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1
2 /*
3 *
4 * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
5 *
6 */
7
8 #ifndef __INDICLAYOUTENGINE_H
9 #define __INDICLAYOUTENGINE_H
10
11 #include "LETypes.h"
12 #include "LEFontInstance.h"
13 #include "LEGlyphFilter.h"
14 #include "LayoutEngine.h"
15 #include "OpenTypeLayoutEngine.h"
16
17 #include "GlyphSubstitutionTables.h"
18 #include "GlyphDefinitionTables.h"
19 #include "GlyphPositioningTables.h"
20
21 U_NAMESPACE_BEGIN
22
23 class MPreFixups;
24 class LEGlyphStorage;
25
26 /**
27 * This class implements OpenType layout for Indic OpenType fonts, as
28 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
29 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
30 *
31 * This class overrides the characterProcessing method to do Indic character processing
32 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
33 * left matras. (See the MS spec. for more details)
34 *
35 * @internal
36 */
37 class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
38 {
39 public:
40 /**
41 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
42 * a particular font, script and language. It takes the GSUB table as a parameter since
43 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
44 * Indic OpenType font.
45 *
46 * @param fontInstance - the font
47 * @param scriptCode - the script
48 * @param langaugeCode - the language
49 * @param gsubTable - the GSUB table
50 *
51 * @see LayoutEngine::layoutEngineFactory
52 * @see OpenTypeLayoutEngine
53 * @see ScriptAndLangaugeTags.h for script and language codes
54 *
55 * @internal
56 */
57 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
58 const GlyphSubstitutionTableHeader *gsubTable);
59
60 /**
61 * This constructor is used when the font requires a "canned" GSUB table which can't be known
62 * until after this constructor has been invoked.
63 *
64 * @param fontInstance - the font
65 * @param scriptCode - the script
66 * @param langaugeCode - the language
67 *
68 * @see OpenTypeLayoutEngine
69 * @see ScriptAndLangaugeTags.h for script and language codes
70 *
71 * @internal
72 */
73 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode);
74
75 /**
76 * The destructor, virtual for correct polymorphic invocation.
77 *
78 * @internal
79 */
80 virtual ~IndicOpenTypeLayoutEngine();
81
82 /**
83 * ICU "poor man's RTTI", returns a UClassID for the actual class.
84 *
85 * @stable ICU 2.8
86 */
87 virtual UClassID getDynamicClassID() const;
88
89 /**
90 * ICU "poor man's RTTI", returns a UClassID for this class.
91 *
92 * @stable ICU 2.8
93 */
94 static UClassID getStaticClassID();
95
96 protected:
97
98 /**
99 * This method does Indic OpenType character processing. It assigns the OpenType feature
100 * tags to the characters, and may generate output characters which have been reordered. For
101 * some Indic scripts, it may also split some vowels, resulting in more output characters
102 * than input characters.
103 *
104 * Input parameters:
105 * @param chars - the input character context
106 * @param offset - the index of the first character to process
107 * @param count - the number of characters to process
108 * @param max - the number of characters in the input context
109 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
110 * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
111 * the auxillary data array will be set to the feature tags.
112 *
113 * Output parameters:
114 * @param success - set to an error code if the operation fails
115 *
116 * @return the output character count
117 *
118 * @internal
119 */
120 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
121 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
122
123 /**
124 * This method does character to glyph mapping, applies the GSUB table and applies
125 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
126 * to do the character to glyph mapping, and apply the GSUB table.
127 *
128 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
129 * "fake" glyph indices that need to be converted to "real" glyph indices by the
130 * glyphPostProcessing method.
131 *
132 * Input parameters:
133 * @param chars - the input character context
134 * @param offset - the index of the first character to process
135 * @param count - the number of characters to process
136 * @param max - the number of characters in the input context
137 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
138 * @param featureTags - the feature tag array
139 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
140 *
141 * Output parameters:
142 * @param success - set to an error code if the operation fails
143 *
144 * @return the number of glyphs in the output glyph index array
145 *
146 * Note: if the character index array was already set by the characterProcessing
147 * method, this method won't change it.
148 *
149 * @internal
150 */
151 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
152 LEGlyphStorage &glyphStorage, LEErrorCode &success);
153
154 private:
155
156 MPreFixups *fMPreFixups;
157 };
158
159 U_NAMESPACE_END
160 #endif
161