#define __AAPT_ASSETS_H
#include <stdlib.h>
-#include <utils/AssetManager.h>
+#include <androidfw/AssetManager.h>
+#include <androidfw/ResourceTypes.h>
#include <utils/KeyedVector.h>
-#include <utils/String8.h>
-#include <utils/ResourceTypes.h>
+#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
+#include <utils/String8.h>
#include <utils/Vector.h>
-#include <utils/RefBase.h>
#include "ZipFile.h"
#include "Bundle.h"
#include "Images.h"
-#include <utils/ResourceTypes.h>
+#include <androidfw/ResourceTypes.h>
#include <utils/ByteOrder.h>
#include <png.h>
#include "XMLNode.h"
#include "ResourceFilter.h"
+#include <androidfw/ResourceTypes.h>
#include <utils/ByteOrder.h>
-#include <utils/ResourceTypes.h>
#include <stdarg.h>
#define NOISY(x) //x
#include "Main.h"
#include "AaptAssets.h"
-#include <utils/ResourceTypes.h>
+#include <androidfw/ResourceTypes.h>
#include <utils/String16.h>
#include <utils/TextOutput.h>