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1
2/*
b75a7d8f 3 *
73c04bcf 4 * (C) Copyright IBM Corp. 1998-2006 - All Rights Reserved
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5 *
6 */
7
8#ifndef __LAYOUTENGINE_H
9#define __LAYOUTENGINE_H
10
b75a7d8f 11#include "LETypes.h"
b75a7d8f 12
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13/**
14 * \file
15 * \brief C++ API: Virtual base class for complex text layout.
16 */
17
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18U_NAMESPACE_BEGIN
19
20class LEFontInstance;
21class LEGlyphFilter;
374ca955 22class LEGlyphStorage;
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23
24/**
25 * This is a virtual base class used to do complex text layout. The text must all
26 * be in a single font, script, and language. An instance of a LayoutEngine can be
27 * created by calling the layoutEngineFactory method. Fonts are identified by
28 * instances of the LEFontInstance class. Script and language codes are identified
29 * by integer codes, which are defined in ScriptAndLanuageTags.h.
30 *
31 * Note that this class is not public API. It is declared public so that it can be
32 * exported from the library that it is a part of.
33 *
34 * The input to the layout process is an array of characters in logical order,
35 * and a starting X, Y position for the text. The output is an array of glyph indices,
36 * an array of character indices for the glyphs, and an array of glyph positions.
37 * These arrays are protected members of LayoutEngine which can be retreived by a
38 * public method. The reset method can be called to free these arrays so that the
39 * LayoutEngine can be reused.
40 *
41 * The layout process is done in three steps. There is a protected virtual method
42 * for each step. These methods have a default implementation which only does
43 * character to glyph mapping and default positioning using the glyph's advance
44 * widths. Subclasses can override these methods for more advanced layout.
45 * There is a public method which invokes the steps in the correct order.
46 *
47 * The steps are:
48 *
49 * 1) Glyph processing - character to glyph mapping and any other glyph processing
50 * such as ligature substitution and contextual forms.
51 *
52 * 2) Glyph positioning - position the glyphs based on their advance widths.
53 *
54 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
55 * accent placement, etc.
56 *
57 * NOTE: in all methods below, output parameters are references to pointers so
58 * the method can allocate and free the storage as needed. All storage allocated
59 * in this way is owned by the object which created it, and will be freed when it
60 * is no longer needed, or when the object's destructor is invoked.
61 *
62 * @see LEFontInstance
63 * @see ScriptAndLanguageTags.h
64 *
374ca955 65 * @stable ICU 2.8
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66 */
67class U_LAYOUT_API LayoutEngine : public UObject {
68protected:
69 /**
374ca955 70 * The object which holds the glyph storage
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71 *
72 * @internal
73 */
374ca955 74 LEGlyphStorage *fGlyphStorage;
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75
76 /**
77 * The font instance for the text font.
78 *
79 * @see LEFontInstance
80 *
81 * @internal
82 */
83 const LEFontInstance *fFontInstance;
84
85 /**
86 * The script code for the text
87 *
88 * @see ScriptAndLanguageTags.h for script codes.
89 *
90 * @internal
91 */
92 le_int32 fScriptCode;
93
94 /**
95 * The langauge code for the text
96 *
97 * @see ScriptAndLanguageTags.h for language codes.
98 *
99 * @internal
100 */
101 le_int32 fLanguageCode;
102
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103 /**
104 * The typographic control flags
105 *
106 * @internal
107 */
108 le_int32 fTypoFlags;
109
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110 /**
111 * This constructs an instance for a given font, script and language. Subclass constructors
112 * must call this constructor.
113 *
114 * @param fontInstance - the font for the text
115 * @param scriptCode - the script for the text
374ca955 116 * @param languageCode - the language for the text
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117 * @param typoFlags - the typographic control flags for the text. Set bit 1 if kerning
118 * is desired, set bit 2 if ligature formation is desired. Others are reserved.
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119 *
120 * @see LEFontInstance
121 * @see ScriptAndLanguageTags.h
122 *
123 * @internal
124 */
73c04bcf 125 LayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
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126
127 /**
128 * This overrides the default no argument constructor to make it
129 * difficult for clients to call it. Clients are expected to call
130 * layoutEngineFactory.
131 *
132 * @internal
133 */
134 LayoutEngine();
135
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136 /**
137 * This method does any required pre-processing to the input characters. It
138 * may generate output characters that differ from the input charcters due to
139 * insertions, deletions, or reorderings. In such cases, it will also generate an
140 * output character index array reflecting these changes.
141 *
142 * Subclasses must override this method.
143 *
144 * Input parameters:
145 * @param chars - the input character context
146 * @param offset - the index of the first character to process
147 * @param count - the number of characters to process
148 * @param max - the number of characters in the input context
149 * @param rightToLeft - TRUE if the characters are in a right to left directional run
150 * @param outChars - the output character array, if different from the input
151 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
152 * @param success - set to an error code if the operation fails
153 *
154 * @return the output character count (input character count if no change)
155 *
156 * @internal
157 */
158 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
159 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
160
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161 /**
162 * This method does the glyph processing. It converts an array of characters
163 * into an array of glyph indices and character indices. The characters to be
164 * processed are passed in a surrounding context. The context is specified as
165 * a starting address and a maximum character count. An offset and a count are
166 * used to specify the characters to be processed.
167 *
168 * The default implementation of this method only does character to glyph mapping.
169 * Subclasses needing more elaborate glyph processing must override this method.
170 *
171 * Input parameters:
172 * @param chars - the character context
173 * @param offset - the offset of the first character to process
174 * @param count - the number of characters to process
175 * @param max - the number of characters in the context.
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176 * @param rightToLeft - TRUE if the text is in a right to left directional run
177 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
178 * will be set.
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179 *
180 * Output parameters:
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181 * @param success - set to an error code if the operation fails
182 *
183 * @return the number of glyphs in the glyph index array
184 *
185 * @internal
186 */
374ca955 187 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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188
189 /**
190 * This method does basic glyph positioning. The default implementation positions
191 * the glyphs based on their advance widths. This is sufficient for most uses. It
192 * is not expected that many subclasses will override this method.
193 *
194 * Input parameters:
374ca955 195 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
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196 * @param x - the starting X position
197 * @param y - the starting Y position
374ca955 198 * @param success - set to an error code if the operation fails
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199 *
200 * @internal
201 */
374ca955 202 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
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203
204 /**
205 * This method does positioning adjustments like accent positioning and
206 * kerning. The default implementation does nothing. Subclasses needing
207 * position adjustments must override this method.
208 *
209 * Note that this method has both characters and glyphs as input so that
210 * it can use the character codes to determine glyph types if that information
211 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
212 * table)
213 *
214 * @param chars - the input character context
215 * @param offset - the offset of the first character to process
216 * @param count - the number of characters to process
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217 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
218 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
219 * adjusted as needed.
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220 * @param success - output parameter set to an error code if the operation fails
221 *
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222 * @internal
223 */
374ca955 224 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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225
226 /**
227 * This method gets a table from the font associated with
228 * the text. The default implementation gets the table from
229 * the font instance. Subclasses which need to get the tables
230 * some other way must override this method.
231 *
232 * @param tableTag - the four byte table tag.
233 *
234 * @return the address of the table.
235 *
236 * @internal
237 */
238 virtual const void *getFontTable(LETag tableTag) const;
239
240 /**
241 * This method does character to glyph mapping. The default implementation
242 * uses the font instance to do the mapping. It will allocate the glyph and
243 * character index arrays if they're not already allocated. If it allocates the
244 * character index array, it will fill it it.
245 *
246 * This method supports right to left
247 * text with the ability to store the glyphs in reverse order, and by supporting
248 * character mirroring, which will replace a character which has a left and right
249 * form, such as parens, with the opposite form before mapping it to a glyph index.
250 *
251 * Input parameters:
252 * @param chars - the input character context
253 * @param offset - the offset of the first character to be mapped
254 * @param count - the number of characters to be mapped
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255 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
256 * @param mirror - if <code>TRUE</code>, do character mirroring
73c04bcf 257 * @param filterZeroWidth - if <code>TRUE</code> replace ZWJ / ZWNJ with a glyph with no contours.
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258 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
259 * indices arrays will be filled in.
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260 * @param success - set to an error code if the operation fails
261 *
262 * @see LEFontInstance
263 *
264 * @internal
265 */
73c04bcf 266 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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267
268 /**
269 * This is a convenience method that forces the advance width of mark
270 * glyphs to be zero, which is required for proper selection and highlighting.
271 *
374ca955 272 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
b75a7d8f 273 * @param markFilter - used to identify mark glyphs
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274 * @param success - output parameter set to an error code if the operation fails
275 *
276 * @see LEGlyphFilter
277 *
278 * @internal
279 */
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280 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
281
282
283 /**
284 * This is a convenience method that forces the advance width of mark
285 * glyphs to be zero, which is required for proper selection and highlighting.
286 * This method uses the input characters to identify marks. This is required in
287 * cases where the font does not contain enough information to identify them based
288 * on the glyph IDs.
289 *
290 * @param chars - the array of input characters
291 * @param charCount - the number of input characers
292 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
293 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
294 * @param markFilter - used to identify mark glyphs
295 * @param success - output parameter set to an error code if the operation fails
296 *
297 * @see LEGlyphFilter
298 *
299 * @internal
300 */
301 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
302
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303
304public:
305 /**
306 * The destructor. It will free any storage allocated for the
307 * glyph, character index and position arrays by calling the reset
308 * method. It is declared virtual so that it will be invoked by the
309 * subclass destructors.
310 *
374ca955 311 * @stable ICU 2.8
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312 */
313 virtual ~LayoutEngine();
314
315 /**
316 * This method will invoke the layout steps in their correct order by calling
73c04bcf 317 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
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318 * compute the glyph, character index and position arrays.
319 *
320 * @param chars - the input character context
321 * @param offset - the offset of the first character to process
322 * @param count - the number of characters to process
323 * @param max - the number of characters in the input context
374ca955 324 * @param rightToLeft - TRUE if the characers are in a right to left directional run
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325 * @param x - the initial X position
326 * @param y - the initial Y position
327 * @param success - output parameter set to an error code if the operation fails
328 *
329 * @return the number of glyphs in the glyph array
330 *
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331 * Note: The glyph, character index and position array can be accessed
332 * using the getter methods below.
333 *
334 * Note: If you call this method more than once, you must call the reset()
335 * method first to free the glyph, character index and position arrays
336 * allocated by the previous call.
b75a7d8f 337 *
374ca955 338 * @stable ICU 2.8
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339 */
340 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
341
342 /**
343 * This method returns the number of glyphs in the glyph array. Note
344 * that the number of glyphs will be greater than or equal to the number
345 * of characters used to create the LayoutEngine.
346 *
347 * @return the number of glyphs in the glyph array
348 *
374ca955 349 * @stable ICU 2.8
b75a7d8f 350 */
374ca955 351 le_int32 getGlyphCount() const;
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352
353 /**
354 * This method copies the glyph array into a caller supplied array.
355 * The caller must ensure that the array is large enough to hold all
356 * the glyphs.
357 *
358 * @param glyphs - the destiniation glyph array
359 * @param success - set to an error code if the operation fails
360 *
374ca955 361 * @stable ICU 2.8
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362 */
363 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
364
365 /**
366 * This method copies the glyph array into a caller supplied array,
367 * ORing in extra bits. (This functionality is needed by the JDK,
368 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
369 * the composite font slot number)
370 *
371 * @param glyphs - the destination (32 bit) glyph array
372 * @param extraBits - this value will be ORed with each glyph index
373 * @param success - set to an error code if the operation fails
374 *
374ca955 375 * @stable ICU 2.8
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376 */
377 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
378
379 /**
380 * This method copies the character index array into a caller supplied array.
381 * The caller must ensure that the array is large enough to hold a
382 * character index for each glyph.
383 *
384 * @param charIndices - the destiniation character index array
385 * @param success - set to an error code if the operation fails
386 *
374ca955 387 * @stable ICU 2.8
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388 */
389 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
390
391 /**
392 * This method copies the character index array into a caller supplied array.
393 * The caller must ensure that the array is large enough to hold a
394 * character index for each glyph.
395 *
396 * @param charIndices - the destiniation character index array
397 * @param indexBase - an offset which will be added to each index
398 * @param success - set to an error code if the operation fails
399 *
374ca955 400 * @stable ICU 2.8
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401 */
402 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
403
404 /**
405 * This method copies the position array into a caller supplied array.
406 * The caller must ensure that the array is large enough to hold an
407 * X and Y position for each glyph, plus an extra X and Y for the
408 * advance of the last glyph.
409 *
374ca955 410 * @param positions - the destiniation position array
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411 * @param success - set to an error code if the operation fails
412 *
374ca955 413 * @stable ICU 2.8
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414 */
415 void getGlyphPositions(float positions[], LEErrorCode &success) const;
416
417 /**
418 * This method returns the X and Y position of the glyph at
419 * the given index.
420 *
421 * Input parameters:
422 * @param glyphIndex - the index of the glyph
423 *
424 * Output parameters:
425 * @param x - the glyph's X position
426 * @param y - the glyph's Y position
427 * @param success - set to an error code if the operation fails
428 *
374ca955 429 * @stable ICU 2.8
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430 */
431 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
432
433 /**
434 * This method frees the glyph, character index and position arrays
435 * so that the LayoutEngine can be reused to layout a different
436 * characer array. (This method is also called by the destructor)
437 *
374ca955 438 * @stable ICU 2.8
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439 */
440 virtual void reset();
441
442 /**
443 * This method returns a LayoutEngine capable of laying out text
444 * in the given font, script and langauge. Note that the LayoutEngine
445 * returned may be a subclass of LayoutEngine.
446 *
447 * @param fontInstance - the font of the text
448 * @param scriptCode - the script of the text
374ca955 449 * @param languageCode - the language of the text
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450 * @param success - output parameter set to an error code if the operation fails
451 *
452 * @return a LayoutEngine which can layout text in the given font.
453 *
454 * @see LEFontInstance
455 *
374ca955 456 * @stable ICU 2.8
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457 */
458 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
459
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460 /**
461 * Override of existing call that provides flags to control typography.
462 * @draft ICU 3.4
463 */
464 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
465
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466 /**
467 * ICU "poor man's RTTI", returns a UClassID for the actual class.
468 *
374ca955 469 * @stable ICU 2.8
b75a7d8f 470 */
374ca955 471 virtual UClassID getDynamicClassID() const;
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472
473 /**
474 * ICU "poor man's RTTI", returns a UClassID for this class.
475 *
374ca955 476 * @stable ICU 2.8
b75a7d8f 477 */
374ca955 478 static UClassID getStaticClassID();
b75a7d8f 479
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480};
481
482U_NAMESPACE_END
483#endif
484