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b75a7d8f 1/*
51004dcb 2 * (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved
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3 */
4
5#ifndef __LAYOUTENGINE_H
6#define __LAYOUTENGINE_H
7
b75a7d8f 8#include "LETypes.h"
b75a7d8f 9
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10/**
11 * \file
12 * \brief C++ API: Virtual base class for complex text layout.
13 */
14
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15U_NAMESPACE_BEGIN
16
17class LEFontInstance;
18class LEGlyphFilter;
374ca955 19class LEGlyphStorage;
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20
21/**
22 * This is a virtual base class used to do complex text layout. The text must all
23 * be in a single font, script, and language. An instance of a LayoutEngine can be
24 * created by calling the layoutEngineFactory method. Fonts are identified by
25 * instances of the LEFontInstance class. Script and language codes are identified
26 * by integer codes, which are defined in ScriptAndLanuageTags.h.
27 *
28 * Note that this class is not public API. It is declared public so that it can be
29 * exported from the library that it is a part of.
30 *
31 * The input to the layout process is an array of characters in logical order,
32 * and a starting X, Y position for the text. The output is an array of glyph indices,
33 * an array of character indices for the glyphs, and an array of glyph positions.
34 * These arrays are protected members of LayoutEngine which can be retreived by a
35 * public method. The reset method can be called to free these arrays so that the
36 * LayoutEngine can be reused.
37 *
38 * The layout process is done in three steps. There is a protected virtual method
39 * for each step. These methods have a default implementation which only does
40 * character to glyph mapping and default positioning using the glyph's advance
41 * widths. Subclasses can override these methods for more advanced layout.
42 * There is a public method which invokes the steps in the correct order.
43 *
44 * The steps are:
45 *
46 * 1) Glyph processing - character to glyph mapping and any other glyph processing
47 * such as ligature substitution and contextual forms.
48 *
49 * 2) Glyph positioning - position the glyphs based on their advance widths.
50 *
51 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
52 * accent placement, etc.
53 *
54 * NOTE: in all methods below, output parameters are references to pointers so
55 * the method can allocate and free the storage as needed. All storage allocated
56 * in this way is owned by the object which created it, and will be freed when it
57 * is no longer needed, or when the object's destructor is invoked.
58 *
59 * @see LEFontInstance
60 * @see ScriptAndLanguageTags.h
61 *
374ca955 62 * @stable ICU 2.8
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63 */
64class U_LAYOUT_API LayoutEngine : public UObject {
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65public:
66#ifndef U_HIDE_INTERNAL_API
51004dcb 67 /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */
4388f060 68 static const le_int32 kTypoFlagKern;
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69 /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */
70 static const le_int32 kTypoFlagLiga;
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71#endif /* U_HIDE_INTERNAL_API */
72
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73protected:
74 /**
374ca955 75 * The object which holds the glyph storage
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76 *
77 * @internal
78 */
374ca955 79 LEGlyphStorage *fGlyphStorage;
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80
81 /**
82 * The font instance for the text font.
83 *
84 * @see LEFontInstance
85 *
86 * @internal
87 */
88 const LEFontInstance *fFontInstance;
89
90 /**
91 * The script code for the text
92 *
93 * @see ScriptAndLanguageTags.h for script codes.
94 *
95 * @internal
96 */
97 le_int32 fScriptCode;
98
99 /**
100 * The langauge code for the text
101 *
102 * @see ScriptAndLanguageTags.h for language codes.
103 *
104 * @internal
105 */
106 le_int32 fLanguageCode;
107
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108 /**
109 * The typographic control flags
110 *
111 * @internal
112 */
113 le_int32 fTypoFlags;
114
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115 /**
116 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
117 * with no contours.
118 *
119 * @internal
120 */
121 le_bool fFilterZeroWidth;
122
4388f060 123#ifndef U_HIDE_INTERNAL_API
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124 /**
125 * This constructs an instance for a given font, script and language. Subclass constructors
126 * must call this constructor.
127 *
128 * @param fontInstance - the font for the text
129 * @param scriptCode - the script for the text
374ca955 130 * @param languageCode - the language for the text
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131 * @param typoFlags - the typographic control flags for the text (a bitfield). Use kTypoFlagKern
132 * if kerning is desired, kTypoFlagLiga if ligature formation is desired. Others are reserved.
729e4ab9 133 * @param success - set to an error code if the operation fails
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134 *
135 * @see LEFontInstance
136 * @see ScriptAndLanguageTags.h
137 *
138 * @internal
139 */
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140 LayoutEngine(const LEFontInstance *fontInstance,
141 le_int32 scriptCode,
142 le_int32 languageCode,
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143 le_int32 typoFlags,
144 LEErrorCode &success);
4388f060 145#endif /* U_HIDE_INTERNAL_API */
b75a7d8f 146
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147 // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
148 // or else the compiler will create a public default constructor.
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149 /**
150 * This overrides the default no argument constructor to make it
151 * difficult for clients to call it. Clients are expected to call
152 * layoutEngineFactory.
153 *
154 * @internal
155 */
156 LayoutEngine();
157
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158 /**
159 * This method does any required pre-processing to the input characters. It
160 * may generate output characters that differ from the input charcters due to
161 * insertions, deletions, or reorderings. In such cases, it will also generate an
162 * output character index array reflecting these changes.
163 *
164 * Subclasses must override this method.
165 *
166 * Input parameters:
167 * @param chars - the input character context
168 * @param offset - the index of the first character to process
169 * @param count - the number of characters to process
170 * @param max - the number of characters in the input context
171 * @param rightToLeft - TRUE if the characters are in a right to left directional run
172 * @param outChars - the output character array, if different from the input
173 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
174 * @param success - set to an error code if the operation fails
175 *
176 * @return the output character count (input character count if no change)
177 *
178 * @internal
179 */
180 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
181 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
182
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183 /**
184 * This method does the glyph processing. It converts an array of characters
185 * into an array of glyph indices and character indices. The characters to be
186 * processed are passed in a surrounding context. The context is specified as
187 * a starting address and a maximum character count. An offset and a count are
188 * used to specify the characters to be processed.
189 *
190 * The default implementation of this method only does character to glyph mapping.
191 * Subclasses needing more elaborate glyph processing must override this method.
192 *
193 * Input parameters:
194 * @param chars - the character context
195 * @param offset - the offset of the first character to process
196 * @param count - the number of characters to process
197 * @param max - the number of characters in the context.
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198 * @param rightToLeft - TRUE if the text is in a right to left directional run
199 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
200 * will be set.
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201 *
202 * Output parameters:
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203 * @param success - set to an error code if the operation fails
204 *
205 * @return the number of glyphs in the glyph index array
206 *
207 * @internal
208 */
374ca955 209 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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210
211 /**
212 * This method does basic glyph positioning. The default implementation positions
213 * the glyphs based on their advance widths. This is sufficient for most uses. It
214 * is not expected that many subclasses will override this method.
215 *
216 * Input parameters:
374ca955 217 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
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218 * @param x - the starting X position
219 * @param y - the starting Y position
374ca955 220 * @param success - set to an error code if the operation fails
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221 *
222 * @internal
223 */
374ca955 224 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
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225
226 /**
227 * This method does positioning adjustments like accent positioning and
228 * kerning. The default implementation does nothing. Subclasses needing
229 * position adjustments must override this method.
230 *
231 * Note that this method has both characters and glyphs as input so that
232 * it can use the character codes to determine glyph types if that information
233 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
234 * table)
235 *
236 * @param chars - the input character context
237 * @param offset - the offset of the first character to process
238 * @param count - the number of characters to process
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239 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
240 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
241 * adjusted as needed.
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242 * @param success - output parameter set to an error code if the operation fails
243 *
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244 * @internal
245 */
374ca955 246 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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247
248 /**
249 * This method gets a table from the font associated with
250 * the text. The default implementation gets the table from
251 * the font instance. Subclasses which need to get the tables
252 * some other way must override this method.
253 *
254 * @param tableTag - the four byte table tag.
255 *
256 * @return the address of the table.
257 *
258 * @internal
259 */
260 virtual const void *getFontTable(LETag tableTag) const;
261
262 /**
263 * This method does character to glyph mapping. The default implementation
264 * uses the font instance to do the mapping. It will allocate the glyph and
265 * character index arrays if they're not already allocated. If it allocates the
266 * character index array, it will fill it it.
267 *
268 * This method supports right to left
269 * text with the ability to store the glyphs in reverse order, and by supporting
270 * character mirroring, which will replace a character which has a left and right
271 * form, such as parens, with the opposite form before mapping it to a glyph index.
272 *
273 * Input parameters:
274 * @param chars - the input character context
275 * @param offset - the offset of the first character to be mapped
276 * @param count - the number of characters to be mapped
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277 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
278 * @param mirror - if <code>TRUE</code>, do character mirroring
279 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
280 * indices arrays will be filled in.
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281 * @param success - set to an error code if the operation fails
282 *
283 * @see LEFontInstance
284 *
285 * @internal
286 */
46f4442e 287 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
b75a7d8f 288
4388f060 289#ifndef U_HIDE_INTERNAL_API
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290 /**
291 * This is a convenience method that forces the advance width of mark
292 * glyphs to be zero, which is required for proper selection and highlighting.
293 *
374ca955 294 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
b75a7d8f 295 * @param markFilter - used to identify mark glyphs
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296 * @param success - output parameter set to an error code if the operation fails
297 *
298 * @see LEGlyphFilter
299 *
300 * @internal
301 */
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302 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
303
304
305 /**
306 * This is a convenience method that forces the advance width of mark
307 * glyphs to be zero, which is required for proper selection and highlighting.
308 * This method uses the input characters to identify marks. This is required in
309 * cases where the font does not contain enough information to identify them based
310 * on the glyph IDs.
311 *
312 * @param chars - the array of input characters
313 * @param charCount - the number of input characers
314 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
315 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
316 * @param markFilter - used to identify mark glyphs
317 * @param success - output parameter set to an error code if the operation fails
318 *
319 * @see LEGlyphFilter
320 *
321 * @internal
322 */
323 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
4388f060 324#endif /* U_HIDE_INTERNAL_API */
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325
326public:
327 /**
328 * The destructor. It will free any storage allocated for the
329 * glyph, character index and position arrays by calling the reset
330 * method. It is declared virtual so that it will be invoked by the
331 * subclass destructors.
332 *
374ca955 333 * @stable ICU 2.8
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334 */
335 virtual ~LayoutEngine();
336
337 /**
338 * This method will invoke the layout steps in their correct order by calling
73c04bcf 339 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
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340 * compute the glyph, character index and position arrays.
341 *
342 * @param chars - the input character context
343 * @param offset - the offset of the first character to process
344 * @param count - the number of characters to process
345 * @param max - the number of characters in the input context
374ca955 346 * @param rightToLeft - TRUE if the characers are in a right to left directional run
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347 * @param x - the initial X position
348 * @param y - the initial Y position
349 * @param success - output parameter set to an error code if the operation fails
350 *
351 * @return the number of glyphs in the glyph array
352 *
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353 * Note: The glyph, character index and position array can be accessed
354 * using the getter methods below.
355 *
356 * Note: If you call this method more than once, you must call the reset()
357 * method first to free the glyph, character index and position arrays
358 * allocated by the previous call.
b75a7d8f 359 *
374ca955 360 * @stable ICU 2.8
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361 */
362 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
363
364 /**
365 * This method returns the number of glyphs in the glyph array. Note
366 * that the number of glyphs will be greater than or equal to the number
367 * of characters used to create the LayoutEngine.
368 *
369 * @return the number of glyphs in the glyph array
370 *
374ca955 371 * @stable ICU 2.8
b75a7d8f 372 */
374ca955 373 le_int32 getGlyphCount() const;
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374
375 /**
376 * This method copies the glyph array into a caller supplied array.
377 * The caller must ensure that the array is large enough to hold all
378 * the glyphs.
379 *
380 * @param glyphs - the destiniation glyph array
381 * @param success - set to an error code if the operation fails
382 *
374ca955 383 * @stable ICU 2.8
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384 */
385 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
386
387 /**
388 * This method copies the glyph array into a caller supplied array,
389 * ORing in extra bits. (This functionality is needed by the JDK,
390 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
391 * the composite font slot number)
392 *
393 * @param glyphs - the destination (32 bit) glyph array
394 * @param extraBits - this value will be ORed with each glyph index
395 * @param success - set to an error code if the operation fails
396 *
374ca955 397 * @stable ICU 2.8
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398 */
399 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
400
401 /**
402 * This method copies the character index array into a caller supplied array.
403 * The caller must ensure that the array is large enough to hold a
404 * character index for each glyph.
405 *
406 * @param charIndices - the destiniation character index array
407 * @param success - set to an error code if the operation fails
408 *
374ca955 409 * @stable ICU 2.8
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410 */
411 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
412
413 /**
414 * This method copies the character index array into a caller supplied array.
415 * The caller must ensure that the array is large enough to hold a
416 * character index for each glyph.
417 *
418 * @param charIndices - the destiniation character index array
419 * @param indexBase - an offset which will be added to each index
420 * @param success - set to an error code if the operation fails
421 *
374ca955 422 * @stable ICU 2.8
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423 */
424 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
425
426 /**
427 * This method copies the position array into a caller supplied array.
428 * The caller must ensure that the array is large enough to hold an
429 * X and Y position for each glyph, plus an extra X and Y for the
430 * advance of the last glyph.
431 *
374ca955 432 * @param positions - the destiniation position array
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433 * @param success - set to an error code if the operation fails
434 *
374ca955 435 * @stable ICU 2.8
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436 */
437 void getGlyphPositions(float positions[], LEErrorCode &success) const;
438
439 /**
440 * This method returns the X and Y position of the glyph at
441 * the given index.
442 *
443 * Input parameters:
444 * @param glyphIndex - the index of the glyph
445 *
446 * Output parameters:
447 * @param x - the glyph's X position
448 * @param y - the glyph's Y position
449 * @param success - set to an error code if the operation fails
450 *
374ca955 451 * @stable ICU 2.8
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452 */
453 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
454
455 /**
456 * This method frees the glyph, character index and position arrays
457 * so that the LayoutEngine can be reused to layout a different
458 * characer array. (This method is also called by the destructor)
459 *
374ca955 460 * @stable ICU 2.8
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461 */
462 virtual void reset();
463
464 /**
465 * This method returns a LayoutEngine capable of laying out text
466 * in the given font, script and langauge. Note that the LayoutEngine
467 * returned may be a subclass of LayoutEngine.
468 *
469 * @param fontInstance - the font of the text
470 * @param scriptCode - the script of the text
374ca955 471 * @param languageCode - the language of the text
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472 * @param success - output parameter set to an error code if the operation fails
473 *
474 * @return a LayoutEngine which can layout text in the given font.
475 *
476 * @see LEFontInstance
477 *
374ca955 478 * @stable ICU 2.8
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479 */
480 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
481
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482 /**
483 * Override of existing call that provides flags to control typography.
46f4442e 484 * @stable ICU 3.4
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485 */
486 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
487
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488 /**
489 * ICU "poor man's RTTI", returns a UClassID for the actual class.
490 *
374ca955 491 * @stable ICU 2.8
b75a7d8f 492 */
374ca955 493 virtual UClassID getDynamicClassID() const;
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494
495 /**
496 * ICU "poor man's RTTI", returns a UClassID for this class.
497 *
374ca955 498 * @stable ICU 2.8
b75a7d8f 499 */
374ca955 500 static UClassID getStaticClassID();
b75a7d8f 501
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502};
503
504U_NAMESPACE_END
505#endif