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1 /*
2 * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
3 *
4 */
5
6 #ifndef __OPENTYPELAYOUTENGINE_H
7 #define __OPENTYPELAYOUTENGINE_H
8
9 #include "LETypes.h"
10 #include "LEGlyphFilter.h"
11 #include "LEFontInstance.h"
12 #include "LayoutEngine.h"
13
14 #include "GlyphSubstitutionTables.h"
15 #include "GlyphDefinitionTables.h"
16 #include "GlyphPositioningTables.h"
17
18 U_NAMESPACE_BEGIN
19
20 /**
21 * OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
22 * fonts which have GSUB and GPOS tables associated with them. In order to do this,
23 * the glyph processsing step described for LayoutEngine is further broken into three
24 * steps:
25 *
26 * 1) Character processing - this step analyses the characters and assigns a list of OpenType
27 * feature tags to each one. It may also change, remove or add characters, and change
28 * their order.
29 *
30 * 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
31 * table associated with the font to perform glyph substitutions, such as ligature substitution.
32 *
33 * 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
34 * the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
35 * table. This step turns those glyph indices into actual font-specific glyph indices, and may
36 * perform any other adjustments requried by the previous steps.
37 *
38 * OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
39 * such as kerning and accent positioning.
40 *
41 * @see LayoutEngine
42 *
43 * @internal
44 */
45 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
46 {
47 public:
48 /**
49 * This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
50 * a particular font, script and language. It takes the GSUB table as a parameter since
51 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
52 * OpenType font.
53 *
54 * @param fontInstance - the font
55 * @param scriptCode - the script
56 * @param langaugeCode - the language
57 * @param gsubTable - the GSUB table
58 * @param success - set to an error code if the operation fails
59 *
60 * @see LayoutEngine::layoutEngineFactory
61 * @see ScriptAndLangaugeTags.h for script and language codes
62 *
63 * @internal
64 */
65 OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
66 le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
67
68 /**
69 * This constructor is used when the font requires a "canned" GSUB table which can't be known
70 * until after this constructor has been invoked.
71 *
72 * @param fontInstance - the font
73 * @param scriptCode - the script
74 * @param langaugeCode - the language
75 * @param success - set to an error code if the operation fails
76 *
77 * @internal
78 */
79 OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
80 le_int32 typoFlags, LEErrorCode &success);
81
82 /**
83 * The destructor, virtual for correct polymorphic invocation.
84 *
85 * @internal
86 */
87 virtual ~OpenTypeLayoutEngine();
88
89 /**
90 * A convenience method used to convert the script code into
91 * the four byte script tag required by OpenType.
92 * For Indic languages where multiple script tags exist,
93 * the version 1 (old style) tag is returned.
94 *
95 * @param scriptCode - the script code
96 *
97 * @return the four byte script tag
98 *
99 * @internal
100 */
101 static LETag getScriptTag(le_int32 scriptCode);
102 /**
103 * A convenience method used to convert the script code into
104 * the four byte script tag required by OpenType.
105 * For Indic languages where multiple script tags exist,
106 * the version 2 tag is returned.
107 *
108 * @param scriptCode - the script code
109 *
110 * @return the four byte script tag
111 *
112 * @internal
113 */
114 static LETag getV2ScriptTag(le_int32 scriptCode);
115
116 /**
117 * A convenience method used to convert the langauge code into
118 * the four byte langauge tag required by OpenType.
119 *
120 * @param languageCode - the language code
121 *
122 * @return the four byte language tag
123 *
124 * @internal
125 */
126 static LETag getLangSysTag(le_int32 languageCode);
127
128 /**
129 * ICU "poor man's RTTI", returns a UClassID for the actual class.
130 *
131 * @stable ICU 2.8
132 */
133 virtual UClassID getDynamicClassID() const;
134
135 /**
136 * ICU "poor man's RTTI", returns a UClassID for this class.
137 *
138 * @stable ICU 2.8
139 */
140 static UClassID getStaticClassID();
141
142 /**
143 * The array of language tags, indexed by language code.
144 *
145 * @internal
146 */
147 static const LETag languageTags[];
148
149 private:
150
151 /**
152 * This method is used by the constructors to convert the script
153 * and language codes to four byte tags and save them.
154 */
155 void setScriptAndLanguageTags();
156
157 /**
158 * The array of script tags, indexed by script code.
159 */
160 static const LETag scriptTags[];
161
162 protected:
163 /**
164 * A set of "default" features. The default characterProcessing method
165 * will apply all of these features to every glyph.
166 *
167 * @internal
168 */
169 FeatureMask fFeatureMask;
170
171 /**
172 * A set of mappings from feature tags to feature masks. These may
173 * be in the order in which the featues should be applied, but they
174 * don't need to be.
175 *
176 * @internal
177 */
178 const FeatureMap *fFeatureMap;
179
180 /**
181 * The length of the feature map.
182 *
183 * @internal
184 */
185 le_int32 fFeatureMapCount;
186
187 /**
188 * <code>TRUE</code> if the features in the
189 * feature map are in the order in which they
190 * must be applied.
191 *
192 * @internal
193 */
194 le_bool fFeatureOrder;
195
196 /**
197 * The address of the GSUB table.
198 *
199 * @internal
200 */
201 const GlyphSubstitutionTableHeader *fGSUBTable;
202
203 /**
204 * The address of the GDEF table.
205 *
206 * @internal
207 */
208 const GlyphDefinitionTableHeader *fGDEFTable;
209
210 /**
211 * The address of the GPOS table.
212 *
213 * @internal
214 */
215 const GlyphPositioningTableHeader *fGPOSTable;
216
217 /**
218 * An optional filter used to inhibit substitutions
219 * preformed by the GSUB table. This is used for some
220 * "canned" GSUB tables to restrict substitutions to
221 * glyphs that are in the font.
222 *
223 * @internal
224 */
225 LEGlyphFilter *fSubstitutionFilter;
226
227 /**
228 * The four byte script tag.
229 *
230 * @internal
231 */
232 LETag fScriptTag;
233
234 /**
235 * The four byte script tag for V2 fonts.
236 *
237 * @internal
238 */
239 LETag fScriptTagV2;
240
241 /**
242 * The four byte language tag
243 *
244 * @internal
245 */
246 LETag fLangSysTag;
247
248 /**
249 * This method does the OpenType character processing. It assigns the OpenType feature
250 * tags to the characters, and may generate output characters that differ from the input
251 * charcters due to insertions, deletions, or reorderings. In such cases, it will also
252 * generate an output character index array reflecting these changes.
253 *
254 * Subclasses must override this method.
255 *
256 * Input parameters:
257 * @param chars - the input character context
258 * @param offset - the index of the first character to process
259 * @param count - the number of characters to process
260 * @param max - the number of characters in the input context
261 * @param rightToLeft - TRUE if the characters are in a right to left directional run
262 *
263 * Output parameters:
264 * @param outChars - the output character array, if different from the input
265 * @param charIndices - the output character index array
266 * @param featureTags - the output feature tag array
267 * @param success - set to an error code if the operation fails
268 *
269 * @return the output character count (input character count if no change)
270 *
271 * @internal
272 */
273 virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
274 LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
275
276 /**
277 * This method does character to glyph mapping, and applies the GSUB table. The
278 * default implementation calls mapCharsToGlyphs and then applies the GSUB table,
279 * if there is one.
280 *
281 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
282 * "fake" glyph indices that need to be converted to "real" glyph indices by the
283 * glyphPostProcessing method.
284 *
285 * Input parameters:
286 * @param chars - the input character context
287 * @param offset - the index of the first character to process
288 * @param count - the number of characters to process
289 * @param max - the number of characters in the input context
290 * @param rightToLeft - TRUE if the characters are in a right to left directional run
291 * @param featureTags - the feature tag array
292 *
293 * Output parameters:
294 * @param glyphs - the output glyph index array
295 * @param charIndices - the output character index array
296 * @param success - set to an error code if the operation fails
297 *
298 * @return the number of glyphs in the output glyph index array
299 *
300 * Note: if the character index array was already set by the characterProcessing
301 * method, this method won't change it.
302 *
303 * @internal
304 */
305 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
306 LEGlyphStorage &glyphStorage, LEErrorCode &success);
307
308 virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
309
310 /**
311 * This method does any processing necessary to convert "fake"
312 * glyph indices used by the glyphProcessing method into "real" glyph
313 * indices which can be used to render the text. Note that in some
314 * cases, such as CDAC Indic fonts, several "real" glyphs may be needed
315 * to render one "fake" glyph.
316 *
317 * The default implementation of this method just returns the input glyph
318 * index and character index arrays, assuming that no "fake" glyph indices
319 * were needed to do GSUB processing.
320 *
321 * Input paramters:
322 * @param tempGlyphs - the input "fake" glyph index array
323 * @param tempCharIndices - the input "fake" character index array
324 * @param tempGlyphCount - the number of "fake" glyph indices
325 *
326 * Output parameters:
327 * @param glyphs - the output glyph index array
328 * @param charIndices - the output character index array
329 * @param success - set to an error code if the operation fails
330 *
331 * @return the number of glyph indices in the output glyph index array
332 *
333 * @internal
334 */
335 virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
336
337 /**
338 * This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
339 * methods. Most subclasses will not need to override this method.
340 *
341 * Input parameters:
342 * @param chars - the input character context
343 * @param offset - the index of the first character to process
344 * @param count - the number of characters to process
345 * @param max - the number of characters in the input context
346 * @param rightToLeft - TRUE if the text is in a right to left directional run
347 *
348 * Output parameters:
349 * @param glyphs - the glyph index array
350 * @param charIndices - the character index array
351 * @param success - set to an error code if the operation fails
352 *
353 * @return the number of glyphs in the glyph index array
354 *
355 * @see LayoutEngine::computeGlyphs
356 *
357 * @internal
358 */
359 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
360
361 /**
362 * This method uses the GPOS table, if there is one, to adjust the glyph positions.
363 *
364 * Input parameters:
365 * @param glyphs - the input glyph array
366 * @param glyphCount - the number of glyphs in the glyph array
367 * @param x - the starting X position
368 * @param y - the starting Y position
369 *
370 * Output parameters:
371 * @param positions - the output X and Y positions (two entries per glyph)
372 * @param success - set to an error code if the operation fails
373 *
374 * @internal
375 */
376 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
377
378 /**
379 * This method frees the feature tag array so that the
380 * OpenTypeLayoutEngine can be reused for different text.
381 * It is also called from our destructor.
382 *
383 * @internal
384 */
385 virtual void reset();
386 };
387
388 U_NAMESPACE_END
389 #endif
390