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1
2/*
b75a7d8f 3 *
729e4ab9 4 * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
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5 *
6 */
7
8#ifndef __LAYOUTENGINE_H
9#define __LAYOUTENGINE_H
10
b75a7d8f 11#include "LETypes.h"
b75a7d8f 12
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13/**
14 * \file
15 * \brief C++ API: Virtual base class for complex text layout.
16 */
17
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18U_NAMESPACE_BEGIN
19
20class LEFontInstance;
21class LEGlyphFilter;
374ca955 22class LEGlyphStorage;
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23
24/**
25 * This is a virtual base class used to do complex text layout. The text must all
26 * be in a single font, script, and language. An instance of a LayoutEngine can be
27 * created by calling the layoutEngineFactory method. Fonts are identified by
28 * instances of the LEFontInstance class. Script and language codes are identified
29 * by integer codes, which are defined in ScriptAndLanuageTags.h.
30 *
31 * Note that this class is not public API. It is declared public so that it can be
32 * exported from the library that it is a part of.
33 *
34 * The input to the layout process is an array of characters in logical order,
35 * and a starting X, Y position for the text. The output is an array of glyph indices,
36 * an array of character indices for the glyphs, and an array of glyph positions.
37 * These arrays are protected members of LayoutEngine which can be retreived by a
38 * public method. The reset method can be called to free these arrays so that the
39 * LayoutEngine can be reused.
40 *
41 * The layout process is done in three steps. There is a protected virtual method
42 * for each step. These methods have a default implementation which only does
43 * character to glyph mapping and default positioning using the glyph's advance
44 * widths. Subclasses can override these methods for more advanced layout.
45 * There is a public method which invokes the steps in the correct order.
46 *
47 * The steps are:
48 *
49 * 1) Glyph processing - character to glyph mapping and any other glyph processing
50 * such as ligature substitution and contextual forms.
51 *
52 * 2) Glyph positioning - position the glyphs based on their advance widths.
53 *
54 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
55 * accent placement, etc.
56 *
57 * NOTE: in all methods below, output parameters are references to pointers so
58 * the method can allocate and free the storage as needed. All storage allocated
59 * in this way is owned by the object which created it, and will be freed when it
60 * is no longer needed, or when the object's destructor is invoked.
61 *
62 * @see LEFontInstance
63 * @see ScriptAndLanguageTags.h
64 *
374ca955 65 * @stable ICU 2.8
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66 */
67class U_LAYOUT_API LayoutEngine : public UObject {
68protected:
69 /**
374ca955 70 * The object which holds the glyph storage
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71 *
72 * @internal
73 */
374ca955 74 LEGlyphStorage *fGlyphStorage;
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75
76 /**
77 * The font instance for the text font.
78 *
79 * @see LEFontInstance
80 *
81 * @internal
82 */
83 const LEFontInstance *fFontInstance;
84
85 /**
86 * The script code for the text
87 *
88 * @see ScriptAndLanguageTags.h for script codes.
89 *
90 * @internal
91 */
92 le_int32 fScriptCode;
93
94 /**
95 * The langauge code for the text
96 *
97 * @see ScriptAndLanguageTags.h for language codes.
98 *
99 * @internal
100 */
101 le_int32 fLanguageCode;
102
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103 /**
104 * The typographic control flags
105 *
106 * @internal
107 */
108 le_int32 fTypoFlags;
109
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110 /**
111 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
112 * with no contours.
113 *
114 * @internal
115 */
116 le_bool fFilterZeroWidth;
117
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118 /**
119 * This constructs an instance for a given font, script and language. Subclass constructors
120 * must call this constructor.
121 *
122 * @param fontInstance - the font for the text
123 * @param scriptCode - the script for the text
374ca955 124 * @param languageCode - the language for the text
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125 * @param typoFlags - the typographic control flags for the text. Set bit 1 if kerning
126 * is desired, set bit 2 if ligature formation is desired. Others are reserved.
729e4ab9 127 * @param success - set to an error code if the operation fails
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128 *
129 * @see LEFontInstance
130 * @see ScriptAndLanguageTags.h
131 *
132 * @internal
133 */
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134 LayoutEngine(const LEFontInstance *fontInstance,
135 le_int32 scriptCode,
136 le_int32 languageCode,
137 le_int32 typoFlags,
138 LEErrorCode &success);
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139
140 /**
141 * This overrides the default no argument constructor to make it
142 * difficult for clients to call it. Clients are expected to call
143 * layoutEngineFactory.
144 *
145 * @internal
146 */
147 LayoutEngine();
148
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149 /**
150 * This method does any required pre-processing to the input characters. It
151 * may generate output characters that differ from the input charcters due to
152 * insertions, deletions, or reorderings. In such cases, it will also generate an
153 * output character index array reflecting these changes.
154 *
155 * Subclasses must override this method.
156 *
157 * Input parameters:
158 * @param chars - the input character context
159 * @param offset - the index of the first character to process
160 * @param count - the number of characters to process
161 * @param max - the number of characters in the input context
162 * @param rightToLeft - TRUE if the characters are in a right to left directional run
163 * @param outChars - the output character array, if different from the input
164 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
165 * @param success - set to an error code if the operation fails
166 *
167 * @return the output character count (input character count if no change)
168 *
169 * @internal
170 */
171 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
172 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
173
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174 /**
175 * This method does the glyph processing. It converts an array of characters
176 * into an array of glyph indices and character indices. The characters to be
177 * processed are passed in a surrounding context. The context is specified as
178 * a starting address and a maximum character count. An offset and a count are
179 * used to specify the characters to be processed.
180 *
181 * The default implementation of this method only does character to glyph mapping.
182 * Subclasses needing more elaborate glyph processing must override this method.
183 *
184 * Input parameters:
185 * @param chars - the character context
186 * @param offset - the offset of the first character to process
187 * @param count - the number of characters to process
188 * @param max - the number of characters in the context.
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189 * @param rightToLeft - TRUE if the text is in a right to left directional run
190 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
191 * will be set.
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192 *
193 * Output parameters:
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194 * @param success - set to an error code if the operation fails
195 *
196 * @return the number of glyphs in the glyph index array
197 *
198 * @internal
199 */
374ca955 200 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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201
202 /**
203 * This method does basic glyph positioning. The default implementation positions
204 * the glyphs based on their advance widths. This is sufficient for most uses. It
205 * is not expected that many subclasses will override this method.
206 *
207 * Input parameters:
374ca955 208 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
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209 * @param x - the starting X position
210 * @param y - the starting Y position
374ca955 211 * @param success - set to an error code if the operation fails
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212 *
213 * @internal
214 */
374ca955 215 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
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216
217 /**
218 * This method does positioning adjustments like accent positioning and
219 * kerning. The default implementation does nothing. Subclasses needing
220 * position adjustments must override this method.
221 *
222 * Note that this method has both characters and glyphs as input so that
223 * it can use the character codes to determine glyph types if that information
224 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
225 * table)
226 *
227 * @param chars - the input character context
228 * @param offset - the offset of the first character to process
229 * @param count - the number of characters to process
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230 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
231 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
232 * adjusted as needed.
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233 * @param success - output parameter set to an error code if the operation fails
234 *
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235 * @internal
236 */
374ca955 237 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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238
239 /**
240 * This method gets a table from the font associated with
241 * the text. The default implementation gets the table from
242 * the font instance. Subclasses which need to get the tables
243 * some other way must override this method.
244 *
245 * @param tableTag - the four byte table tag.
246 *
247 * @return the address of the table.
248 *
249 * @internal
250 */
251 virtual const void *getFontTable(LETag tableTag) const;
252
253 /**
254 * This method does character to glyph mapping. The default implementation
255 * uses the font instance to do the mapping. It will allocate the glyph and
256 * character index arrays if they're not already allocated. If it allocates the
257 * character index array, it will fill it it.
258 *
259 * This method supports right to left
260 * text with the ability to store the glyphs in reverse order, and by supporting
261 * character mirroring, which will replace a character which has a left and right
262 * form, such as parens, with the opposite form before mapping it to a glyph index.
263 *
264 * Input parameters:
265 * @param chars - the input character context
266 * @param offset - the offset of the first character to be mapped
267 * @param count - the number of characters to be mapped
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268 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
269 * @param mirror - if <code>TRUE</code>, do character mirroring
270 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
271 * indices arrays will be filled in.
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272 * @param success - set to an error code if the operation fails
273 *
274 * @see LEFontInstance
275 *
276 * @internal
277 */
46f4442e 278 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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279
280 /**
281 * This is a convenience method that forces the advance width of mark
282 * glyphs to be zero, which is required for proper selection and highlighting.
283 *
374ca955 284 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
b75a7d8f 285 * @param markFilter - used to identify mark glyphs
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286 * @param success - output parameter set to an error code if the operation fails
287 *
288 * @see LEGlyphFilter
289 *
290 * @internal
291 */
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292 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
293
294
295 /**
296 * This is a convenience method that forces the advance width of mark
297 * glyphs to be zero, which is required for proper selection and highlighting.
298 * This method uses the input characters to identify marks. This is required in
299 * cases where the font does not contain enough information to identify them based
300 * on the glyph IDs.
301 *
302 * @param chars - the array of input characters
303 * @param charCount - the number of input characers
304 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
305 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
306 * @param markFilter - used to identify mark glyphs
307 * @param success - output parameter set to an error code if the operation fails
308 *
309 * @see LEGlyphFilter
310 *
311 * @internal
312 */
313 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
314
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315
316public:
317 /**
318 * The destructor. It will free any storage allocated for the
319 * glyph, character index and position arrays by calling the reset
320 * method. It is declared virtual so that it will be invoked by the
321 * subclass destructors.
322 *
374ca955 323 * @stable ICU 2.8
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324 */
325 virtual ~LayoutEngine();
326
327 /**
328 * This method will invoke the layout steps in their correct order by calling
73c04bcf 329 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
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330 * compute the glyph, character index and position arrays.
331 *
332 * @param chars - the input character context
333 * @param offset - the offset of the first character to process
334 * @param count - the number of characters to process
335 * @param max - the number of characters in the input context
374ca955 336 * @param rightToLeft - TRUE if the characers are in a right to left directional run
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337 * @param x - the initial X position
338 * @param y - the initial Y position
339 * @param success - output parameter set to an error code if the operation fails
340 *
341 * @return the number of glyphs in the glyph array
342 *
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343 * Note: The glyph, character index and position array can be accessed
344 * using the getter methods below.
345 *
346 * Note: If you call this method more than once, you must call the reset()
347 * method first to free the glyph, character index and position arrays
348 * allocated by the previous call.
b75a7d8f 349 *
374ca955 350 * @stable ICU 2.8
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351 */
352 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
353
354 /**
355 * This method returns the number of glyphs in the glyph array. Note
356 * that the number of glyphs will be greater than or equal to the number
357 * of characters used to create the LayoutEngine.
358 *
359 * @return the number of glyphs in the glyph array
360 *
374ca955 361 * @stable ICU 2.8
b75a7d8f 362 */
374ca955 363 le_int32 getGlyphCount() const;
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364
365 /**
366 * This method copies the glyph array into a caller supplied array.
367 * The caller must ensure that the array is large enough to hold all
368 * the glyphs.
369 *
370 * @param glyphs - the destiniation glyph array
371 * @param success - set to an error code if the operation fails
372 *
374ca955 373 * @stable ICU 2.8
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374 */
375 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
376
377 /**
378 * This method copies the glyph array into a caller supplied array,
379 * ORing in extra bits. (This functionality is needed by the JDK,
380 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
381 * the composite font slot number)
382 *
383 * @param glyphs - the destination (32 bit) glyph array
384 * @param extraBits - this value will be ORed with each glyph index
385 * @param success - set to an error code if the operation fails
386 *
374ca955 387 * @stable ICU 2.8
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388 */
389 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
390
391 /**
392 * This method copies the character index array into a caller supplied array.
393 * The caller must ensure that the array is large enough to hold a
394 * character index for each glyph.
395 *
396 * @param charIndices - the destiniation character index array
397 * @param success - set to an error code if the operation fails
398 *
374ca955 399 * @stable ICU 2.8
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400 */
401 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
402
403 /**
404 * This method copies the character index array into a caller supplied array.
405 * The caller must ensure that the array is large enough to hold a
406 * character index for each glyph.
407 *
408 * @param charIndices - the destiniation character index array
409 * @param indexBase - an offset which will be added to each index
410 * @param success - set to an error code if the operation fails
411 *
374ca955 412 * @stable ICU 2.8
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413 */
414 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
415
416 /**
417 * This method copies the position array into a caller supplied array.
418 * The caller must ensure that the array is large enough to hold an
419 * X and Y position for each glyph, plus an extra X and Y for the
420 * advance of the last glyph.
421 *
374ca955 422 * @param positions - the destiniation position array
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423 * @param success - set to an error code if the operation fails
424 *
374ca955 425 * @stable ICU 2.8
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426 */
427 void getGlyphPositions(float positions[], LEErrorCode &success) const;
428
429 /**
430 * This method returns the X and Y position of the glyph at
431 * the given index.
432 *
433 * Input parameters:
434 * @param glyphIndex - the index of the glyph
435 *
436 * Output parameters:
437 * @param x - the glyph's X position
438 * @param y - the glyph's Y position
439 * @param success - set to an error code if the operation fails
440 *
374ca955 441 * @stable ICU 2.8
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442 */
443 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
444
445 /**
446 * This method frees the glyph, character index and position arrays
447 * so that the LayoutEngine can be reused to layout a different
448 * characer array. (This method is also called by the destructor)
449 *
374ca955 450 * @stable ICU 2.8
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451 */
452 virtual void reset();
453
454 /**
455 * This method returns a LayoutEngine capable of laying out text
456 * in the given font, script and langauge. Note that the LayoutEngine
457 * returned may be a subclass of LayoutEngine.
458 *
459 * @param fontInstance - the font of the text
460 * @param scriptCode - the script of the text
374ca955 461 * @param languageCode - the language of the text
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462 * @param success - output parameter set to an error code if the operation fails
463 *
464 * @return a LayoutEngine which can layout text in the given font.
465 *
466 * @see LEFontInstance
467 *
374ca955 468 * @stable ICU 2.8
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469 */
470 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
471
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472 /**
473 * Override of existing call that provides flags to control typography.
46f4442e 474 * @stable ICU 3.4
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475 */
476 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
477
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478 /**
479 * ICU "poor man's RTTI", returns a UClassID for the actual class.
480 *
374ca955 481 * @stable ICU 2.8
b75a7d8f 482 */
374ca955 483 virtual UClassID getDynamicClassID() const;
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484
485 /**
486 * ICU "poor man's RTTI", returns a UClassID for this class.
487 *
374ca955 488 * @stable ICU 2.8
b75a7d8f 489 */
374ca955 490 static UClassID getStaticClassID();
b75a7d8f 491
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492};
493
494U_NAMESPACE_END
495#endif
496