4 * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved
8 #ifndef __LAYOUTENGINE_H
9 #define __LAYOUTENGINE_H
15 * \brief C++ API: Virtual base class for complex text layout.
25 * This is a virtual base class used to do complex text layout. The text must all
26 * be in a single font, script, and language. An instance of a LayoutEngine can be
27 * created by calling the layoutEngineFactory method. Fonts are identified by
28 * instances of the LEFontInstance class. Script and language codes are identified
29 * by integer codes, which are defined in ScriptAndLanuageTags.h.
31 * Note that this class is not public API. It is declared public so that it can be
32 * exported from the library that it is a part of.
34 * The input to the layout process is an array of characters in logical order,
35 * and a starting X, Y position for the text. The output is an array of glyph indices,
36 * an array of character indices for the glyphs, and an array of glyph positions.
37 * These arrays are protected members of LayoutEngine which can be retreived by a
38 * public method. The reset method can be called to free these arrays so that the
39 * LayoutEngine can be reused.
41 * The layout process is done in three steps. There is a protected virtual method
42 * for each step. These methods have a default implementation which only does
43 * character to glyph mapping and default positioning using the glyph's advance
44 * widths. Subclasses can override these methods for more advanced layout.
45 * There is a public method which invokes the steps in the correct order.
49 * 1) Glyph processing - character to glyph mapping and any other glyph processing
50 * such as ligature substitution and contextual forms.
52 * 2) Glyph positioning - position the glyphs based on their advance widths.
54 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
55 * accent placement, etc.
57 * NOTE: in all methods below, output parameters are references to pointers so
58 * the method can allocate and free the storage as needed. All storage allocated
59 * in this way is owned by the object which created it, and will be freed when it
60 * is no longer needed, or when the object's destructor is invoked.
63 * @see ScriptAndLanguageTags.h
67 class U_LAYOUT_API LayoutEngine
: public UObject
{
70 * The object which holds the glyph storage
74 LEGlyphStorage
*fGlyphStorage
;
77 * The font instance for the text font.
83 const LEFontInstance
*fFontInstance
;
86 * The script code for the text
88 * @see ScriptAndLanguageTags.h for script codes.
95 * The langauge code for the text
97 * @see ScriptAndLanguageTags.h for language codes.
101 le_int32 fLanguageCode
;
104 * The typographic control flags
111 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
116 le_bool fFilterZeroWidth
;
119 * This constructs an instance for a given font, script and language. Subclass constructors
120 * must call this constructor.
122 * @param fontInstance - the font for the text
123 * @param scriptCode - the script for the text
124 * @param languageCode - the language for the text
125 * @param typoFlags - the typographic control flags for the text. Set bit 1 if kerning
126 * is desired, set bit 2 if ligature formation is desired. Others are reserved.
128 * @see LEFontInstance
129 * @see ScriptAndLanguageTags.h
133 LayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, le_int32 typoFlags
);
136 * This overrides the default no argument constructor to make it
137 * difficult for clients to call it. Clients are expected to call
138 * layoutEngineFactory.
145 * This method does any required pre-processing to the input characters. It
146 * may generate output characters that differ from the input charcters due to
147 * insertions, deletions, or reorderings. In such cases, it will also generate an
148 * output character index array reflecting these changes.
150 * Subclasses must override this method.
153 * @param chars - the input character context
154 * @param offset - the index of the first character to process
155 * @param count - the number of characters to process
156 * @param max - the number of characters in the input context
157 * @param rightToLeft - TRUE if the characters are in a right to left directional run
158 * @param outChars - the output character array, if different from the input
159 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
160 * @param success - set to an error code if the operation fails
162 * @return the output character count (input character count if no change)
166 virtual le_int32
characterProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
167 LEUnicode
*&outChars
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
170 * This method does the glyph processing. It converts an array of characters
171 * into an array of glyph indices and character indices. The characters to be
172 * processed are passed in a surrounding context. The context is specified as
173 * a starting address and a maximum character count. An offset and a count are
174 * used to specify the characters to be processed.
176 * The default implementation of this method only does character to glyph mapping.
177 * Subclasses needing more elaborate glyph processing must override this method.
180 * @param chars - the character context
181 * @param offset - the offset of the first character to process
182 * @param count - the number of characters to process
183 * @param max - the number of characters in the context.
184 * @param rightToLeft - TRUE if the text is in a right to left directional run
185 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
189 * @param success - set to an error code if the operation fails
191 * @return the number of glyphs in the glyph index array
195 virtual le_int32
computeGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
198 * This method does basic glyph positioning. The default implementation positions
199 * the glyphs based on their advance widths. This is sufficient for most uses. It
200 * is not expected that many subclasses will override this method.
203 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
204 * @param x - the starting X position
205 * @param y - the starting Y position
206 * @param success - set to an error code if the operation fails
210 virtual void positionGlyphs(LEGlyphStorage
&glyphStorage
, float x
, float y
, LEErrorCode
&success
);
213 * This method does positioning adjustments like accent positioning and
214 * kerning. The default implementation does nothing. Subclasses needing
215 * position adjustments must override this method.
217 * Note that this method has both characters and glyphs as input so that
218 * it can use the character codes to determine glyph types if that information
219 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
222 * @param chars - the input character context
223 * @param offset - the offset of the first character to process
224 * @param count - the number of characters to process
225 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
226 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
227 * adjusted as needed.
228 * @param success - output parameter set to an error code if the operation fails
232 virtual void adjustGlyphPositions(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
235 * This method gets a table from the font associated with
236 * the text. The default implementation gets the table from
237 * the font instance. Subclasses which need to get the tables
238 * some other way must override this method.
240 * @param tableTag - the four byte table tag.
242 * @return the address of the table.
246 virtual const void *getFontTable(LETag tableTag
) const;
249 * This method does character to glyph mapping. The default implementation
250 * uses the font instance to do the mapping. It will allocate the glyph and
251 * character index arrays if they're not already allocated. If it allocates the
252 * character index array, it will fill it it.
254 * This method supports right to left
255 * text with the ability to store the glyphs in reverse order, and by supporting
256 * character mirroring, which will replace a character which has a left and right
257 * form, such as parens, with the opposite form before mapping it to a glyph index.
260 * @param chars - the input character context
261 * @param offset - the offset of the first character to be mapped
262 * @param count - the number of characters to be mapped
263 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
264 * @param mirror - if <code>TRUE</code>, do character mirroring
265 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
266 * indices arrays will be filled in.
267 * @param success - set to an error code if the operation fails
269 * @see LEFontInstance
273 virtual void mapCharsToGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, le_bool mirror
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
276 * This is a convenience method that forces the advance width of mark
277 * glyphs to be zero, which is required for proper selection and highlighting.
279 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
280 * @param markFilter - used to identify mark glyphs
281 * @param success - output parameter set to an error code if the operation fails
287 static void adjustMarkGlyphs(LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
291 * This is a convenience method that forces the advance width of mark
292 * glyphs to be zero, which is required for proper selection and highlighting.
293 * This method uses the input characters to identify marks. This is required in
294 * cases where the font does not contain enough information to identify them based
297 * @param chars - the array of input characters
298 * @param charCount - the number of input characers
299 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
300 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
301 * @param markFilter - used to identify mark glyphs
302 * @param success - output parameter set to an error code if the operation fails
308 static void adjustMarkGlyphs(const LEUnicode chars
[], le_int32 charCount
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
313 * The destructor. It will free any storage allocated for the
314 * glyph, character index and position arrays by calling the reset
315 * method. It is declared virtual so that it will be invoked by the
316 * subclass destructors.
320 virtual ~LayoutEngine();
323 * This method will invoke the layout steps in their correct order by calling
324 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
325 * compute the glyph, character index and position arrays.
327 * @param chars - the input character context
328 * @param offset - the offset of the first character to process
329 * @param count - the number of characters to process
330 * @param max - the number of characters in the input context
331 * @param rightToLeft - TRUE if the characers are in a right to left directional run
332 * @param x - the initial X position
333 * @param y - the initial Y position
334 * @param success - output parameter set to an error code if the operation fails
336 * @return the number of glyphs in the glyph array
338 * Note: The glyph, character index and position array can be accessed
339 * using the getter methods below.
341 * Note: If you call this method more than once, you must call the reset()
342 * method first to free the glyph, character index and position arrays
343 * allocated by the previous call.
347 virtual le_int32
layoutChars(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, float x
, float y
, LEErrorCode
&success
);
350 * This method returns the number of glyphs in the glyph array. Note
351 * that the number of glyphs will be greater than or equal to the number
352 * of characters used to create the LayoutEngine.
354 * @return the number of glyphs in the glyph array
358 le_int32
getGlyphCount() const;
361 * This method copies the glyph array into a caller supplied array.
362 * The caller must ensure that the array is large enough to hold all
365 * @param glyphs - the destiniation glyph array
366 * @param success - set to an error code if the operation fails
370 void getGlyphs(LEGlyphID glyphs
[], LEErrorCode
&success
) const;
373 * This method copies the glyph array into a caller supplied array,
374 * ORing in extra bits. (This functionality is needed by the JDK,
375 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
376 * the composite font slot number)
378 * @param glyphs - the destination (32 bit) glyph array
379 * @param extraBits - this value will be ORed with each glyph index
380 * @param success - set to an error code if the operation fails
384 virtual void getGlyphs(le_uint32 glyphs
[], le_uint32 extraBits
, LEErrorCode
&success
) const;
387 * This method copies the character index array into a caller supplied array.
388 * The caller must ensure that the array is large enough to hold a
389 * character index for each glyph.
391 * @param charIndices - the destiniation character index array
392 * @param success - set to an error code if the operation fails
396 void getCharIndices(le_int32 charIndices
[], LEErrorCode
&success
) const;
399 * This method copies the character index array into a caller supplied array.
400 * The caller must ensure that the array is large enough to hold a
401 * character index for each glyph.
403 * @param charIndices - the destiniation character index array
404 * @param indexBase - an offset which will be added to each index
405 * @param success - set to an error code if the operation fails
409 void getCharIndices(le_int32 charIndices
[], le_int32 indexBase
, LEErrorCode
&success
) const;
412 * This method copies the position array into a caller supplied array.
413 * The caller must ensure that the array is large enough to hold an
414 * X and Y position for each glyph, plus an extra X and Y for the
415 * advance of the last glyph.
417 * @param positions - the destiniation position array
418 * @param success - set to an error code if the operation fails
422 void getGlyphPositions(float positions
[], LEErrorCode
&success
) const;
425 * This method returns the X and Y position of the glyph at
429 * @param glyphIndex - the index of the glyph
432 * @param x - the glyph's X position
433 * @param y - the glyph's Y position
434 * @param success - set to an error code if the operation fails
438 void getGlyphPosition(le_int32 glyphIndex
, float &x
, float &y
, LEErrorCode
&success
) const;
441 * This method frees the glyph, character index and position arrays
442 * so that the LayoutEngine can be reused to layout a different
443 * characer array. (This method is also called by the destructor)
447 virtual void reset();
450 * This method returns a LayoutEngine capable of laying out text
451 * in the given font, script and langauge. Note that the LayoutEngine
452 * returned may be a subclass of LayoutEngine.
454 * @param fontInstance - the font of the text
455 * @param scriptCode - the script of the text
456 * @param languageCode - the language of the text
457 * @param success - output parameter set to an error code if the operation fails
459 * @return a LayoutEngine which can layout text in the given font.
461 * @see LEFontInstance
465 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, LEErrorCode
&success
);
468 * Override of existing call that provides flags to control typography.
471 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, le_int32 typo_flags
, LEErrorCode
&success
);
474 * ICU "poor man's RTTI", returns a UClassID for the actual class.
478 virtual UClassID
getDynamicClassID() const;
481 * ICU "poor man's RTTI", returns a UClassID for this class.
485 static UClassID
getStaticClassID();