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1 /*
2 **********************************************************************
3 * Copyright (C) 1998-2014, International Business Machines
4 * Corporation and others. All Rights Reserved.
5 **********************************************************************
6 */
7
8 #ifndef __LEINSERTIONLIST_H
9 #define __LEINSERTIONLIST_H
10
11 #include "LETypes.h"
12
13 U_NAMESPACE_BEGIN
14
15 struct InsertionRecord;
16
17 #ifndef U_HIDE_INTERNAL_API
18 /**
19 * This class encapsulates the callback used by <code>LEInsertionList</code>
20 * to apply an insertion from the insertion list.
21 *
22 * @internal
23 */
24 class U_LAYOUT_API LEInsertionCallback
25 {
26 public:
27 /**
28 * This method will be called by <code>LEInsertionList::applyInsertions</code> for each
29 * entry on the insertion list.
30 *
31 * @param atPosition the position of the insertion
32 * @param count the number of glyphs to insert
33 * @param newGlyphs the address of the glyphs to insert
34 *
35 * @return <code>TRUE</code> if <code>LEInsertions::applyInsertions</code> should
36 * stop after applying this insertion.
37 *
38 * @internal
39 */
40 virtual le_bool applyInsertion(le_int32 atPosition, le_int32 count, LEGlyphID newGlyphs[]) = 0;
41
42 /**
43 * The destructor
44 */
45 virtual ~LEInsertionCallback();
46 };
47
48 /**
49 * This class is used to keep track of insertions to an array of
50 * <code>LEGlyphIDs</code>. The insertions are kept on a linked
51 * list of <code>InsertionRecords</code> so that the glyph array
52 * doesn't have to be grown for each insertion. The insertions are
53 * stored on the list from leftmost to rightmost to make it easier
54 * to do the insertions.
55 *
56 * The insertions are applied to the array by calling the
57 * <code>applyInsertions</code> method, which calls a client
58 * supplied <code>LEInsertionCallback</code> object to actually
59 * apply the individual insertions.
60 *
61 * @internal
62 */
63 class LEInsertionList : public UObject
64 {
65 public:
66 /**
67 * Construct an empty insertion list.
68 *
69 * @param rightToLeft <code>TRUE</code> if the glyphs are stored
70 * in the array in right to left order.
71 *
72 * @internal
73 */
74 LEInsertionList(le_bool rightToLeft);
75
76 /**
77 * The destructor.
78 */
79 ~LEInsertionList();
80
81 /**
82 * Add an entry to the insertion list.
83 *
84 * @param position the glyph at this position in the array will be
85 * replaced by the new glyphs.
86 * @param count the number of new glyphs
87 * @param success set to an error code if the auxillary data cannot be retrieved.
88 *
89 * @return the address of an array in which to store the new glyphs. This will
90 * <em>not</em> be in the glyph array.
91 *
92 * @internal
93 */
94 LEGlyphID *insert(le_int32 position, le_int32 count, LEErrorCode &success);
95
96 /**
97 * Return the number of new glyphs that have been inserted.
98 *
99 * @return the number of new glyphs which have been inserted
100 *
101 * @internal
102 */
103 le_int32 getGrowAmount();
104
105 /**
106 * Call the <code>LEInsertionCallback</code> once for each
107 * entry on the insertion list.
108 *
109 * @param callback the <code>LEInsertionCallback</code> to call for each insertion.
110 *
111 * @return <code>TRUE</code> if <code>callback</code> returned <code>TRUE</code> to
112 * terminate the insertion list processing.
113 *
114 * @internal
115 */
116 le_bool applyInsertions(LEInsertionCallback *callback);
117
118 /**
119 * Empty the insertion list and free all associated
120 * storage.
121 *
122 * @internal
123 */
124 void reset();
125
126 /**
127 * ICU "poor man's RTTI", returns a UClassID for the actual class.
128 *
129 * @deprecated ICU 54. See {@link icu::LayoutEngine}
130 */
131 virtual UClassID getDynamicClassID() const;
132
133 /**
134 * ICU "poor man's RTTI", returns a UClassID for this class.
135 *
136 * @deprecated ICU 54. See {@link icu::LayoutEngine}
137 */
138 static UClassID getStaticClassID();
139
140 private:
141
142 /**
143 * The head of the insertion list.
144 *
145 * @internal
146 */
147 InsertionRecord *head;
148
149 /**
150 * The tail of the insertion list.
151 *
152 * @internal
153 */
154 InsertionRecord *tail;
155
156 /**
157 * The total number of new glyphs on the insertion list.
158 *
159 * @internal
160 */
161 le_int32 growAmount;
162
163 /**
164 * Set to <code>TRUE</code> if the glyphs are in right
165 * to left order. Since we want the rightmost insertion
166 * to be first on the list, we need to append the
167 * insertions in this case. Otherwise they're prepended.
168 *
169 * @internal
170 */
171 le_bool append;
172 };
173 #endif /* U_HIDE_INTERNAL_API */
174
175 U_NAMESPACE_END
176 #endif
177