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1 /*
2 * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
3 *
4 */
5
6 #ifndef __OPENTYPELAYOUTENGINE_H
7 #define __OPENTYPELAYOUTENGINE_H
8
9 #include "LETypes.h"
10 #include "LEGlyphFilter.h"
11 #include "LEFontInstance.h"
12 #include "LayoutEngine.h"
13 #include "LETableReference.h"
14
15 #include "GlyphSubstitutionTables.h"
16 #include "GlyphDefinitionTables.h"
17 #include "GlyphPositioningTables.h"
18
19 U_NAMESPACE_BEGIN
20
21 /**
22 * OpenTypeLayoutEngine implements complex text layout for OpenType fonts - that is
23 * fonts which have GSUB and GPOS tables associated with them. In order to do this,
24 * the glyph processsing step described for LayoutEngine is further broken into three
25 * steps:
26 *
27 * 1) Character processing - this step analyses the characters and assigns a list of OpenType
28 * feature tags to each one. It may also change, remove or add characters, and change
29 * their order.
30 *
31 * 2) Glyph processing - This step performs character to glyph mapping,and uses the GSUB
32 * table associated with the font to perform glyph substitutions, such as ligature substitution.
33 *
34 * 3) Glyph post processing - in cases where the font doesn't directly contain a GSUB table,
35 * the previous two steps may have generated "fake" glyph indices to use with a "canned" GSUB
36 * table. This step turns those glyph indices into actual font-specific glyph indices, and may
37 * perform any other adjustments requried by the previous steps.
38 *
39 * OpenTypeLayoutEngine will also use the font's GPOS table to apply position adjustments
40 * such as kerning and accent positioning.
41 *
42 * @see LayoutEngine
43 *
44 * @internal
45 */
46 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
47 {
48 public:
49 /**
50 * This is the main constructor. It constructs an instance of OpenTypeLayoutEngine for
51 * a particular font, script and language. It takes the GSUB table as a parameter since
52 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
53 * OpenType font.
54 *
55 * @param fontInstance - the font
56 * @param scriptCode - the script
57 * @param langaugeCode - the language
58 * @param gsubTable - the GSUB table
59 * @param success - set to an error code if the operation fails
60 *
61 * @see LayoutEngine::layoutEngineFactory
62 * @see ScriptAndLangaugeTags.h for script and language codes
63 *
64 * @internal
65 */
66 OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
67 le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);
68
69 /**
70 * This constructor is used when the font requires a "canned" GSUB table which can't be known
71 * until after this constructor has been invoked.
72 *
73 * @param fontInstance - the font
74 * @param scriptCode - the script
75 * @param langaugeCode - the language
76 * @param success - set to an error code if the operation fails
77 *
78 * @internal
79 */
80 OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
81 le_int32 typoFlags, LEErrorCode &success);
82
83 /**
84 * The destructor, virtual for correct polymorphic invocation.
85 *
86 * @internal
87 */
88 virtual ~OpenTypeLayoutEngine();
89
90 /**
91 * A convenience method used to convert the script code into
92 * the four byte script tag required by OpenType.
93 * For Indic languages where multiple script tags exist,
94 * the version 1 (old style) tag is returned.
95 *
96 * @param scriptCode - the script code
97 *
98 * @return the four byte script tag
99 *
100 * @internal
101 */
102 static LETag getScriptTag(le_int32 scriptCode);
103 /**
104 * A convenience method used to convert the script code into
105 * the four byte script tag required by OpenType.
106 * For Indic languages where multiple script tags exist,
107 * the version 2 tag is returned.
108 *
109 * @param scriptCode - the script code
110 *
111 * @return the four byte script tag
112 *
113 * @internal
114 */
115 static LETag getV2ScriptTag(le_int32 scriptCode);
116
117 /**
118 * A convenience method used to convert the langauge code into
119 * the four byte langauge tag required by OpenType.
120 *
121 * @param languageCode - the language code
122 *
123 * @return the four byte language tag
124 *
125 * @internal
126 */
127 static LETag getLangSysTag(le_int32 languageCode);
128
129 /**
130 * ICU "poor man's RTTI", returns a UClassID for the actual class.
131 *
132 * @stable ICU 2.8
133 */
134 virtual UClassID getDynamicClassID() const;
135
136 /**
137 * ICU "poor man's RTTI", returns a UClassID for this class.
138 *
139 * @stable ICU 2.8
140 */
141 static UClassID getStaticClassID();
142
143 /**
144 * The array of language tags, indexed by language code.
145 *
146 * @internal
147 */
148 static const LETag languageTags[];
149
150 private:
151
152 /**
153 * This method is used by the constructors to convert the script
154 * and language codes to four byte tags and save them.
155 */
156 void setScriptAndLanguageTags();
157
158 /**
159 * The array of script tags, indexed by script code.
160 */
161 static const LETag scriptTags[];
162
163 /**
164 * apply the typoflags. Only called by the c'tors.
165 */
166 void applyTypoFlags();
167
168 protected:
169 /**
170 * A set of "default" features. The default characterProcessing method
171 * will apply all of these features to every glyph.
172 *
173 * @internal
174 */
175 FeatureMask fFeatureMask;
176
177 /**
178 * A set of mappings from feature tags to feature masks. These may
179 * be in the order in which the featues should be applied, but they
180 * don't need to be.
181 *
182 * @internal
183 */
184 const FeatureMap *fFeatureMap;
185
186 /**
187 * The length of the feature map.
188 *
189 * @internal
190 */
191 le_int32 fFeatureMapCount;
192
193 /**
194 * <code>TRUE</code> if the features in the
195 * feature map are in the order in which they
196 * must be applied.
197 *
198 * @internal
199 */
200 le_bool fFeatureOrder;
201
202 /**
203 * The address of the GSUB table.
204 *
205 * @internal
206 */
207 LEReferenceTo<GlyphSubstitutionTableHeader> fGSUBTable;
208
209 /**
210 * The address of the GDEF table.
211 *
212 * @internal
213 */
214 LEReferenceTo<GlyphDefinitionTableHeader> fGDEFTable;
215
216 /**
217 * The address of the GPOS table.
218 *
219 * @internal
220 */
221 LEReferenceTo<GlyphPositioningTableHeader> fGPOSTable;
222
223 /**
224 * An optional filter used to inhibit substitutions
225 * preformed by the GSUB table. This is used for some
226 * "canned" GSUB tables to restrict substitutions to
227 * glyphs that are in the font.
228 *
229 * @internal
230 */
231 LEGlyphFilter *fSubstitutionFilter;
232
233 /**
234 * The four byte script tag.
235 *
236 * @internal
237 */
238 LETag fScriptTag;
239
240 /**
241 * The four byte script tag for V2 fonts.
242 *
243 * @internal
244 */
245 LETag fScriptTagV2;
246
247 /**
248 * The four byte language tag
249 *
250 * @internal
251 */
252 LETag fLangSysTag;
253
254 /**
255 * This method does the OpenType character processing. It assigns the OpenType feature
256 * tags to the characters, and may generate output characters that differ from the input
257 * charcters due to insertions, deletions, or reorderings. In such cases, it will also
258 * generate an output character index array reflecting these changes.
259 *
260 * Subclasses must override this method.
261 *
262 * Input parameters:
263 * @param chars - the input character context
264 * @param offset - the index of the first character to process
265 * @param count - the number of characters to process
266 * @param max - the number of characters in the input context
267 * @param rightToLeft - TRUE if the characters are in a right to left directional run
268 *
269 * Output parameters:
270 * @param outChars - the output character array, if different from the input
271 * @param charIndices - the output character index array
272 * @param featureTags - the output feature tag array
273 * @param success - set to an error code if the operation fails
274 *
275 * @return the output character count (input character count if no change)
276 *
277 * @internal
278 */
279 virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
280 LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
281
282 /**
283 * This method does character to glyph mapping, and applies the GSUB table. The
284 * default implementation calls mapCharsToGlyphs and then applies the GSUB table,
285 * if there is one.
286 *
287 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
288 * "fake" glyph indices that need to be converted to "real" glyph indices by the
289 * glyphPostProcessing method.
290 *
291 * Input parameters:
292 * @param chars - the input character context
293 * @param offset - the index of the first character to process
294 * @param count - the number of characters to process
295 * @param max - the number of characters in the input context
296 * @param rightToLeft - TRUE if the characters are in a right to left directional run
297 * @param featureTags - the feature tag array
298 *
299 * Output parameters:
300 * @param glyphs - the output glyph index array
301 * @param charIndices - the output character index array
302 * @param success - set to an error code if the operation fails
303 *
304 * @return the number of glyphs in the output glyph index array
305 *
306 * Note: if the character index array was already set by the characterProcessing
307 * method, this method won't change it.
308 *
309 * @internal
310 */
311 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
312 LEGlyphStorage &glyphStorage, LEErrorCode &success);
313
314 virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
315
316 /**
317 * This method does any processing necessary to convert "fake"
318 * glyph indices used by the glyphProcessing method into "real" glyph
319 * indices which can be used to render the text. Note that in some
320 * cases, such as CDAC Indic fonts, several "real" glyphs may be needed
321 * to render one "fake" glyph.
322 *
323 * The default implementation of this method just returns the input glyph
324 * index and character index arrays, assuming that no "fake" glyph indices
325 * were needed to do GSUB processing.
326 *
327 * Input paramters:
328 * @param tempGlyphs - the input "fake" glyph index array
329 * @param tempCharIndices - the input "fake" character index array
330 * @param tempGlyphCount - the number of "fake" glyph indices
331 *
332 * Output parameters:
333 * @param glyphs - the output glyph index array
334 * @param charIndices - the output character index array
335 * @param success - set to an error code if the operation fails
336 *
337 * @return the number of glyph indices in the output glyph index array
338 *
339 * @internal
340 */
341 virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
342
343 /**
344 * This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
345 * methods. Most subclasses will not need to override this method.
346 *
347 * Input parameters:
348 * @param chars - the input character context
349 * @param offset - the index of the first character to process
350 * @param count - the number of characters to process
351 * @param max - the number of characters in the input context
352 * @param rightToLeft - TRUE if the text is in a right to left directional run
353 *
354 * Output parameters:
355 * @param glyphs - the glyph index array
356 * @param charIndices - the character index array
357 * @param success - set to an error code if the operation fails
358 *
359 * @return the number of glyphs in the glyph index array
360 *
361 * @see LayoutEngine::computeGlyphs
362 *
363 * @internal
364 */
365 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
366
367 /**
368 * This method uses the GPOS table, if there is one, to adjust the glyph positions.
369 *
370 * Input parameters:
371 * @param glyphs - the input glyph array
372 * @param glyphCount - the number of glyphs in the glyph array
373 * @param x - the starting X position
374 * @param y - the starting Y position
375 *
376 * Output parameters:
377 * @param positions - the output X and Y positions (two entries per glyph)
378 * @param success - set to an error code if the operation fails
379 *
380 * @internal
381 */
382 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
383
384 /**
385 * This method frees the feature tag array so that the
386 * OpenTypeLayoutEngine can be reused for different text.
387 * It is also called from our destructor.
388 *
389 * @internal
390 */
391 virtual void reset();
392 };
393
394 U_NAMESPACE_END
395 #endif
396