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1
2 /*
3 *
4 * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
5 *
6 */
7
8 #ifndef __INDICLAYOUTENGINE_H
9 #define __INDICLAYOUTENGINE_H
10
11 #include "LETypes.h"
12 #include "LEFontInstance.h"
13 #include "LEGlyphFilter.h"
14 #include "LayoutEngine.h"
15 #include "OpenTypeLayoutEngine.h"
16
17 #include "GlyphSubstitutionTables.h"
18 #include "GlyphDefinitionTables.h"
19 #include "GlyphPositioningTables.h"
20
21 U_NAMESPACE_BEGIN
22
23 class MPreFixups;
24 class LEGlyphStorage;
25
26 /**
27 * This class implements OpenType layout for Indic OpenType fonts, as
28 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
29 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
30 *
31 * This class overrides the characterProcessing method to do Indic character processing
32 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
33 * left matras. (See the MS spec. for more details)
34 *
35 * @internal
36 */
37 class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
38 {
39 public:
40 /**
41 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
42 * a particular font, script and language. It takes the GSUB table as a parameter since
43 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
44 * Indic OpenType font.
45 *
46 * @param fontInstance - the font
47 * @param scriptCode - the script
48 * @param langaugeCode - the language
49 * @param gsubTable - the GSUB table
50 * @param success - set to an error code if the operation fails
51 *
52 * @see LayoutEngine::layoutEngineFactory
53 * @see OpenTypeLayoutEngine
54 * @see ScriptAndLangaugeTags.h for script and language codes
55 *
56 * @internal
57 */
58 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
59 le_int32 typoFlags, le_bool version2, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
60
61 /**
62 * This constructor is used when the font requires a "canned" GSUB table which can't be known
63 * until after this constructor has been invoked.
64 *
65 * @param fontInstance - the font
66 * @param scriptCode - the script
67 * @param langaugeCode - the language
68 * @param success - set to an error code if the operation fails
69 *
70 * @see OpenTypeLayoutEngine
71 * @see ScriptAndLangaugeTags.h for script and language codes
72 *
73 * @internal
74 */
75 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
76 le_int32 typoFlags, LEErrorCode &success);
77
78 /**
79 * The destructor, virtual for correct polymorphic invocation.
80 *
81 * @internal
82 */
83 virtual ~IndicOpenTypeLayoutEngine();
84
85 /**
86 * ICU "poor man's RTTI", returns a UClassID for the actual class.
87 *
88 * @stable ICU 2.8
89 */
90 virtual UClassID getDynamicClassID() const;
91
92 /**
93 * ICU "poor man's RTTI", returns a UClassID for this class.
94 *
95 * @stable ICU 2.8
96 */
97 static UClassID getStaticClassID();
98
99 protected:
100
101 /**
102 * This method does Indic OpenType character processing. It assigns the OpenType feature
103 * tags to the characters, and may generate output characters which have been reordered. For
104 * some Indic scripts, it may also split some vowels, resulting in more output characters
105 * than input characters.
106 *
107 * Input parameters:
108 * @param chars - the input character context
109 * @param offset - the index of the first character to process
110 * @param count - the number of characters to process
111 * @param max - the number of characters in the input context
112 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
113 * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
114 * the auxillary data array will be set to the feature tags.
115 *
116 * Output parameters:
117 * @param success - set to an error code if the operation fails
118 *
119 * @return the output character count
120 *
121 * @internal
122 */
123 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
124 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
125
126 /**
127 * This method does character to glyph mapping, applies the GSUB table and applies
128 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
129 * to do the character to glyph mapping, and apply the GSUB table.
130 *
131 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
132 * "fake" glyph indices that need to be converted to "real" glyph indices by the
133 * glyphPostProcessing method.
134 *
135 * Input parameters:
136 * @param chars - the input character context
137 * @param offset - the index of the first character to process
138 * @param count - the number of characters to process
139 * @param max - the number of characters in the input context
140 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
141 * @param featureTags - the feature tag array
142 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
143 *
144 * Output parameters:
145 * @param success - set to an error code if the operation fails
146 *
147 * @return the number of glyphs in the output glyph index array
148 *
149 * Note: if the character index array was already set by the characterProcessing
150 * method, this method won't change it.
151 *
152 * @internal
153 */
154 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
155 LEGlyphStorage &glyphStorage, LEErrorCode &success);
156
157 le_bool fVersion2;
158
159 private:
160
161 MPreFixups *fMPreFixups;
162
163 };
164
165 U_NAMESPACE_END
166 #endif
167