Use kTypoFlagKern
132 * if kerning is desired, kTypoFlagLiga if ligature formation is desired. Others are reserved.
133 * @param success - set to an error code if the operation fails
135 * @see LEFontInstance
136 * @see ScriptAndLanguageTags.h
140 LayoutEngine(const LEFontInstance
*fontInstance
,
142 le_int32 languageCode
,
144 LEErrorCode
&success
);
145 #endif /* U_HIDE_INTERNAL_API */
147 // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
148 // or else the compiler will create a public default constructor.
150 * This overrides the default no argument constructor to make it
151 * difficult for clients to call it. Clients are expected to call
152 * layoutEngineFactory.
159 * This method does any required pre-processing to the input characters. It
160 * may generate output characters that differ from the input charcters due to
161 * insertions, deletions, or reorderings. In such cases, it will also generate an
162 * output character index array reflecting these changes.
164 * Subclasses must override this method.
167 * @param chars - the input character context
168 * @param offset - the index of the first character to process
169 * @param count - the number of characters to process
170 * @param max - the number of characters in the input context
171 * @param rightToLeft - TRUE if the characters are in a right to left directional run
172 * @param outChars - the output character array, if different from the input
173 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
174 * @param success - set to an error code if the operation fails
176 * @return the output character count (input character count if no change)
180 virtual le_int32
characterProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
181 LEUnicode
*&outChars
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
184 * This method does the glyph processing. It converts an array of characters
185 * into an array of glyph indices and character indices. The characters to be
186 * processed are passed in a surrounding context. The context is specified as
187 * a starting address and a maximum character count. An offset and a count are
188 * used to specify the characters to be processed.
190 * The default implementation of this method only does character to glyph mapping.
191 * Subclasses needing more elaborate glyph processing must override this method.
194 * @param chars - the character context
195 * @param offset - the offset of the first character to process
196 * @param count - the number of characters to process
197 * @param max - the number of characters in the context.
198 * @param rightToLeft - TRUE if the text is in a right to left directional run
199 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
203 * @param success - set to an error code if the operation fails
205 * @return the number of glyphs in the glyph index array
209 virtual le_int32
computeGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
212 * This method does basic glyph positioning. The default implementation positions
213 * the glyphs based on their advance widths. This is sufficient for most uses. It
214 * is not expected that many subclasses will override this method.
217 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
218 * @param x - the starting X position
219 * @param y - the starting Y position
220 * @param success - set to an error code if the operation fails
224 virtual void positionGlyphs(LEGlyphStorage
&glyphStorage
, float x
, float y
, LEErrorCode
&success
);
227 * This method does positioning adjustments like accent positioning and
228 * kerning. The default implementation does nothing. Subclasses needing
229 * position adjustments must override this method.
231 * Note that this method has both characters and glyphs as input so that
232 * it can use the character codes to determine glyph types if that information
233 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
236 * @param chars - the input character context
237 * @param offset - the offset of the first character to process
238 * @param count - the number of characters to process
239 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
240 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
241 * adjusted as needed.
242 * @param success - output parameter set to an error code if the operation fails
246 virtual void adjustGlyphPositions(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
249 * This method gets a table from the font associated with
250 * the text. The default implementation gets the table from
251 * the font instance. Subclasses which need to get the tables
252 * some other way must override this method.
254 * @param tableTag - the four byte table tag.
255 * @param length - length to use
257 * @return the address of the table.
261 virtual const void *getFontTable(LETag tableTag
, size_t &length
) const;
266 virtual const void *getFontTable(LETag tableTag
) const { size_t ignored
; return getFontTable(tableTag
, ignored
); }
269 * This method does character to glyph mapping. The default implementation
270 * uses the font instance to do the mapping. It will allocate the glyph and
271 * character index arrays if they're not already allocated. If it allocates the
272 * character index array, it will fill it it.
274 * This method supports right to left
275 * text with the ability to store the glyphs in reverse order, and by supporting
276 * character mirroring, which will replace a character which has a left and right
277 * form, such as parens, with the opposite form before mapping it to a glyph index.
280 * @param chars - the input character context
281 * @param offset - the offset of the first character to be mapped
282 * @param count - the number of characters to be mapped
283 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
284 * @param mirror - if <code>TRUE</code>, do character mirroring
285 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
286 * indices arrays will be filled in.
287 * @param success - set to an error code if the operation fails
289 * @see LEFontInstance
293 virtual void mapCharsToGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, le_bool mirror
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
295 #ifndef U_HIDE_INTERNAL_API
297 * This is a convenience method that forces the advance width of mark
298 * glyphs to be zero, which is required for proper selection and highlighting.
300 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
301 * @param markFilter - used to identify mark glyphs
302 * @param success - output parameter set to an error code if the operation fails
308 static void adjustMarkGlyphs(LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
312 * This is a convenience method that forces the advance width of mark
313 * glyphs to be zero, which is required for proper selection and highlighting.
314 * This method uses the input characters to identify marks. This is required in
315 * cases where the font does not contain enough information to identify them based
318 * @param chars - the array of input characters
319 * @param charCount - the number of input characers
320 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
321 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
322 * @param markFilter - used to identify mark glyphs
323 * @param success - output parameter set to an error code if the operation fails
329 static void adjustMarkGlyphs(const LEUnicode chars
[], le_int32 charCount
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
330 #endif /* U_HIDE_INTERNAL_API */
334 * The destructor. It will free any storage allocated for the
335 * glyph, character index and position arrays by calling the reset
336 * method. It is declared virtual so that it will be invoked by the
337 * subclass destructors.
341 virtual ~LayoutEngine();
344 * This method will invoke the layout steps in their correct order by calling
345 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
346 * compute the glyph, character index and position arrays.
348 * @param chars - the input character context
349 * @param offset - the offset of the first character to process
350 * @param count - the number of characters to process
351 * @param max - the number of characters in the input context
352 * @param rightToLeft - TRUE if the characers are in a right to left directional run
353 * @param x - the initial X position
354 * @param y - the initial Y position
355 * @param success - output parameter set to an error code if the operation fails
357 * @return the number of glyphs in the glyph array
359 * Note: The glyph, character index and position array can be accessed
360 * using the getter methods below.
362 * Note: If you call this method more than once, you must call the reset()
363 * method first to free the glyph, character index and position arrays
364 * allocated by the previous call.
368 virtual le_int32
layoutChars(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, float x
, float y
, LEErrorCode
&success
);
371 * This method returns the number of glyphs in the glyph array. Note
372 * that the number of glyphs will be greater than or equal to the number
373 * of characters used to create the LayoutEngine.
375 * @return the number of glyphs in the glyph array
379 le_int32
getGlyphCount() const;
382 * This method copies the glyph array into a caller supplied array.
383 * The caller must ensure that the array is large enough to hold all
386 * @param glyphs - the destiniation glyph array
387 * @param success - set to an error code if the operation fails
391 void getGlyphs(LEGlyphID glyphs
[], LEErrorCode
&success
) const;
394 * This method copies the glyph array into a caller supplied array,
395 * ORing in extra bits. (This functionality is needed by the JDK,
396 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
397 * the composite font slot number)
399 * @param glyphs - the destination (32 bit) glyph array
400 * @param extraBits - this value will be ORed with each glyph index
401 * @param success - set to an error code if the operation fails
405 virtual void getGlyphs(le_uint32 glyphs
[], le_uint32 extraBits
, LEErrorCode
&success
) const;
408 * This method copies the character index array into a caller supplied array.
409 * The caller must ensure that the array is large enough to hold a
410 * character index for each glyph.
412 * @param charIndices - the destiniation character index array
413 * @param success - set to an error code if the operation fails
417 void getCharIndices(le_int32 charIndices
[], LEErrorCode
&success
) const;
420 * This method copies the character index array into a caller supplied array.
421 * The caller must ensure that the array is large enough to hold a
422 * character index for each glyph.
424 * @param charIndices - the destiniation character index array
425 * @param indexBase - an offset which will be added to each index
426 * @param success - set to an error code if the operation fails
430 void getCharIndices(le_int32 charIndices
[], le_int32 indexBase
, LEErrorCode
&success
) const;
433 * This method copies the position array into a caller supplied array.
434 * The caller must ensure that the array is large enough to hold an
435 * X and Y position for each glyph, plus an extra X and Y for the
436 * advance of the last glyph.
438 * @param positions - the destiniation position array
439 * @param success - set to an error code if the operation fails
443 void getGlyphPositions(float positions
[], LEErrorCode
&success
) const;
446 * This method returns the X and Y position of the glyph at
450 * @param glyphIndex - the index of the glyph
453 * @param x - the glyph's X position
454 * @param y - the glyph's Y position
455 * @param success - set to an error code if the operation fails
459 void getGlyphPosition(le_int32 glyphIndex
, float &x
, float &y
, LEErrorCode
&success
) const;
462 * This method frees the glyph, character index and position arrays
463 * so that the LayoutEngine can be reused to layout a different
464 * characer array. (This method is also called by the destructor)
468 virtual void reset();
471 * This method returns a LayoutEngine capable of laying out text
472 * in the given font, script and langauge. Note that the LayoutEngine
473 * returned may be a subclass of LayoutEngine.
475 * @param fontInstance - the font of the text
476 * @param scriptCode - the script of the text
477 * @param languageCode - the language of the text
478 * @param success - output parameter set to an error code if the operation fails
480 * @return a LayoutEngine which can layout text in the given font.
482 * @see LEFontInstance
486 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, LEErrorCode
&success
);
489 * Override of existing call that provides flags to control typography.
492 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, le_int32 typo_flags
, LEErrorCode
&success
);
495 * ICU "poor man's RTTI", returns a UClassID for the actual class.
499 virtual UClassID
getDynamicClassID() const;
502 * ICU "poor man's RTTI", returns a UClassID for this class.
506 static UClassID
getStaticClassID();