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2 **********************************************************************
3 * Copyright (C) 1999-2011, International Business Machines
4 * Corporation and others. All Rights Reserved.
5 **********************************************************************
9 // UVector32 is a class implementing a vector of 32 bit integers.
10 // It is similar to UVector, but holds int32_t values rather than pointers.
11 // Most of the code is unchanged from UVector.
17 #include "unicode/utypes.h"
18 #include "unicode/uobject.h"
27 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
28 * that is (mostly) compatible with java.util.Vector.
30 * <p>This is a very simple implementation, written to satisfy an
31 * immediate porting need. As such, it is not completely fleshed out,
32 * and it aims for simplicity and conformity. Nonetheless, it serves
33 * its purpose (porting code from java that uses java.util.Vector)
34 * well, and it could be easily made into a more robust vector class.
36 * <p><b>Design notes</b>
38 * <p>There is index bounds checking, but little is done about it. If
39 * indices are out of bounds, either nothing happens, or zero is
40 * returned. We <em>do</em> avoid indexing off into the weeds.
42 * <p>There is detection of out of memory, but the handling is very
43 * coarse-grained -- similar to UnicodeString's protocol, but even
44 * coarser. The class contains <em>one static flag</em> that is set
45 * when any call to <tt>new</tt> returns zero. This allows the caller
46 * to use several vectors and make just one check at the end to see if
47 * a memory failure occurred. This is more efficient than making a
48 * check after each call on each vector when doing many operations on
49 * multiple vectors. The single static flag works best when memory
50 * failures are infrequent, and when recovery options are limited or
55 * <p>Improve the handling of index out of bounds errors.
59 class U_COMMON_API UVector32
: public UObject
{
65 int32_t maxCapacity
; // Limit beyond which capacity is not permitted to grow.
70 UVector32(UErrorCode
&status
);
72 UVector32(int32_t initialCapacity
, UErrorCode
&status
);
77 * Assign this object to another (make this a copy of 'other').
78 * Use the 'assign' function to assign each element.
80 void assign(const UVector32
& other
, UErrorCode
&ec
);
83 * Compare this vector with another. They will be considered
84 * equal if they are of the same size and all elements are equal,
85 * as compared using this object's comparer.
87 UBool
operator==(const UVector32
& other
);
90 * Equivalent to !operator==()
92 inline UBool
operator!=(const UVector32
& other
);
94 //------------------------------------------------------------
95 // java.util.Vector API
96 //------------------------------------------------------------
98 void addElement(int32_t elem
, UErrorCode
&status
);
100 void setElementAt(int32_t elem
, int32_t index
);
102 void insertElementAt(int32_t elem
, int32_t index
, UErrorCode
&status
);
104 int32_t elementAti(int32_t index
) const;
106 UBool
equals(const UVector32
&other
) const;
108 int32_t lastElementi(void) const;
110 int32_t indexOf(int32_t elem
, int32_t startIndex
= 0) const;
112 UBool
contains(int32_t elem
) const;
114 UBool
containsAll(const UVector32
& other
) const;
116 UBool
removeAll(const UVector32
& other
);
118 UBool
retainAll(const UVector32
& other
);
120 void removeElementAt(int32_t index
);
122 void removeAllElements();
124 int32_t size(void) const;
126 UBool
isEmpty(void) const;
128 // Inline. Use this one for speedy size check.
129 inline UBool
ensureCapacity(int32_t minimumCapacity
, UErrorCode
&status
);
131 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
132 UBool
expandCapacity(int32_t minimumCapacity
, UErrorCode
&status
);
135 * Change the size of this vector as follows: If newSize is
136 * smaller, then truncate the array, possibly deleting held
137 * elements for i >= newSize. If newSize is larger, grow the
138 * array, filling in new slows with zero.
140 void setSize(int32_t newSize
);
142 //------------------------------------------------------------
144 //------------------------------------------------------------
147 * Returns true if this vector contains none of the elements
148 * of the given vector.
149 * @param other vector to be checked for containment
150 * @return true if the test condition is met
152 UBool
containsNone(const UVector32
& other
) const;
156 * Insert the given integer into this vector at its sorted position.
157 * The current elements are assumed to be sorted already.
159 void sortedInsert(int32_t elem
, UErrorCode
& ec
);
162 * Returns a pointer to the internal array holding the vector.
164 int32_t *getBuffer() const;
167 * Set the maximum allowed buffer capacity for this vector/stack.
168 * Default with no limit set is unlimited, go until malloc() fails.
169 * A Limit of zero means unlimited capacity.
170 * Units are vector elements (32 bits each), not bytes.
172 void setMaxCapacity(int32_t limit
);
175 * ICU "poor man's RTTI", returns a UClassID for this class.
177 static UClassID U_EXPORT2
getStaticClassID();
180 * ICU "poor man's RTTI", returns a UClassID for the actual class.
182 virtual UClassID
getDynamicClassID() const;
185 void _init(int32_t initialCapacity
, UErrorCode
&status
);
188 UVector32(const UVector32
&);
191 UVector32
& operator=(const UVector32
&);
194 // API Functions for Stack operations.
195 // In the original UVector, these were in a separate derived class, UStack.
196 // Here in UVector32, they are all together.
198 UBool
empty(void) const; // TODO: redundant, same as empty(). Remove it?
200 int32_t peeki(void) const;
204 int32_t push(int32_t i
, UErrorCode
&status
);
206 int32_t *reserveBlock(int32_t size
, UErrorCode
&status
);
207 int32_t *popFrame(int32_t size
);
213 inline UBool
UVector32::ensureCapacity(int32_t minimumCapacity
, UErrorCode
&status
) {
214 if ((minimumCapacity
>= 0) && (capacity
>= minimumCapacity
)) {
217 return expandCapacity(minimumCapacity
, status
);
221 inline int32_t UVector32::elementAti(int32_t index
) const {
222 return (index
>= 0 && count
> 0 && count
- index
> 0) ? elements
[index
] : 0;
226 inline void UVector32::addElement(int32_t elem
, UErrorCode
&status
) {
227 if (ensureCapacity(count
+ 1, status
)) {
228 elements
[count
] = elem
;
233 inline int32_t *UVector32::reserveBlock(int32_t size
, UErrorCode
&status
) {
234 if (ensureCapacity(count
+size
, status
) == FALSE
) {
237 int32_t *rp
= elements
+count
;
242 inline int32_t *UVector32::popFrame(int32_t size
) {
243 U_ASSERT(count
>= size
);
248 return elements
+count
-size
;
253 inline int32_t UVector32::size(void) const {
257 inline UBool
UVector32::isEmpty(void) const {
261 inline UBool
UVector32::contains(int32_t obj
) const {
262 return indexOf(obj
) >= 0;
265 inline int32_t UVector32::lastElementi(void) const {
266 return elementAti(count
-1);
269 inline UBool
UVector32::operator!=(const UVector32
& other
) {
270 return !operator==(other
);
273 inline int32_t *UVector32::getBuffer() const {
280 inline UBool
UVector32::empty(void) const {
284 inline int32_t UVector32::peeki(void) const {
285 return lastElementi();
288 inline int32_t UVector32::push(int32_t i
, UErrorCode
&status
) {
289 addElement(i
, status
);
293 inline int32_t UVector32::popi(void) {
297 result
= elements
[count
];