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1
2 /*
3 *
4 * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
5 *
6 */
7
8 #ifndef __THAILAYOUTENGINE_H
9 #define __THAILAYOUTENGINE_H
10
11 #include "LETypes.h"
12 #include "LEFontInstance.h"
13 #include "LayoutEngine.h"
14
15 #include "ThaiShaping.h"
16
17 U_NAMESPACE_BEGIN
18
19 class LEGlyphStorage;
20
21 /**
22 * This class implements layout for the Thai script, using the ThaiShapingClass.
23 * All existing Thai fonts use an encoding which assigns character codes to all
24 * the variant forms needed to display accents and tone marks correctly in context.
25 * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings.
26 *
27 * @internal
28 */
29 class ThaiLayoutEngine : public LayoutEngine
30 {
31 public:
32 /**
33 * This constructs an instance of ThaiLayoutEngine for the given font, script and
34 * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet
35 * and fErrorChar. (see below)
36 *
37 * @param fontInstance - the font
38 * @param scriptCode - the script
39 * @param languageCode - the language
40 * @param success - set to an error code if the operation fails
41 *
42 * @see LEFontInstance
43 * @see ScriptAndLanguageTags.h for script and language codes
44 *
45 * @internal
46 */
47 ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags, LEErrorCode &success);
48
49 /**
50 * The destructor, virtual for correct polymorphic invocation.
51 *
52 * @internal
53 */
54 virtual ~ThaiLayoutEngine();
55
56 /**
57 * ICU "poor man's RTTI", returns a UClassID for the actual class.
58 *
59 * @stable ICU 2.8
60 */
61 virtual UClassID getDynamicClassID() const;
62
63 /**
64 * ICU "poor man's RTTI", returns a UClassID for this class.
65 *
66 * @stable ICU 2.8
67 */
68 static UClassID getStaticClassID();
69
70 protected:
71 /**
72 * A small integer indicating which Thai encoding
73 * the font uses.
74 *
75 * @see ThaiShaping
76 *
77 * @internal
78 */
79 le_uint8 fGlyphSet;
80
81 /**
82 * The character used as a base for vowels and
83 * tone marks that are out of sequence. Usually
84 * this will be Unicode 0x25CC, if the font can
85 * display it.
86 *
87 * @see ThaiShaping
88 *
89 * @internal
90 */
91 LEUnicode fErrorChar;
92
93 /**
94 * This method performs Thai layout. It calls ThaiShaping::compose to
95 * generate the correct contextual character codes, and then calls
96 * mapCharsToGlyphs to generate the glyph indices.
97 *
98 * Input parameters:
99 * @param chars - the input character context
100 * @param offset - the index of the first character to process
101 * @param count - the number of characters to process
102 * @param max - the number of characters in the input context
103 * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
104 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
105 *
106 * Output parameters:
107 * @param success - set to an error code if the operation fails
108 *
109 * @return the number of glyphs in the glyph index array
110 *
111 * @see ThaiShaping
112 *
113 * @internal
114 */
115 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
116 LEGlyphStorage &glyphStorage, LEErrorCode &success);
117
118 /**
119 * This method does positioning adjustments like accent positioning and
120 * kerning. The default implementation does nothing. Subclasses needing
121 * position adjustments must override this method.
122 *
123 * Note that this method has both characters and glyphs as input so that
124 * it can use the character codes to determine glyph types if that information
125 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
126 * table)
127 *
128 * @param chars - the input character context
129 * @param offset - the offset of the first character to process
130 * @param count - the number of characters to process
131 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
132 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
133 * adjusted as needed.
134 * @param success - output parameter set to an error code if the operation fails
135 *
136 * @internal
137 */
138 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
139
140 };
141
142 U_NAMESPACE_END
143 #endif
144