4 * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
8 #ifndef __INDICLAYOUTENGINE_H
9 #define __INDICLAYOUTENGINE_H
12 #include "LEFontInstance.h"
13 #include "LEGlyphFilter.h"
14 #include "LayoutEngine.h"
15 #include "OpenTypeLayoutEngine.h"
17 #include "GlyphSubstitutionTables.h"
18 #include "GlyphDefinitionTables.h"
19 #include "GlyphPositioningTables.h"
27 * This class implements OpenType layout for Indic OpenType fonts, as
28 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
29 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
31 * This class overrides the characterProcessing method to do Indic character processing
32 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
33 * left matras. (See the MS spec. for more details)
37 class IndicOpenTypeLayoutEngine
: public OpenTypeLayoutEngine
41 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
42 * a particular font, script and language. It takes the GSUB table as a parameter since
43 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
44 * Indic OpenType font.
46 * @param fontInstance - the font
47 * @param scriptCode - the script
48 * @param langaugeCode - the language
49 * @param gsubTable - the GSUB table
50 * @param success - set to an error code if the operation fails
52 * @see LayoutEngine::layoutEngineFactory
53 * @see OpenTypeLayoutEngine
54 * @see ScriptAndLangaugeTags.h for script and language codes
58 IndicOpenTypeLayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
,
59 le_int32 typoFlags
, le_bool version2
, const LEReferenceTo
<GlyphSubstitutionTableHeader
> &gsubTable
, LEErrorCode
&success
);
62 * This constructor is used when the font requires a "canned" GSUB table which can't be known
63 * until after this constructor has been invoked.
65 * @param fontInstance - the font
66 * @param scriptCode - the script
67 * @param langaugeCode - the language
68 * @param success - set to an error code if the operation fails
70 * @see OpenTypeLayoutEngine
71 * @see ScriptAndLangaugeTags.h for script and language codes
75 IndicOpenTypeLayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
,
76 le_int32 typoFlags
, LEErrorCode
&success
);
79 * The destructor, virtual for correct polymorphic invocation.
83 virtual ~IndicOpenTypeLayoutEngine();
86 * ICU "poor man's RTTI", returns a UClassID for the actual class.
90 virtual UClassID
getDynamicClassID() const;
93 * ICU "poor man's RTTI", returns a UClassID for this class.
97 static UClassID
getStaticClassID();
102 * This method does Indic OpenType character processing. It assigns the OpenType feature
103 * tags to the characters, and may generate output characters which have been reordered. For
104 * some Indic scripts, it may also split some vowels, resulting in more output characters
105 * than input characters.
108 * @param chars - the input character context
109 * @param offset - the index of the first character to process
110 * @param count - the number of characters to process
111 * @param max - the number of characters in the input context
112 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
113 * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
114 * the auxillary data array will be set to the feature tags.
117 * @param success - set to an error code if the operation fails
119 * @return the output character count
123 virtual le_int32
characterProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
124 LEUnicode
*&outChars
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
127 * This method does character to glyph mapping, applies the GSUB table and applies
128 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
129 * to do the character to glyph mapping, and apply the GSUB table.
131 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
132 * "fake" glyph indices that need to be converted to "real" glyph indices by the
133 * glyphPostProcessing method.
136 * @param chars - the input character context
137 * @param offset - the index of the first character to process
138 * @param count - the number of characters to process
139 * @param max - the number of characters in the input context
140 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
141 * @param featureTags - the feature tag array
142 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
145 * @param success - set to an error code if the operation fails
147 * @return the number of glyphs in the output glyph index array
149 * Note: if the character index array was already set by the characterProcessing
150 * method, this method won't change it.
154 virtual le_int32
glyphProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
155 LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
161 MPreFixups
*fMPreFixups
;