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git.saurik.com Git - apple/icu.git/blob - icuSources/common/unicode/symtable.h
1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
4 **********************************************************************
5 * Copyright (c) 2000-2005, International Business Machines
6 * Corporation and others. All Rights Reserved.
7 **********************************************************************
8 * Date Name Description
9 * 02/04/00 aliu Creation.
10 **********************************************************************
15 #include "unicode/utypes.h"
16 #include "unicode/uobject.h"
20 * \brief C++ API: An interface that defines both lookup protocol and parsing of
24 #if U_SHOW_CPLUSPLUS_API
33 * An interface that defines both lookup protocol and parsing of
36 * <p>A symbol table maintains two kinds of mappings. The first is
37 * between symbolic names and their values. For example, if the
38 * variable with the name "start" is set to the value "alpha"
39 * (perhaps, though not necessarily, through an expression such as
40 * "$start=alpha"), then the call lookup("start") will return the
41 * char[] array ['a', 'l', 'p', 'h', 'a'].
43 * <p>The second kind of mapping is between character values and
44 * UnicodeMatcher objects. This is used by RuleBasedTransliterator,
45 * which uses characters in the private use area to represent objects
46 * such as UnicodeSets. If U+E015 is mapped to the UnicodeSet [a-z],
47 * then lookupMatcher(0xE015) will return the UnicodeSet [a-z].
49 * <p>Finally, a symbol table defines parsing behavior for symbolic
50 * names. All symbolic names start with the SYMBOL_REF character.
51 * When a parser encounters this character, it calls parseReference()
52 * with the position immediately following the SYMBOL_REF. The symbol
53 * table parses the name, if there is one, and returns it.
57 class U_COMMON_API SymbolTable
/* not : public UObject because this is an interface/mixin class */ {
61 * The character preceding a symbol reference name.
64 enum { SYMBOL_REF
= 0x0024 /*$*/ };
70 virtual ~SymbolTable();
73 * Lookup the characters associated with this string and return it.
74 * Return <tt>NULL</tt> if no such name exists. The resultant
75 * string may have length zero.
76 * @param s the symbolic name to lookup
77 * @return a string containing the name's value, or <tt>NULL</tt> if
78 * there is no mapping for s.
81 virtual const UnicodeString
* lookup(const UnicodeString
& s
) const = 0;
84 * Lookup the UnicodeMatcher associated with the given character, and
85 * return it. Return <tt>NULL</tt> if not found.
86 * @param ch a 32-bit code point from 0 to 0x10FFFF inclusive.
87 * @return the UnicodeMatcher object represented by the given
88 * character, or NULL if there is no mapping for ch.
91 virtual const UnicodeFunctor
* lookupMatcher(UChar32 ch
) const = 0;
94 * Parse a symbol reference name from the given string, starting
95 * at the given position. If no valid symbol reference name is
96 * found, return the empty string and leave pos unchanged. That is, if the
97 * character at pos cannot start a name, or if pos is at or after
98 * text.length(), then return an empty string. This indicates an
99 * isolated SYMBOL_REF character.
100 * @param text the text to parse for the name
101 * @param pos on entry, the index of the first character to parse.
102 * This is the character following the SYMBOL_REF character. On
103 * exit, the index after the last parsed character. If the parse
104 * failed, pos is unchanged on exit.
105 * @param limit the index after the last character to be parsed.
106 * @return the parsed name, or an empty string if there is no
107 * valid symbolic name at the given position.
110 virtual UnicodeString
parseReference(const UnicodeString
& text
,
111 ParsePosition
& pos
, int32_t limit
) const = 0;
114 #endif // U_SHOW_CPLUSPLUS_API