1 # Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "i18n.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "i18n.mak" CFG="i18n - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "i18n - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21 !MESSAGE "i18n - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22 !MESSAGE "i18n - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library")
23 !MESSAGE "i18n - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library")
27 # PROP AllowPerConfigDependencies 0
28 # PROP Scc_ProjName ""
29 # PROP Scc_LocalPath ""
34 !IF "$(CFG)" == "i18n - Win32 Release"
37 # PROP BASE Use_Debug_Libraries 0
38 # PROP BASE Output_Dir "Release"
39 # PROP BASE Intermediate_Dir "Release"
40 # PROP BASE Target_Dir ""
42 # PROP Use_Debug_Libraries 0
43 # PROP Output_Dir "..\..\lib\"
44 # PROP Intermediate_Dir "Release"
45 # PROP Ignore_Export_Lib 0
47 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /FD /c
48 # ADD CPP /nologo /G6 /MD /Za /W3 /GX /Zi /O2 /Ob2 /I "..\..\include" /I "..\..\source\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /FR /FD /GF /c
49 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
50 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
51 # ADD BASE RSC /l 0x409 /d "NDEBUG"
52 # ADD RSC /l 0x409 /i "../common" /d "NDEBUG"
54 # ADD BASE BSC32 /nologo
57 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
58 # ADD LINK32 icuuc.lib /nologo /base:"0x4a900000" /dll /machine:I386 /out:"..\..\bin\icuin32.dll" /implib:"..\..\lib\icuin.lib" /libpath:"..\..\lib"
59 # SUBTRACT LINK32 /pdb:none /debug
61 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
64 # PROP BASE Use_Debug_Libraries 1
65 # PROP BASE Output_Dir "Debug"
66 # PROP BASE Intermediate_Dir "Debug"
67 # PROP BASE Target_Dir ""
69 # PROP Use_Debug_Libraries 1
70 # PROP Output_Dir "..\..\lib\"
71 # PROP Intermediate_Dir "Debug"
72 # PROP Ignore_Export_Lib 0
74 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /FD /GZ /c
75 # ADD CPP /nologo /G6 /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\..\source\common" /D "_WINDOWS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "UDATA_MAP" /FR /FD /GF /GZ /c
76 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
77 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
78 # ADD BASE RSC /l 0x409 /d "_DEBUG"
79 # ADD RSC /l 0x409 /i "../common" /d "_DEBUG"
81 # ADD BASE BSC32 /nologo
84 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
85 # ADD LINK32 icuucd.lib /nologo /base:"0x4a900000" /dll /debug /machine:I386 /out:"..\..\bin\icuin32d.dll" /implib:"..\..\lib\icuind.lib" /pdbtype:sept /libpath:"..\..\lib"
86 # SUBTRACT LINK32 /pdb:none
88 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
91 # PROP BASE Use_Debug_Libraries 0
92 # PROP BASE Output_Dir "Release"
93 # PROP BASE Intermediate_Dir "Release"
94 # PROP BASE Target_Dir ""
96 # PROP Use_Debug_Libraries 0
97 # PROP Output_Dir "..\..\lib\"
98 # PROP Intermediate_Dir "Release"
99 # PROP Ignore_Export_Lib 0
101 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /FD /c
102 # ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /Ob2 /I "..\..\include" /I "..\..\source\common" /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GF /Zm600 /c
103 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64
104 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64
105 # ADD BASE RSC /l 0x409 /d "NDEBUG"
106 # ADD RSC /l 0x409 /i "../common" /d "NDEBUG"
108 # ADD BASE BSC32 /nologo
111 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64
112 # ADD LINK32 icuuc.lib /nologo /base:"0x4a900000" /dll /machine:IX86 /out:"..\..\bin\icuin32.dll" /implib:"..\..\lib\icuin.lib" /libpath:"..\..\lib" /machine:IA64
113 # SUBTRACT LINK32 /debug
115 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
117 # PROP BASE Use_MFC 0
118 # PROP BASE Use_Debug_Libraries 1
119 # PROP BASE Output_Dir "Debug"
120 # PROP BASE Intermediate_Dir "Debug"
121 # PROP BASE Target_Dir ""
123 # PROP Use_Debug_Libraries 1
124 # PROP Output_Dir "..\..\lib\"
125 # PROP Intermediate_Dir "Debug"
126 # PROP Ignore_Export_Lib 0
128 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /FD /GZ /c
129 # ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /I "..\..\include" /I "..\..\source\common" /D "_WINDOWS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /D "WIN64" /D "_DEBUG" /D "_MBCS" /D "UDATA_MAP" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GF /GZ /Zm600 /c
130 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64
131 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64
132 # ADD BASE RSC /l 0x409 /d "_DEBUG"
133 # ADD RSC /l 0x409 /i "../common" /d "_DEBUG"
135 # ADD BASE BSC32 /nologo
138 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64
139 # ADD LINK32 icuucd.lib /nologo /base:"0x4a900000" /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\icuin32d.dll" /implib:"..\..\lib\icuind.lib" /pdbtype:sept /libpath:"..\..\lib" /machine:IA64
145 # Name "i18n - Win32 Release"
146 # Name "i18n - Win32 Debug"
147 # Name "i18n - Win64 Release"
148 # Name "i18n - Win64 Debug"
149 # Begin Group "collation"
151 # PROP Default_Filter ""
166 SOURCE=.\unicode\coleitr.h
168 !IF "$(CFG)" == "i18n - Win32 Release"
171 InputPath=.\unicode\coleitr.h
173 "..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
174 copy $(InputPath) ..\..\include\unicode
178 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
181 InputPath=.\unicode\coleitr.h
183 "..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
184 copy $(InputPath) ..\..\include\unicode
188 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
191 InputPath=.\unicode\coleitr.h
193 "..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
194 copy $(InputPath) ..\..\include\unicode
198 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
201 InputPath=.\unicode\coleitr.h
203 "..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
204 copy $(InputPath) ..\..\include\unicode
217 SOURCE=.\unicode\coll.h
219 !IF "$(CFG)" == "i18n - Win32 Release"
222 InputPath=.\unicode\coll.h
224 "..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
225 copy $(InputPath) ..\..\include\unicode
229 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
232 InputPath=.\unicode\coll.h
234 "..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
235 copy $(InputPath) ..\..\include\unicode
239 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
242 InputPath=.\unicode\coll.h
244 "..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
245 copy $(InputPath) ..\..\include\unicode
249 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
252 InputPath=.\unicode\coll.h
254 "..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
255 copy $(InputPath) ..\..\include\unicode
268 SOURCE=.\unicode\search.h
270 !IF "$(CFG)" == "i18n - Win32 Release"
273 InputPath=.\unicode\search.h
275 "..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
276 copy $(InputPath) ..\..\include\unicode
280 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
283 InputPath=.\unicode\search.h
285 "..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
286 copy $(InputPath) ..\..\include\unicode
290 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
293 InputPath=.\unicode\search.h
295 "..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
296 copy $(InputPath) ..\..\include\unicode
300 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
303 InputPath=.\unicode\search.h
305 "..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
306 copy $(InputPath) ..\..\include\unicode
319 SOURCE=.\unicode\sortkey.h
321 !IF "$(CFG)" == "i18n - Win32 Release"
324 InputPath=.\unicode\sortkey.h
326 "..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
327 copy $(InputPath) ..\..\include\unicode
331 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
334 InputPath=.\unicode\sortkey.h
336 "..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
337 copy $(InputPath) ..\..\include\unicode
341 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
344 InputPath=.\unicode\sortkey.h
346 "..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
347 copy $(InputPath) ..\..\include\unicode
351 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
354 InputPath=.\unicode\sortkey.h
356 "..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
357 copy $(InputPath) ..\..\include\unicode
366 SOURCE=.\stsearch.cpp
370 SOURCE=.\unicode\stsearch.h
372 !IF "$(CFG)" == "i18n - Win32 Release"
375 InputPath=.\unicode\stsearch.h
377 "..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
378 copy $(InputPath) ..\..\include\unicode
382 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
385 InputPath=.\unicode\stsearch.h
387 "..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
388 copy $(InputPath) ..\..\include\unicode
392 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
395 InputPath=.\unicode\stsearch.h
397 "..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
398 copy $(InputPath) ..\..\include\unicode
402 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
405 InputPath=.\unicode\stsearch.h
407 "..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
408 copy $(InputPath) ..\..\include\unicode
421 SOURCE=.\unicode\tblcoll.h
423 !IF "$(CFG)" == "i18n - Win32 Release"
426 InputPath=.\unicode\tblcoll.h
428 "..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
429 copy $(InputPath) ..\..\include\unicode
433 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
436 InputPath=.\unicode\tblcoll.h
438 "..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
439 copy $(InputPath) ..\..\include\unicode
443 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
446 InputPath=.\unicode\tblcoll.h
448 "..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
449 copy $(InputPath) ..\..\include\unicode
453 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
456 InputPath=.\unicode\tblcoll.h
458 "..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
459 copy $(InputPath) ..\..\include\unicode
472 SOURCE=.\unicode\ucol.h
474 !IF "$(CFG)" == "i18n - Win32 Release"
477 InputPath=.\unicode\ucol.h
479 "..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
480 copy $(InputPath) ..\..\include\unicode
484 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
487 InputPath=.\unicode\ucol.h
489 "..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
490 copy $(InputPath) ..\..\include\unicode
494 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
497 InputPath=.\unicode\ucol.h
499 "..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
500 copy $(InputPath) ..\..\include\unicode
504 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
507 InputPath=.\unicode\ucol.h
509 "..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
510 copy $(InputPath) ..\..\include\unicode
519 SOURCE=.\ucol_bld.cpp
527 SOURCE=.\ucol_cnt.cpp
535 SOURCE=.\ucol_elm.cpp
547 SOURCE=.\ucol_sit.cpp
551 SOURCE=.\ucol_tok.cpp
567 SOURCE=.\ucoleitr.cpp
571 SOURCE=.\unicode\ucoleitr.h
573 !IF "$(CFG)" == "i18n - Win32 Release"
576 InputPath=.\unicode\ucoleitr.h
578 "..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
579 copy $(InputPath) ..\..\include\unicode
583 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
586 InputPath=.\unicode\ucoleitr.h
588 "..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
589 copy $(InputPath) ..\..\include\unicode
593 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
596 InputPath=.\unicode\ucoleitr.h
598 "..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
599 copy $(InputPath) ..\..\include\unicode
603 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
606 InputPath=.\unicode\ucoleitr.h
608 "..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
609 copy $(InputPath) ..\..\include\unicode
622 SOURCE=.\unicode\usearch.h
624 !IF "$(CFG)" == "i18n - Win32 Release"
627 InputPath=.\unicode\usearch.h
629 "..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
630 copy $(InputPath) ..\..\include\unicode
634 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
637 InputPath=.\unicode\usearch.h
639 "..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
640 copy $(InputPath) ..\..\include\unicode
644 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
647 InputPath=.\unicode\usearch.h
649 "..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
650 copy $(InputPath) ..\..\include\unicode
654 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
657 InputPath=.\unicode\usearch.h
659 "..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
660 copy $(InputPath) ..\..\include\unicode
672 # Begin Group "formatting"
674 # PROP Default_Filter ""
685 SOURCE=.\buddhcal.cpp
693 SOURCE=.\calendar.cpp
697 SOURCE=.\unicode\calendar.h
699 !IF "$(CFG)" == "i18n - Win32 Release"
702 InputPath=.\unicode\calendar.h
704 "..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
705 copy $(InputPath) ..\..\include\unicode
709 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
712 InputPath=.\unicode\calendar.h
714 "..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
715 copy $(InputPath) ..\..\include\unicode
719 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
722 InputPath=.\unicode\calendar.h
724 "..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
725 copy $(InputPath) ..\..\include\unicode
729 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
732 InputPath=.\unicode\calendar.h
734 "..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
735 copy $(InputPath) ..\..\include\unicode
744 SOURCE=.\chnsecal.cpp
752 SOURCE=.\choicfmt.cpp
756 SOURCE=.\unicode\choicfmt.h
758 !IF "$(CFG)" == "i18n - Win32 Release"
761 InputPath=.\unicode\choicfmt.h
763 "..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
764 copy $(InputPath) ..\..\include\unicode
768 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
771 InputPath=.\unicode\choicfmt.h
773 "..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
774 copy $(InputPath) ..\..\include\unicode
778 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
781 InputPath=.\unicode\choicfmt.h
783 "..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
784 copy $(InputPath) ..\..\include\unicode
788 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
791 InputPath=.\unicode\choicfmt.h
793 "..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
794 copy $(InputPath) ..\..\include\unicode
807 SOURCE=.\unicode\curramt.h
809 !IF "$(CFG)" == "i18n - Win32 Release"
812 InputPath=.\unicode\curramt.h
814 "..\..\include\unicode\curramt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
815 copy $(InputPath) ..\..\include\unicode
819 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
822 InputPath=.\unicode\curramt.h
824 "..\..\include\unicode\curramt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
825 copy $(InputPath) ..\..\include\unicode
829 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
832 InputPath=.\unicode\curramt.h
834 "..\..\include\unicode\curramt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
835 copy $(InputPath) ..\..\include\unicode
839 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
842 InputPath=.\unicode\curramt.h
844 "..\..\include\unicode\curramt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
845 copy $(InputPath) ..\..\include\unicode
862 SOURCE=.\currunit.cpp
866 SOURCE=.\unicode\currunit.h
868 !IF "$(CFG)" == "i18n - Win32 Release"
871 InputPath=.\unicode\currunit.h
873 "..\..\include\unicode\currunit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
874 copy $(InputPath) ..\..\include\unicode
878 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
881 InputPath=.\unicode\currunit.h
883 "..\..\include\unicode\currunit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
884 copy $(InputPath) ..\..\include\unicode
888 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
891 InputPath=.\unicode\currunit.h
893 "..\..\include\unicode\currunit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
894 copy $(InputPath) ..\..\include\unicode
898 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
901 InputPath=.\unicode\currunit.h
903 "..\..\include\unicode\currunit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
904 copy $(InputPath) ..\..\include\unicode
917 SOURCE=.\unicode\datefmt.h
919 !IF "$(CFG)" == "i18n - Win32 Release"
922 InputPath=.\unicode\datefmt.h
924 "..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
925 copy $(InputPath) ..\..\include\unicode
929 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
932 InputPath=.\unicode\datefmt.h
934 "..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
935 copy $(InputPath) ..\..\include\unicode
939 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
942 InputPath=.\unicode\datefmt.h
944 "..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
945 copy $(InputPath) ..\..\include\unicode
949 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
952 InputPath=.\unicode\datefmt.h
954 "..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
955 copy $(InputPath) ..\..\include\unicode
964 SOURCE=.\dcfmtsym.cpp
968 SOURCE=.\unicode\dcfmtsym.h
970 !IF "$(CFG)" == "i18n - Win32 Release"
973 InputPath=.\unicode\dcfmtsym.h
975 "..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
976 copy $(InputPath) ..\..\include\unicode
980 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
983 InputPath=.\unicode\dcfmtsym.h
985 "..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
986 copy $(InputPath) ..\..\include\unicode
990 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
993 InputPath=.\unicode\dcfmtsym.h
995 "..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
996 copy $(InputPath) ..\..\include\unicode
1000 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1002 # Begin Custom Build
1003 InputPath=.\unicode\dcfmtsym.h
1005 "..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1006 copy $(InputPath) ..\..\include\unicode
1015 SOURCE=.\decimfmt.cpp
1019 SOURCE=.\unicode\decimfmt.h
1021 !IF "$(CFG)" == "i18n - Win32 Release"
1023 # Begin Custom Build
1024 InputPath=.\unicode\decimfmt.h
1026 "..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1027 copy $(InputPath) ..\..\include\unicode
1031 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1033 # Begin Custom Build
1034 InputPath=.\unicode\decimfmt.h
1036 "..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1037 copy $(InputPath) ..\..\include\unicode
1041 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1043 # Begin Custom Build
1044 InputPath=.\unicode\decimfmt.h
1046 "..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1047 copy $(InputPath) ..\..\include\unicode
1051 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1053 # Begin Custom Build
1054 InputPath=.\unicode\decimfmt.h
1056 "..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1057 copy $(InputPath) ..\..\include\unicode
1066 SOURCE=.\digitlst.cpp
1074 SOURCE=.\dtfmtsym.cpp
1078 SOURCE=.\unicode\dtfmtsym.h
1080 !IF "$(CFG)" == "i18n - Win32 Release"
1082 # Begin Custom Build
1083 InputPath=.\unicode\dtfmtsym.h
1085 "..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1086 copy $(InputPath) ..\..\include\unicode
1090 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1092 # Begin Custom Build
1093 InputPath=.\unicode\dtfmtsym.h
1095 "..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1096 copy $(InputPath) ..\..\include\unicode
1100 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1102 # Begin Custom Build
1103 InputPath=.\unicode\dtfmtsym.h
1105 "..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1106 copy $(InputPath) ..\..\include\unicode
1110 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1112 # Begin Custom Build
1113 InputPath=.\unicode\dtfmtsym.h
1115 "..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1116 copy $(InputPath) ..\..\include\unicode
1125 SOURCE=.\unicode\fieldpos.h
1127 !IF "$(CFG)" == "i18n - Win32 Release"
1129 # Begin Custom Build
1130 InputPath=.\unicode\fieldpos.h
1132 "..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1133 copy $(InputPath) ..\..\include\unicode
1137 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1139 # Begin Custom Build
1140 InputPath=.\unicode\fieldpos.h
1142 "..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1143 copy $(InputPath) ..\..\include\unicode
1147 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1149 # Begin Custom Build
1150 InputPath=.\unicode\fieldpos.h
1152 "..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1153 copy $(InputPath) ..\..\include\unicode
1157 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1159 # Begin Custom Build
1160 InputPath=.\unicode\fieldpos.h
1162 "..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1163 copy $(InputPath) ..\..\include\unicode
1172 SOURCE=.\fmtable.cpp
1176 SOURCE=.\unicode\fmtable.h
1178 !IF "$(CFG)" == "i18n - Win32 Release"
1180 # Begin Custom Build
1181 InputPath=.\unicode\fmtable.h
1183 "..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1184 copy $(InputPath) ..\..\include\unicode
1188 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1190 # Begin Custom Build
1191 InputPath=.\unicode\fmtable.h
1193 "..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1194 copy $(InputPath) ..\..\include\unicode
1198 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1200 # Begin Custom Build
1201 InputPath=.\unicode\fmtable.h
1203 "..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1204 copy $(InputPath) ..\..\include\unicode
1208 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1210 # Begin Custom Build
1211 InputPath=.\unicode\fmtable.h
1213 "..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1214 copy $(InputPath) ..\..\include\unicode
1227 SOURCE=.\unicode\format.h
1229 !IF "$(CFG)" == "i18n - Win32 Release"
1231 # Begin Custom Build
1232 InputPath=.\unicode\format.h
1234 "..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1235 copy $(InputPath) ..\..\include\unicode
1239 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1241 # Begin Custom Build
1242 InputPath=.\unicode\format.h
1244 "..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1245 copy $(InputPath) ..\..\include\unicode
1249 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1251 # Begin Custom Build
1252 InputPath=.\unicode\format.h
1254 "..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1255 copy $(InputPath) ..\..\include\unicode
1259 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1261 # Begin Custom Build
1262 InputPath=.\unicode\format.h
1264 "..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1265 copy $(InputPath) ..\..\include\unicode
1274 SOURCE=.\gregocal.cpp
1278 SOURCE=.\unicode\gregocal.h
1280 !IF "$(CFG)" == "i18n - Win32 Release"
1282 # Begin Custom Build
1283 InputPath=.\unicode\gregocal.h
1285 "..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1286 copy $(InputPath) ..\..\include\unicode
1290 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1292 # Begin Custom Build
1293 InputPath=.\unicode\gregocal.h
1295 "..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1296 copy $(InputPath) ..\..\include\unicode
1300 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1302 # Begin Custom Build
1303 InputPath=.\unicode\gregocal.h
1305 "..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1306 copy $(InputPath) ..\..\include\unicode
1310 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1312 # Begin Custom Build
1313 InputPath=.\unicode\gregocal.h
1315 "..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1316 copy $(InputPath) ..\..\include\unicode
1325 SOURCE=.\gregoimp.cpp
1333 SOURCE=.\hebrwcal.cpp
1341 SOURCE=.\islamcal.cpp
1349 SOURCE=.\japancal.cpp
1357 SOURCE=.\measfmt.cpp
1361 SOURCE=.\unicode\measfmt.h
1363 !IF "$(CFG)" == "i18n - Win32 Release"
1365 # Begin Custom Build
1366 InputPath=.\unicode\measfmt.h
1368 "..\..\include\unicode\measfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1369 copy $(InputPath) ..\..\include\unicode
1373 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1375 # Begin Custom Build
1376 InputPath=.\unicode\measfmt.h
1378 "..\..\include\unicode\measfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1379 copy $(InputPath) ..\..\include\unicode
1383 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1385 # Begin Custom Build
1386 InputPath=.\unicode\measfmt.h
1388 "..\..\include\unicode\measfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1389 copy $(InputPath) ..\..\include\unicode
1393 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1395 # Begin Custom Build
1396 InputPath=.\unicode\measfmt.h
1398 "..\..\include\unicode\measfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1399 copy $(InputPath) ..\..\include\unicode
1408 SOURCE=.\measure.cpp
1412 SOURCE=.\unicode\measure.h
1414 !IF "$(CFG)" == "i18n - Win32 Release"
1416 # Begin Custom Build
1417 InputPath=.\unicode\measure.h
1419 "..\..\include\unicode\measure.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1420 copy $(InputPath) ..\..\include\unicode
1424 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1426 # Begin Custom Build
1427 InputPath=.\unicode\measure.h
1429 "..\..\include\unicode\measure.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1430 copy $(InputPath) ..\..\include\unicode
1434 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1436 # Begin Custom Build
1437 InputPath=.\unicode\measure.h
1439 "..\..\include\unicode\measure.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1440 copy $(InputPath) ..\..\include\unicode
1444 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1446 # Begin Custom Build
1447 InputPath=.\unicode\measure.h
1449 "..\..\include\unicode\measure.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1450 copy $(InputPath) ..\..\include\unicode
1463 SOURCE=.\unicode\msgfmt.h
1465 !IF "$(CFG)" == "i18n - Win32 Release"
1467 # Begin Custom Build
1468 InputPath=.\unicode\msgfmt.h
1470 "..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1471 copy $(InputPath) ..\..\include\unicode
1475 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1477 # Begin Custom Build
1478 InputPath=.\unicode\msgfmt.h
1480 "..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1481 copy $(InputPath) ..\..\include\unicode
1485 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1487 # Begin Custom Build
1488 InputPath=.\unicode\msgfmt.h
1490 "..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1491 copy $(InputPath) ..\..\include\unicode
1495 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1497 # Begin Custom Build
1498 InputPath=.\unicode\msgfmt.h
1500 "..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1501 copy $(InputPath) ..\..\include\unicode
1542 SOURCE=.\unicode\numfmt.h
1544 !IF "$(CFG)" == "i18n - Win32 Release"
1546 # Begin Custom Build
1547 InputPath=.\unicode\numfmt.h
1549 "..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1550 copy $(InputPath) ..\..\include\unicode
1554 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1556 # Begin Custom Build
1557 InputPath=.\unicode\numfmt.h
1559 "..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1560 copy $(InputPath) ..\..\include\unicode
1564 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1566 # Begin Custom Build
1567 InputPath=.\unicode\numfmt.h
1569 "..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1570 copy $(InputPath) ..\..\include\unicode
1574 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1576 # Begin Custom Build
1577 InputPath=.\unicode\numfmt.h
1579 "..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1580 copy $(InputPath) ..\..\include\unicode
1589 SOURCE=.\olsontz.cpp
1601 SOURCE=.\unicode\rbnf.h
1603 !IF "$(CFG)" == "i18n - Win32 Release"
1605 # Begin Custom Build
1606 InputPath=.\unicode\rbnf.h
1608 "..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1609 copy $(InputPath) ..\..\include\unicode
1613 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1615 # Begin Custom Build
1616 InputPath=.\unicode\rbnf.h
1618 "..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1619 copy $(InputPath) ..\..\include\unicode
1623 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1625 # Begin Custom Build
1626 InputPath=.\unicode\rbnf.h
1628 "..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1629 copy $(InputPath) ..\..\include\unicode
1633 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1635 # Begin Custom Build
1636 InputPath=.\unicode\rbnf.h
1638 "..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1639 copy $(InputPath) ..\..\include\unicode
1648 SOURCE=.\simpletz.cpp
1652 SOURCE=.\unicode\simpletz.h
1654 !IF "$(CFG)" == "i18n - Win32 Release"
1656 # Begin Custom Build
1657 InputPath=.\unicode\simpletz.h
1659 "..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1660 copy $(InputPath) ..\..\include\unicode
1664 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1666 # Begin Custom Build
1667 InputPath=.\unicode\simpletz.h
1669 "..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1670 copy $(InputPath) ..\..\include\unicode
1674 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1676 # Begin Custom Build
1677 InputPath=.\unicode\simpletz.h
1679 "..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1680 copy $(InputPath) ..\..\include\unicode
1684 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1686 # Begin Custom Build
1687 InputPath=.\unicode\simpletz.h
1689 "..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1690 copy $(InputPath) ..\..\include\unicode
1699 SOURCE=.\smpdtfmt.cpp
1703 SOURCE=.\unicode\smpdtfmt.h
1705 !IF "$(CFG)" == "i18n - Win32 Release"
1707 # Begin Custom Build
1708 InputPath=.\unicode\smpdtfmt.h
1710 "..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1711 copy $(InputPath) ..\..\include\unicode
1715 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1717 # Begin Custom Build
1718 InputPath=.\unicode\smpdtfmt.h
1720 "..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1721 copy $(InputPath) ..\..\include\unicode
1725 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1727 # Begin Custom Build
1728 InputPath=.\unicode\smpdtfmt.h
1730 "..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1731 copy $(InputPath) ..\..\include\unicode
1735 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1737 # Begin Custom Build
1738 InputPath=.\unicode\smpdtfmt.h
1740 "..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1741 copy $(InputPath) ..\..\include\unicode
1750 SOURCE=.\timezone.cpp
1754 SOURCE=.\unicode\timezone.h
1756 !IF "$(CFG)" == "i18n - Win32 Release"
1758 # Begin Custom Build
1759 InputPath=.\unicode\timezone.h
1761 "..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1762 copy $(InputPath) ..\..\include\unicode
1766 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1768 # Begin Custom Build
1769 InputPath=.\unicode\timezone.h
1771 "..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1772 copy $(InputPath) ..\..\include\unicode
1776 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1778 # Begin Custom Build
1779 InputPath=.\unicode\timezone.h
1781 "..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1782 copy $(InputPath) ..\..\include\unicode
1786 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1788 # Begin Custom Build
1789 InputPath=.\unicode\timezone.h
1791 "..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1792 copy $(InputPath) ..\..\include\unicode
1805 SOURCE=.\unicode\ucal.h
1807 !IF "$(CFG)" == "i18n - Win32 Release"
1809 # Begin Custom Build
1810 InputPath=.\unicode\ucal.h
1812 "..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1813 copy $(InputPath) ..\..\include\unicode
1817 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1819 # Begin Custom Build
1820 InputPath=.\unicode\ucal.h
1822 "..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1823 copy $(InputPath) ..\..\include\unicode
1827 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1829 # Begin Custom Build
1830 InputPath=.\unicode\ucal.h
1832 "..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1833 copy $(InputPath) ..\..\include\unicode
1837 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1839 # Begin Custom Build
1840 InputPath=.\unicode\ucal.h
1842 "..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1843 copy $(InputPath) ..\..\include\unicode
1856 SOURCE=.\unicode\ucurr.h
1858 !IF "$(CFG)" == "i18n - Win32 Release"
1860 # Begin Custom Build
1861 InputPath=.\unicode\ucurr.h
1863 "..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1864 copy $(InputPath) ..\..\include\unicode
1868 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1870 # Begin Custom Build
1871 InputPath=.\unicode\ucurr.h
1873 "..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1874 copy $(InputPath) ..\..\include\unicode
1878 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1880 # Begin Custom Build
1881 InputPath=.\unicode\ucurr.h
1883 "..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1884 copy $(InputPath) ..\..\include\unicode
1888 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1890 # Begin Custom Build
1891 InputPath=.\unicode\ucurr.h
1893 "..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1894 copy $(InputPath) ..\..\include\unicode
1911 SOURCE=.\unicode\udat.h
1913 !IF "$(CFG)" == "i18n - Win32 Release"
1915 # Begin Custom Build
1916 InputPath=.\unicode\udat.h
1918 "..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1919 copy $(InputPath) ..\..\include\unicode
1923 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1925 # Begin Custom Build
1926 InputPath=.\unicode\udat.h
1928 "..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1929 copy $(InputPath) ..\..\include\unicode
1933 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1935 # Begin Custom Build
1936 InputPath=.\unicode\udat.h
1938 "..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1939 copy $(InputPath) ..\..\include\unicode
1943 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1945 # Begin Custom Build
1946 InputPath=.\unicode\udat.h
1948 "..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1949 copy $(InputPath) ..\..\include\unicode
1962 SOURCE=.\unicode\umsg.h
1964 !IF "$(CFG)" == "i18n - Win32 Release"
1966 # Begin Custom Build
1967 InputPath=.\unicode\umsg.h
1969 "..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1970 copy $(InputPath) ..\..\include\unicode
1974 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
1976 # Begin Custom Build
1977 InputPath=.\unicode\umsg.h
1979 "..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1980 copy $(InputPath) ..\..\include\unicode
1984 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
1986 # Begin Custom Build
1987 InputPath=.\unicode\umsg.h
1989 "..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1990 copy $(InputPath) ..\..\include\unicode
1994 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
1996 # Begin Custom Build
1997 InputPath=.\unicode\umsg.h
1999 "..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000 copy $(InputPath) ..\..\include\unicode
2017 SOURCE=.\unicode\unum.h
2019 !IF "$(CFG)" == "i18n - Win32 Release"
2021 # Begin Custom Build
2022 InputPath=.\unicode\unum.h
2024 "..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2025 copy $(InputPath) ..\..\include\unicode
2029 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2031 # Begin Custom Build
2032 InputPath=.\unicode\unum.h
2034 "..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2035 copy $(InputPath) ..\..\include\unicode
2039 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2041 # Begin Custom Build
2042 InputPath=.\unicode\unum.h
2044 "..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2045 copy $(InputPath) ..\..\include\unicode
2049 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2051 # Begin Custom Build
2052 InputPath=.\unicode\unum.h
2054 "..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2055 copy $(InputPath) ..\..\include\unicode
2066 !IF "$(CFG)" == "i18n - Win32 Release"
2068 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2070 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2074 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2081 SOURCE=.\unicode\utmscale.h
2083 !IF "$(CFG)" == "i18n - Win32 Release"
2085 # Begin Custom Build
2086 InputPath=.\unicode\utmscale.h
2088 "..\..\include\unicode\utmscale.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2089 copy $(InputPath) ..\..\include\unicode
2093 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2095 # Begin Custom Build
2096 InputPath=.\unicode\utmscale.h
2098 "..\..\include\unicode\utmscale.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2099 copy $(InputPath) ..\..\include\unicode
2103 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2105 # Begin Custom Build
2106 InputPath=.\unicode\utmscale.h
2108 "..\..\include\unicode\utmscale.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2109 copy $(InputPath) ..\..\include\unicode
2113 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2115 # Begin Custom Build
2116 InputPath=.\unicode\utmscale.h
2118 "..\..\include\unicode\utmscale.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2119 copy $(InputPath) ..\..\include\unicode
2127 # Begin Group "misc"
2129 # PROP Default_Filter ""
2133 # ADD BASE RSC /l 0x409
2145 # Begin Group "regex"
2147 # PROP Default_Filter ""
2150 SOURCE=.\unicode\regex.h
2152 !IF "$(CFG)" == "i18n - Win32 Release"
2154 # Begin Custom Build
2155 InputPath=.\unicode\regex.h
2157 "..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2158 copy $(InputPath) ..\..\include\unicode
2162 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2164 # Begin Custom Build
2165 InputPath=.\unicode\regex.h
2167 "..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2168 copy $(InputPath) ..\..\include\unicode
2172 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2174 # Begin Custom Build
2175 InputPath=.\unicode\regex.h
2177 "..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2178 copy $(InputPath) ..\..\include\unicode
2182 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2184 # Begin Custom Build
2185 InputPath=.\unicode\regex.h
2187 "..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2188 copy $(InputPath) ..\..\include\unicode
2197 SOURCE=.\regexcmp.cpp
2213 SOURCE=.\regexst.cpp
2221 SOURCE=.\rematch.cpp
2225 SOURCE=.\repattrn.cpp
2233 SOURCE=.\unicode\uregex.h
2235 !IF "$(CFG)" == "i18n - Win32 Release"
2237 # Begin Custom Build
2238 InputPath=.\unicode\uregex.h
2240 "..\..\include\unicode\uregex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2241 copy $(InputPath) ..\..\include\unicode
2245 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2247 # Begin Custom Build
2248 InputPath=.\unicode\uregex.h
2250 "..\..\include\unicode\uregex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2251 copy $(InputPath) ..\..\include\unicode
2255 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2257 # Begin Custom Build
2258 InputPath=.\unicode\uregex.h
2260 "..\..\include\unicode\uregex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2261 copy $(InputPath) ..\..\include\unicode
2265 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2267 # Begin Custom Build
2268 InputPath=.\unicode\uregex.h
2270 "..\..\include\unicode\uregex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2271 copy $(InputPath) ..\..\include\unicode
2279 # Begin Group "transforms"
2281 # PROP Default_Filter ""
2284 SOURCE=.\anytrans.cpp
2292 SOURCE=.\casetrn.cpp
2300 SOURCE=.\cpdtrans.cpp
2316 SOURCE=.\funcrepl.cpp
2324 SOURCE=.\name2uni.cpp
2332 SOURCE=.\nortrans.cpp
2340 SOURCE=.\nultrans.cpp
2364 SOURCE=.\rbt_data.cpp
2372 SOURCE=.\rbt_pars.cpp
2380 SOURCE=.\rbt_rule.cpp
2388 SOURCE=.\rbt_set.cpp
2396 SOURCE=.\remtrans.cpp
2404 SOURCE=.\strmatch.cpp
2412 SOURCE=.\strrepl.cpp
2416 SOURCE=.\titletrn.cpp
2424 SOURCE=.\tolowtrn.cpp
2432 SOURCE=.\toupptrn.cpp
2440 SOURCE=.\translit.cpp
2444 SOURCE=.\unicode\translit.h
2446 !IF "$(CFG)" == "i18n - Win32 Release"
2448 # Begin Custom Build
2449 InputPath=.\unicode\translit.h
2451 "..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2452 copy $(InputPath) ..\..\include\unicode
2456 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2458 # Begin Custom Build
2459 InputPath=.\unicode\translit.h
2461 "..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2462 copy $(InputPath) ..\..\include\unicode
2466 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2468 # Begin Custom Build
2469 InputPath=.\unicode\translit.h
2471 "..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2472 copy $(InputPath) ..\..\include\unicode
2476 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2478 # Begin Custom Build
2479 InputPath=.\unicode\translit.h
2481 "..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2482 copy $(InputPath) ..\..\include\unicode
2491 SOURCE=.\transreg.cpp
2499 SOURCE=.\tridpars.cpp
2507 SOURCE=.\unesctrn.cpp
2515 SOURCE=.\uni2name.cpp
2523 SOURCE=.\unicode\unirepl.h
2525 !IF "$(CFG)" == "i18n - Win32 Release"
2527 # Begin Custom Build
2528 InputPath=.\unicode\unirepl.h
2530 "..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2531 copy $(InputPath) ..\..\include\unicode
2535 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2537 # Begin Custom Build
2538 InputPath=.\unicode\unirepl.h
2540 "..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2541 copy $(InputPath) ..\..\include\unicode
2545 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2547 # Begin Custom Build
2548 InputPath=.\unicode\unirepl.h
2550 "..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2551 copy $(InputPath) ..\..\include\unicode
2555 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2557 # Begin Custom Build
2558 InputPath=.\unicode\unirepl.h
2560 "..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2561 copy $(InputPath) ..\..\include\unicode
2574 SOURCE=.\unicode\utrans.h
2576 !IF "$(CFG)" == "i18n - Win32 Release"
2578 # Begin Custom Build
2579 InputPath=.\unicode\utrans.h
2581 "..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2582 copy $(InputPath) ..\..\include\unicode
2586 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2588 # Begin Custom Build
2589 InputPath=.\unicode\utrans.h
2591 "..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2592 copy $(InputPath) ..\..\include\unicode
2596 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2598 # Begin Custom Build
2599 InputPath=.\unicode\utrans.h
2601 "..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2602 copy $(InputPath) ..\..\include\unicode
2606 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2608 # Begin Custom Build
2609 InputPath=.\unicode\utrans.h
2611 "..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2612 copy $(InputPath) ..\..\include\unicode
2620 # Begin Group "locale"
2622 # PROP Default_Filter ""
2629 SOURCE=.\unicode\ulocdata.h
2631 !IF "$(CFG)" == "i18n - Win32 Release"
2633 # Begin Custom Build
2634 InputPath=.\unicode\ulocdata.h
2636 "..\..\include\unicode\ulocdata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2637 copy $(InputPath) ..\..\include\unicode
2641 !ELSEIF "$(CFG)" == "i18n - Win32 Debug"
2643 # Begin Custom Build
2644 InputPath=.\unicode\ulocdata.h
2646 "..\..\include\unicode\ulocdata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2647 copy $(InputPath) ..\..\include\unicode
2651 !ELSEIF "$(CFG)" == "i18n - Win64 Release"
2653 # Begin Custom Build
2654 InputPath=.\unicode\ulocdata.h
2656 "..\..\include\unicode\ulocdata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2657 copy $(InputPath) ..\..\include\unicode
2661 !ELSEIF "$(CFG)" == "i18n - Win64 Debug"
2663 # Begin Custom Build
2664 InputPath=.\unicode\ulocdata.h
2666 "..\..\include\unicode\ulocdata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2667 copy $(InputPath) ..\..\include\unicode