extern "C" void* __dso_handle;
-#include "dyld.h"
+#include "dyld2.h"
#include "dyldLibSystemInterface.h"
//
dyld_static_pool* previousPool;
uint8_t* current;
uint8_t* end;
- uint8_t pool[1];
+
+ // libunwind, and probably others, need the pool to be 16-byte aligned as malloc guarantees that
+ __attribute__((__aligned__(16)))
+ uint8_t pool[1];
};
// allocate initial pool independently of pool header to take less space on disk
return p;
}
else {
+ // keep allocations 16-byte aligned
+ size = ((size + 15) & -16);
+
if ( size > DYLD_POOL_CHUNK_SIZE ) {
dyld::log("dyld malloc overflow: size=%lu\n", size);
dyld::halt("dyld malloc overflow\n");