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1 //
2 // Copyright 2006 The Android Open Source Project
3 //
4 // Build resource files from raw assets.
5 //
6
7 #ifndef STRING_POOL_H
8 #define STRING_POOL_H
9
10 #include "Main.h"
11 #include "AaptAssets.h"
12
13 #include <utils/ResourceTypes.h>
14 #include <utils/String16.h>
15 #include <utils/TextOutput.h>
16
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <fcntl.h>
20 #include <ctype.h>
21 #include <errno.h>
22
23 #include <expat.h>
24
25 using namespace android;
26
27 #define PRINT_STRING_METRICS 0
28
29 void strcpy16_htod(uint16_t* dst, const uint16_t* src);
30
31 void printStringPool(const ResStringPool* pool);
32
33 /**
34 * The StringPool class is used as an intermediate representation for
35 * generating the string pool resource data structure that can be parsed with
36 * ResStringPool in include/utils/ResourceTypes.h.
37 */
38 class StringPool
39 {
40 public:
41 struct entry {
42 entry() : offset(0) { }
43 entry(const String16& _value) : value(_value), offset(0), hasStyles(false) { }
44 entry(const entry& o) : value(o.value), offset(o.offset),
45 hasStyles(o.hasStyles), indices(o.indices),
46 configTypeName(o.configTypeName), configs(o.configs) { }
47
48 String16 value;
49 size_t offset;
50 bool hasStyles;
51 Vector<size_t> indices;
52 String8 configTypeName;
53 Vector<ResTable_config> configs;
54
55 String8 makeConfigsString() const;
56
57 int compare(const entry& o) const;
58
59 inline bool operator<(const entry& o) const { return compare(o) < 0; }
60 inline bool operator<=(const entry& o) const { return compare(o) <= 0; }
61 inline bool operator==(const entry& o) const { return compare(o) == 0; }
62 inline bool operator!=(const entry& o) const { return compare(o) != 0; }
63 inline bool operator>=(const entry& o) const { return compare(o) >= 0; }
64 inline bool operator>(const entry& o) const { return compare(o) > 0; }
65 };
66
67 struct entry_style_span {
68 String16 name;
69 ResStringPool_span span;
70 };
71
72 struct entry_style {
73 entry_style() : offset(0) { }
74
75 entry_style(const entry_style& o) : offset(o.offset), spans(o.spans) { }
76
77 size_t offset;
78 Vector<entry_style_span> spans;
79 };
80
81 /**
82 * If 'sorted' is true, then the final strings in the resource data
83 * structure will be generated in sorted order. This allow for fast
84 * lookup with ResStringPool::indexOfString() (O(log n)), at the expense
85 * of support for styled string entries (which requires the same string
86 * be included multiple times in the pool).
87 *
88 * If 'utf8' is true, strings will be encoded with UTF-8 instead of
89 * left in Java's native UTF-16.
90 */
91 explicit StringPool(bool sorted = false, bool utf8 = false);
92
93 /**
94 * Add a new string to the pool. If mergeDuplicates is true, thenif
95 * the string already exists the existing entry for it will be used;
96 * otherwise, or if the value doesn't already exist, a new entry is
97 * created.
98 *
99 * Returns the index in the entry array of the new string entry. Note that
100 * if this string pool is sorted, the returned index will not be valid
101 * when the pool is finally written.
102 */
103 ssize_t add(const String16& value, bool mergeDuplicates = false,
104 const String8* configTypeName = NULL, const ResTable_config* config = NULL);
105
106 ssize_t add(const String16& value, const Vector<entry_style_span>& spans,
107 const String8* configTypeName = NULL, const ResTable_config* config = NULL);
108
109 ssize_t add(const String16& ident, const String16& value,
110 bool mergeDuplicates = false,
111 const String8* configTypeName = NULL, const ResTable_config* config = NULL);
112
113 status_t addStyleSpan(size_t idx, const String16& name,
114 uint32_t start, uint32_t end);
115 status_t addStyleSpans(size_t idx, const Vector<entry_style_span>& spans);
116 status_t addStyleSpan(size_t idx, const entry_style_span& span);
117
118 size_t size() const;
119
120 const entry& entryAt(size_t idx) const;
121
122 size_t countIdentifiers() const;
123
124 // Sort the contents of the string block by the configuration associated
125 // with each item. After doing this you can use mapOriginalPosToNewPos()
126 // to find out the new position given the position originall returned by
127 // add().
128 void sortByConfig();
129
130 // For use after sortByConfig() to map from the original position of
131 // a string to its new sorted position.
132 size_t mapOriginalPosToNewPos(size_t originalPos) const {
133 return mOriginalPosToNewPos.itemAt(originalPos);
134 }
135
136 sp<AaptFile> createStringBlock();
137
138 status_t writeStringBlock(const sp<AaptFile>& pool);
139
140 /**
141 * Find out an offset in the pool for a particular string. If the string
142 * pool is sorted, this can not be called until after createStringBlock()
143 * or writeStringBlock() has been called
144 * (which determines the offsets). In the case of a string that appears
145 * multiple times in the pool, the first offset will be returned. Returns
146 * -1 if the string does not exist.
147 */
148 ssize_t offsetForString(const String16& val) const;
149
150 /**
151 * Find all of the offsets in the pool for a particular string. If the
152 * string pool is sorted, this can not be called until after
153 * createStringBlock() or writeStringBlock() has been called
154 * (which determines the offsets). Returns NULL if the string does not exist.
155 */
156 const Vector<size_t>* offsetsForString(const String16& val) const;
157
158 private:
159 static int config_sort(const size_t* lhs, const size_t* rhs, void* state);
160
161 const bool mSorted;
162 const bool mUTF8;
163
164 // The following data structures represent the actual structures
165 // that will be generated for the final string pool.
166
167 // Raw array of unique strings, in some arbitrary order. This is the
168 // actual strings that appear in the final string pool, in the order
169 // that they will be written.
170 Vector<entry> mEntries;
171 // Array of indices into mEntries, in the order they were
172 // added to the pool. This can be different than mEntries
173 // if the same string was added multiple times (it will appear
174 // once in mEntries, with multiple occurrences in this array).
175 // This is the lookup array that will be written for finding
176 // the string for each offset/position in the string pool.
177 Vector<size_t> mEntryArray;
178 // Optional style span information associated with each index of
179 // mEntryArray.
180 Vector<entry_style> mEntryStyleArray;
181
182 // The following data structures are used for book-keeping as the
183 // string pool is constructed.
184
185 // Unique set of all the strings added to the pool, mapped to
186 // the first index of mEntryArray where the value was added.
187 DefaultKeyedVector<String16, ssize_t> mValues;
188 // Unique set of all (optional) identifiers of strings in the
189 // pool, mapping to indices in mEntries.
190 DefaultKeyedVector<String16, ssize_t> mIdents;
191 // This array maps from the original position a string was placed at
192 // in mEntryArray to its new position after being sorted with sortByConfig().
193 Vector<size_t> mOriginalPosToNewPos;
194 };
195
196 #endif
197