2 * Copyright (c) 2000-2004, 2006, 2008, 2009 Apple Inc. All rights reserved.
4 * @APPLE_LICENSE_HEADER_START@
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
13 * The Original Code and all software distributed under the License are
14 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
18 * Please see the License for the specific language governing rights and
19 * limitations under the License.
21 * @APPLE_LICENSE_HEADER_END@
25 * Modification History
27 * June 1, 2001 Allan Nathanson <ajn@apple.com>
28 * - public API conversion
30 * June 20, 2000 Allan Nathanson <ajn@apple.com>
39 __SCDynamicStoreTouchValue(SCDynamicStoreRef store
, CFStringRef key
)
41 SCDynamicStorePrivateRef storePrivate
= (SCDynamicStorePrivateRef
)store
;
42 int sc_status
= kSCStatusOK
;
45 if ((store
== NULL
) || (storePrivate
->server
== MACH_PORT_NULL
)) {
46 return kSCStatusNoStoreSession
; /* you must have an open session to play */
50 SCTrace(TRUE
, _configd_trace
, CFSTR("touch : %5d : %@\n"), storePrivate
->server
, key
);
54 * 1. Ensure that we hold the lock.
56 sc_status
= __SCDynamicStoreLock(store
, TRUE
);
57 if (sc_status
!= kSCStatusOK
) {
62 * 2. Grab the current (or establish a new) store entry for this key.
64 sc_status
= __SCDynamicStoreCopyValue(store
, key
, &value
, TRUE
);
66 case kSCStatusNoKey
: {
69 /* store entry does not exist, create */
71 now
= CFDateCreate(NULL
, CFAbsoluteTimeGetCurrent());
72 (void) _SCSerialize(now
, &value
, NULL
, NULL
);
80 /* store entry exists */
82 (void) _SCUnserialize((CFPropertyListRef
*)&now
, value
, NULL
, 0);
83 if (isA_CFDate(now
)) {
84 /* the value is a CFDate, update the time stamp */
87 now
= CFDateCreate(NULL
, CFAbsoluteTimeGetCurrent());
88 (void) _SCSerialize(now
, &value
, NULL
, NULL
);
89 } /* else, we'll just save the data (again) to bump the instance */
98 sc_status
= __SCDynamicStoreSetValue(store
, key
, value
, TRUE
);
104 * 8. Release our lock.
106 __SCDynamicStoreUnlock(store
, TRUE
);
114 _configtouch(mach_port_t server
,
115 xmlData_t keyRef
, /* raw XML bytes */
116 mach_msg_type_number_t keyLen
,
120 CFStringRef key
= NULL
; /* key (un-serialized) */
121 serverSessionRef mySession
;
123 /* un-serialize the key */
124 if (!_SCUnserializeString(&key
, NULL
, (void *)keyRef
, keyLen
)) {
125 *sc_status
= kSCStatusFailed
;
129 if (!isA_CFString(key
)) {
130 *sc_status
= kSCStatusInvalidArgument
;
134 mySession
= getSession(server
);
135 if (mySession
== NULL
) {
136 *sc_status
= kSCStatusNoStoreSession
; /* you must have an open session to play */
140 *sc_status
= __SCDynamicStoreTouchValue(mySession
->store
, key
);
144 if (key
) CFRelease(key
);