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1 | |
2 | /* | |
3 | * %W% %W% | |
4 | * | |
5 | * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved | |
6 | * | |
7 | */ | |
8 | ||
9 | #ifndef __LAYOUTENGINE_H | |
10 | #define __LAYOUTENGINE_H | |
11 | ||
12 | #ifndef __LETYPES_H | |
13 | #include "LETypes.h" | |
14 | #endif | |
15 | ||
16 | #include <string.h> | |
17 | ||
18 | U_NAMESPACE_BEGIN | |
19 | ||
20 | class LEFontInstance; | |
21 | class LEGlyphFilter; | |
22 | ||
23 | /** | |
24 | * This is a virtual base class used to do complex text layout. The text must all | |
25 | * be in a single font, script, and language. An instance of a LayoutEngine can be | |
26 | * created by calling the layoutEngineFactory method. Fonts are identified by | |
27 | * instances of the LEFontInstance class. Script and language codes are identified | |
28 | * by integer codes, which are defined in ScriptAndLanuageTags.h. | |
29 | * | |
30 | * Note that this class is not public API. It is declared public so that it can be | |
31 | * exported from the library that it is a part of. | |
32 | * | |
33 | * The input to the layout process is an array of characters in logical order, | |
34 | * and a starting X, Y position for the text. The output is an array of glyph indices, | |
35 | * an array of character indices for the glyphs, and an array of glyph positions. | |
36 | * These arrays are protected members of LayoutEngine which can be retreived by a | |
37 | * public method. The reset method can be called to free these arrays so that the | |
38 | * LayoutEngine can be reused. | |
39 | * | |
40 | * The layout process is done in three steps. There is a protected virtual method | |
41 | * for each step. These methods have a default implementation which only does | |
42 | * character to glyph mapping and default positioning using the glyph's advance | |
43 | * widths. Subclasses can override these methods for more advanced layout. | |
44 | * There is a public method which invokes the steps in the correct order. | |
45 | * | |
46 | * The steps are: | |
47 | * | |
48 | * 1) Glyph processing - character to glyph mapping and any other glyph processing | |
49 | * such as ligature substitution and contextual forms. | |
50 | * | |
51 | * 2) Glyph positioning - position the glyphs based on their advance widths. | |
52 | * | |
53 | * 3) Glyph position adjustments - adjustment of glyph positions for kerning, | |
54 | * accent placement, etc. | |
55 | * | |
56 | * NOTE: in all methods below, output parameters are references to pointers so | |
57 | * the method can allocate and free the storage as needed. All storage allocated | |
58 | * in this way is owned by the object which created it, and will be freed when it | |
59 | * is no longer needed, or when the object's destructor is invoked. | |
60 | * | |
61 | * @see LEFontInstance | |
62 | * @see ScriptAndLanguageTags.h | |
63 | * | |
64 | * @draft ICU 2.2 | |
65 | */ | |
66 | class U_LAYOUT_API LayoutEngine : public UObject { | |
67 | protected: | |
68 | /** | |
69 | * The number of glyphs in the output | |
70 | * | |
71 | * @internal | |
72 | */ | |
73 | le_int32 fGlyphCount; | |
74 | ||
75 | /** | |
76 | * The output glyph array | |
77 | * | |
78 | * @internal | |
79 | */ | |
80 | LEGlyphID *fGlyphs; | |
81 | ||
82 | /** | |
83 | * The character index array. One entry for each output glyph, giving the index | |
84 | * in the input character array of the character which corresponds to this glyph. | |
85 | * | |
86 | * @internal | |
87 | */ | |
88 | le_int32 *fCharIndices; | |
89 | ||
90 | /** | |
91 | * The glyph position array. There are two entries for each glyph giving the | |
92 | * X and Y positions of the glyph. Thus, for glyph i, the X position is at index | |
93 | * 2i, and the Y position is at index 2i + 1. There are also two entries for the | |
94 | * X and Y position of the advance of the last glyph. | |
95 | * | |
96 | * @internal | |
97 | */ | |
98 | float *fPositions; | |
99 | ||
100 | /** | |
101 | * The font instance for the text font. | |
102 | * | |
103 | * @see LEFontInstance | |
104 | * | |
105 | * @internal | |
106 | */ | |
107 | const LEFontInstance *fFontInstance; | |
108 | ||
109 | /** | |
110 | * The script code for the text | |
111 | * | |
112 | * @see ScriptAndLanguageTags.h for script codes. | |
113 | * | |
114 | * @internal | |
115 | */ | |
116 | le_int32 fScriptCode; | |
117 | ||
118 | /** | |
119 | * The langauge code for the text | |
120 | * | |
121 | * @see ScriptAndLanguageTags.h for language codes. | |
122 | * | |
123 | * @internal | |
124 | */ | |
125 | le_int32 fLanguageCode; | |
126 | ||
127 | /** | |
128 | * This constructs an instance for a given font, script and language. Subclass constructors | |
129 | * must call this constructor. | |
130 | * | |
131 | * @param fontInstance - the font for the text | |
132 | * @param scriptCode - the script for the text | |
133 | * @param langaugeCode - the language for the text | |
134 | * | |
135 | * @see LEFontInstance | |
136 | * @see ScriptAndLanguageTags.h | |
137 | * | |
138 | * @internal | |
139 | */ | |
140 | LayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode); | |
141 | ||
142 | /** | |
143 | * This overrides the default no argument constructor to make it | |
144 | * difficult for clients to call it. Clients are expected to call | |
145 | * layoutEngineFactory. | |
146 | * | |
147 | * @internal | |
148 | */ | |
149 | LayoutEngine(); | |
150 | ||
151 | /** | |
152 | * This method does the glyph processing. It converts an array of characters | |
153 | * into an array of glyph indices and character indices. The characters to be | |
154 | * processed are passed in a surrounding context. The context is specified as | |
155 | * a starting address and a maximum character count. An offset and a count are | |
156 | * used to specify the characters to be processed. | |
157 | * | |
158 | * The default implementation of this method only does character to glyph mapping. | |
159 | * Subclasses needing more elaborate glyph processing must override this method. | |
160 | * | |
161 | * Input parameters: | |
162 | * @param chars - the character context | |
163 | * @param offset - the offset of the first character to process | |
164 | * @param count - the number of characters to process | |
165 | * @param max - the number of characters in the context. | |
166 | * @param rightToLeft - true if the text is in a right to left directional run | |
167 | * | |
168 | * Output parameters: | |
169 | * @param glyphs - the glyph index array | |
170 | * @param charIndices - the character index array | |
171 | * @param success - set to an error code if the operation fails | |
172 | * | |
173 | * @return the number of glyphs in the glyph index array | |
174 | * | |
175 | * @internal | |
176 | */ | |
177 | virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success); | |
178 | ||
179 | /** | |
180 | * This method does basic glyph positioning. The default implementation positions | |
181 | * the glyphs based on their advance widths. This is sufficient for most uses. It | |
182 | * is not expected that many subclasses will override this method. | |
183 | * | |
184 | * Input parameters: | |
185 | * @param glyphs - the input glyph array | |
186 | * @param glyphCount - the number of glyphs in the glyph array | |
187 | * @param x - the starting X position | |
188 | * @param y - the starting Y position | |
189 | * | |
190 | * Output parameters: | |
191 | * @param positions - the output X and Y positions (two entries per glyph) | |
192 | * | |
193 | * @internal | |
194 | */ | |
195 | virtual void positionGlyphs(const LEGlyphID glyphs[], le_int32 glyphCount, float x, float y, float *&positions, LEErrorCode &success); | |
196 | ||
197 | /** | |
198 | * This method does positioning adjustments like accent positioning and | |
199 | * kerning. The default implementation does nothing. Subclasses needing | |
200 | * position adjustments must override this method. | |
201 | * | |
202 | * Note that this method has both characters and glyphs as input so that | |
203 | * it can use the character codes to determine glyph types if that information | |
204 | * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF | |
205 | * table) | |
206 | * | |
207 | * @param chars - the input character context | |
208 | * @param offset - the offset of the first character to process | |
209 | * @param count - the number of characters to process | |
210 | * @param reverse - true if the glyphs in the glyph array have been reordered | |
211 | * @param glyphs - the input glyph array | |
212 | * @param glyphCount - the number of glyphs | |
213 | * @param positions - the position array, will be updated as needed | |
214 | * @param success - output parameter set to an error code if the operation fails | |
215 | * | |
216 | * Note: the positions are passed as a plain array because this method should | |
217 | * not need to reallocate them. | |
218 | * | |
219 | * @internal | |
220 | */ | |
221 | virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool /*reverse*/, LEGlyphID glyphs[], le_int32 glyphCount, float positions[], LEErrorCode &success) | |
222 | { | |
223 | if (LE_FAILURE(success)) { | |
224 | return; | |
225 | } | |
226 | ||
227 | if (chars == NULL || glyphs == NULL || positions == NULL || offset < 0 || count < 0 || glyphCount < 0) { | |
228 | success = LE_ILLEGAL_ARGUMENT_ERROR; | |
229 | return; | |
230 | } | |
231 | ||
232 | // default is no adjustments | |
233 | return; | |
234 | }; | |
235 | ||
236 | /** | |
237 | * This method gets a table from the font associated with | |
238 | * the text. The default implementation gets the table from | |
239 | * the font instance. Subclasses which need to get the tables | |
240 | * some other way must override this method. | |
241 | * | |
242 | * @param tableTag - the four byte table tag. | |
243 | * | |
244 | * @return the address of the table. | |
245 | * | |
246 | * @internal | |
247 | */ | |
248 | virtual const void *getFontTable(LETag tableTag) const; | |
249 | ||
250 | /** | |
251 | * This method does character to glyph mapping. The default implementation | |
252 | * uses the font instance to do the mapping. It will allocate the glyph and | |
253 | * character index arrays if they're not already allocated. If it allocates the | |
254 | * character index array, it will fill it it. | |
255 | * | |
256 | * This method supports right to left | |
257 | * text with the ability to store the glyphs in reverse order, and by supporting | |
258 | * character mirroring, which will replace a character which has a left and right | |
259 | * form, such as parens, with the opposite form before mapping it to a glyph index. | |
260 | * | |
261 | * Input parameters: | |
262 | * @param chars - the input character context | |
263 | * @param offset - the offset of the first character to be mapped | |
264 | * @param count - the number of characters to be mapped | |
265 | * @param reverse - if true, the output will be in reverse order | |
266 | * @param mirror - if true, do character mirroring | |
267 | * | |
268 | * Output parameters: | |
269 | * @param glyphs - the glyph array | |
270 | * @param charIndices - the character index array | |
271 | * @param success - set to an error code if the operation fails | |
272 | * | |
273 | * @see LEFontInstance | |
274 | * | |
275 | * @internal | |
276 | */ | |
277 | virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success); | |
278 | ||
279 | /** | |
280 | * This is a convenience method that forces the advance width of mark | |
281 | * glyphs to be zero, which is required for proper selection and highlighting. | |
282 | * | |
283 | * @param glyphs - the glyph array | |
284 | * @param glyphCount - the number of glyphs | |
285 | * @param reverse - true if the glyph array has been reordered | |
286 | * @param markFilter - used to identify mark glyphs | |
287 | * @param positions - the glyph position array - updated as required | |
288 | * @param success - output parameter set to an error code if the operation fails | |
289 | * | |
290 | * @see LEGlyphFilter | |
291 | * | |
292 | * @internal | |
293 | */ | |
294 | static void adjustMarkGlyphs(const LEGlyphID glyphs[], le_int32 glyphCount, le_bool reverse, LEGlyphFilter *markFilter, float positions[], LEErrorCode &success); | |
295 | ||
296 | public: | |
297 | /** | |
298 | * The destructor. It will free any storage allocated for the | |
299 | * glyph, character index and position arrays by calling the reset | |
300 | * method. It is declared virtual so that it will be invoked by the | |
301 | * subclass destructors. | |
302 | * | |
303 | * @draft ICU 2.2 | |
304 | */ | |
305 | virtual ~LayoutEngine(); | |
306 | ||
307 | /** | |
308 | * This method will invoke the layout steps in their correct order by calling | |
309 | * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods.. It will | |
310 | * compute the glyph, character index and position arrays. | |
311 | * | |
312 | * @param chars - the input character context | |
313 | * @param offset - the offset of the first character to process | |
314 | * @param count - the number of characters to process | |
315 | * @param max - the number of characters in the input context | |
316 | * @param rightToLeft - true if the characers are in a right to left directional run | |
317 | * @param x - the initial X position | |
318 | * @param y - the initial Y position | |
319 | * @param success - output parameter set to an error code if the operation fails | |
320 | * | |
321 | * @return the number of glyphs in the glyph array | |
322 | * | |
323 | * Note; the glyph, character index and position array can be accessed | |
324 | * using the getter method below. | |
325 | * | |
326 | * @draft ICU 2.2 | |
327 | */ | |
328 | virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success); | |
329 | ||
330 | /** | |
331 | * This method returns the number of glyphs in the glyph array. Note | |
332 | * that the number of glyphs will be greater than or equal to the number | |
333 | * of characters used to create the LayoutEngine. | |
334 | * | |
335 | * @return the number of glyphs in the glyph array | |
336 | * | |
337 | * @draft ICU 2.2 | |
338 | */ | |
339 | le_int32 getGlyphCount() const | |
340 | { | |
341 | return fGlyphCount; | |
342 | }; | |
343 | ||
344 | /** | |
345 | * This method copies the glyph array into a caller supplied array. | |
346 | * The caller must ensure that the array is large enough to hold all | |
347 | * the glyphs. | |
348 | * | |
349 | * @param glyphs - the destiniation glyph array | |
350 | * @param success - set to an error code if the operation fails | |
351 | * | |
352 | * @draft ICU 2.2 | |
353 | */ | |
354 | void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const; | |
355 | ||
356 | /** | |
357 | * This method copies the glyph array into a caller supplied array, | |
358 | * ORing in extra bits. (This functionality is needed by the JDK, | |
359 | * which uses 32 bits pre glyph idex, with the high 16 bits encoding | |
360 | * the composite font slot number) | |
361 | * | |
362 | * @param glyphs - the destination (32 bit) glyph array | |
363 | * @param extraBits - this value will be ORed with each glyph index | |
364 | * @param success - set to an error code if the operation fails | |
365 | * | |
366 | * @draft ICU 2.2 | |
367 | */ | |
368 | virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const; | |
369 | ||
370 | /** | |
371 | * This method copies the character index array into a caller supplied array. | |
372 | * The caller must ensure that the array is large enough to hold a | |
373 | * character index for each glyph. | |
374 | * | |
375 | * @param charIndices - the destiniation character index array | |
376 | * @param success - set to an error code if the operation fails | |
377 | * | |
378 | * @draft ICU 2.2 | |
379 | */ | |
380 | void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const; | |
381 | ||
382 | /** | |
383 | * This method copies the character index array into a caller supplied array. | |
384 | * The caller must ensure that the array is large enough to hold a | |
385 | * character index for each glyph. | |
386 | * | |
387 | * @param charIndices - the destiniation character index array | |
388 | * @param indexBase - an offset which will be added to each index | |
389 | * @param success - set to an error code if the operation fails | |
390 | * | |
391 | * @draft ICU 2.2 | |
392 | */ | |
393 | void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const; | |
394 | ||
395 | /** | |
396 | * This method copies the position array into a caller supplied array. | |
397 | * The caller must ensure that the array is large enough to hold an | |
398 | * X and Y position for each glyph, plus an extra X and Y for the | |
399 | * advance of the last glyph. | |
400 | * | |
401 | * @param glyphs - the destiniation position array | |
402 | * @param success - set to an error code if the operation fails | |
403 | * | |
404 | * @draft ICU 2.2 | |
405 | */ | |
406 | void getGlyphPositions(float positions[], LEErrorCode &success) const; | |
407 | ||
408 | /** | |
409 | * This method returns the X and Y position of the glyph at | |
410 | * the given index. | |
411 | * | |
412 | * Input parameters: | |
413 | * @param glyphIndex - the index of the glyph | |
414 | * | |
415 | * Output parameters: | |
416 | * @param x - the glyph's X position | |
417 | * @param y - the glyph's Y position | |
418 | * @param success - set to an error code if the operation fails | |
419 | * | |
420 | * @draft ICU 2.2 | |
421 | */ | |
422 | void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const; | |
423 | ||
424 | /** | |
425 | * This method frees the glyph, character index and position arrays | |
426 | * so that the LayoutEngine can be reused to layout a different | |
427 | * characer array. (This method is also called by the destructor) | |
428 | * | |
429 | * @draft ICU 2.2 | |
430 | */ | |
431 | virtual void reset(); | |
432 | ||
433 | /** | |
434 | * This method returns a LayoutEngine capable of laying out text | |
435 | * in the given font, script and langauge. Note that the LayoutEngine | |
436 | * returned may be a subclass of LayoutEngine. | |
437 | * | |
438 | * @param fontInstance - the font of the text | |
439 | * @param scriptCode - the script of the text | |
440 | * @param langaugeCode - the language of the text | |
441 | * @param success - output parameter set to an error code if the operation fails | |
442 | * | |
443 | * @return a LayoutEngine which can layout text in the given font. | |
444 | * | |
445 | * @see LEFontInstance | |
446 | * | |
447 | * @draft ICU 2.2 | |
448 | */ | |
449 | static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success); | |
450 | ||
451 | /** | |
452 | * ICU "poor man's RTTI", returns a UClassID for the actual class. | |
453 | * | |
454 | * @draft ICU 2.2 | |
455 | */ | |
456 | virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); } | |
457 | ||
458 | /** | |
459 | * ICU "poor man's RTTI", returns a UClassID for this class. | |
460 | * | |
461 | * @draft ICU 2.2 | |
462 | */ | |
463 | static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; } | |
464 | ||
465 | private: | |
466 | ||
467 | /** | |
468 | * The address of this static class variable serves as this class's ID | |
469 | * for ICU "poor man's RTTI". | |
470 | */ | |
471 | static const char fgClassID; | |
472 | }; | |
473 | ||
474 | U_NAMESPACE_END | |
475 | #endif | |
476 |