#define __BUNDLE_H
#include <stdlib.h>
-#include <utils.h> // android
+#include <utils/Log.h>
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Errors.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include "ResourceTable.h"
#include "XMLNode.h"
-#include <utils.h>
+#include <utils/Log.h>
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Errors.h>
#include <utils/ZipFile.h>
#include <fcntl.h>
#include "Main.h"
#include "Bundle.h"
-#include <utils.h>
+#include <utils/Log.h>
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Errors.h>
#include <utils/ZipFile.h>
#include <stdlib.h>
#ifndef __MAIN_H
#define __MAIN_H
-#include <utils.h>
+#include <utils/Log.h>
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Errors.h>
#include "Bundle.h"
#include "AaptAssets.h"
#include <utils/ZipFile.h>
#include "AaptAssets.h"
#include "ResourceTable.h"
-#include <utils.h>
+#include <utils/Log.h>
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Errors.h>
#include <utils/ZipFile.h>
#include <sys/types.h>