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1 #include "redis.h"
2 #include "sha1.h"
3
4 #include <lua.h>
5 #include <lauxlib.h>
6 #include <lualib.h>
7
8 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
9 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
10 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
11
12 /* Take a Redis reply in the Redis protocol format and convert it into a
13 * Lua type. Thanks to this function, and the introduction of not connected
14 * clients, it is trvial to implement the redis() lua function.
15 *
16 * Basically we take the arguments, execute the Redis command in the context
17 * of a non connected client, then take the generated reply and convert it
18 * into a suitable Lua type. With this trick the scripting feature does not
19 * need the introduction of a full Redis internals API. Basically the script
20 * is like a normal client that bypasses all the slow I/O paths.
21 *
22 * Note: in this function we do not do any sanity check as the reply is
23 * generated by Redis directly. This allows use to go faster.
24 * The reply string can be altered during the parsing as it is discared
25 * after the conversion is completed.
26 *
27 * Errors are returned as a table with a single 'err' field set to the
28 * error string.
29 */
30
31 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
32 char *p = reply;
33
34 switch(*p) {
35 case ':':
36 p = redisProtocolToLuaType_Int(lua,reply);
37 break;
38 case '$':
39 p = redisProtocolToLuaType_Bulk(lua,reply);
40 break;
41 case '+':
42 p = redisProtocolToLuaType_Status(lua,reply);
43 break;
44 }
45 return p;
46 }
47
48 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
49 char *p = strchr(reply+1,'\r');
50 long long value;
51
52 string2ll(reply+1,p-reply-1,&value);
53 lua_pushnumber(lua,(lua_Number)value);
54 return p+2;
55 }
56
57 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
58 char *p = strchr(reply+1,'\r');
59 long long bulklen;
60
61 string2ll(reply+1,p-reply-1,&bulklen);
62 if (bulklen == 0) {
63 lua_pushnil(lua);
64 return p+2;
65 } else {
66 lua_pushlstring(lua,p+2,bulklen);
67 return p+2+bulklen+2;
68 }
69 }
70
71 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
72 char *p = strchr(reply+1,'\r');
73
74 lua_pushlstring(lua,reply+1,p-reply-1);
75 return p+2;
76 }
77
78 int luaRedisCommand(lua_State *lua) {
79 int j, argc = lua_gettop(lua);
80 struct redisCommand *cmd;
81 robj **argv;
82 redisClient *c = server.lua_client;
83 sds reply;
84
85 /* Build the arguments vector */
86 argv = zmalloc(sizeof(robj*)*argc);
87 for (j = 0; j < argc; j++)
88 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
89 lua_strlen(lua,j+1));
90
91 /* Command lookup */
92 cmd = lookupCommand(argv[0]->ptr);
93 if (!cmd) {
94 for (j = 0; j < argc; j++) decrRefCount(argv[j]);
95 zfree(argv);
96 lua_newtable(lua);
97 lua_pushstring(lua,"err");
98 lua_pushstring(lua,"Unknown Redis command called from Lua script");
99 lua_settable(lua,-3);
100 return 1;
101 }
102
103 /* Run the command in the context of a fake client */
104 c->argv = argv;
105 c->argc = argc;
106 cmd->proc(c);
107
108 /* Convert the result of the Redis command into a suitable Lua type.
109 * The first thing we need is to create a single string from the client
110 * output buffers. */
111 reply = sdsempty();
112 if (c->bufpos) {
113 reply = sdscatlen(reply,c->buf,c->bufpos);
114 c->bufpos = 0;
115 }
116 while(listLength(c->reply)) {
117 robj *o = listNodeValue(listFirst(c->reply));
118
119 sdscatlen(reply,o->ptr,sdslen(o->ptr));
120 listDelNode(c->reply,listFirst(c->reply));
121 }
122 redisProtocolToLuaType(lua,reply);
123 sdsfree(reply);
124
125 /* Clean up. Command code may have changed argv/argc so we use the
126 * argv/argc of the client instead of the local variables. */
127 for (j = 0; j < c->argc; j++)
128 decrRefCount(c->argv[j]);
129 zfree(c->argv);
130
131 return 1;
132 }
133
134 void scriptingInit(void) {
135 lua_State *lua = lua_open();
136 luaL_openlibs(lua);
137
138 /* Register the 'r' command */
139 lua_pushcfunction(lua,luaRedisCommand);
140 lua_setglobal(lua,"redis");
141
142 /* Create the (non connected) client that we use to execute Redis commands
143 * inside the Lua interpreter */
144 server.lua_client = createClient(-1);
145 server.lua_client->flags |= REDIS_LUA_CLIENT;
146
147 server.lua = lua;
148 }
149
150 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
151 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
152 * hexadecimal number, plus 1 byte for null term. */
153 void hashScript(char *digest, char *script, size_t len) {
154 SHA1_CTX ctx;
155 unsigned char hash[20];
156 char *cset = "0123456789abcdef";
157 int j;
158
159 SHA1Init(&ctx);
160 SHA1Update(&ctx,(unsigned char*)script,len);
161 SHA1Final(hash,&ctx);
162
163 for (j = 0; j < 20; j++) {
164 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
165 digest[j*2+1] = cset[(hash[j]&0xF)];
166 }
167 digest[40] = '\0';
168 }
169
170 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
171 int t = lua_type(lua,1);
172
173 switch(t) {
174 case LUA_TSTRING:
175 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,1),lua_strlen(lua,1));
176 break;
177 case LUA_TBOOLEAN:
178 addReply(c,lua_toboolean(lua,1) ? shared.cone : shared.czero);
179 break;
180 case LUA_TNUMBER:
181 addReplyLongLong(c,(long long)lua_tonumber(lua,1));
182 break;
183 case LUA_TTABLE:
184 /* We need to check if it is an array or an error.
185 * Error are returned as a single element table with 'err' field. */
186 lua_pushstring(lua,"err");
187 lua_gettable(lua,-2);
188 t = lua_type(lua,-1);
189 if (t == LUA_TSTRING) {
190 addReplyError(c,(char*)lua_tostring(lua,-1));
191 lua_pop(lua,1);
192 } else {
193 void *replylen = addDeferredMultiBulkLength(c);
194 int j = 1, mbulklen = 0;
195
196 lua_pop(lua,1); /* Discard the 'err' field value we popped */
197 while(1) {
198 lua_pushnumber(lua,j++);
199 lua_gettable(lua,-2);
200 t = lua_type(lua,-1);
201 if (t == LUA_TNIL) {
202 lua_pop(lua,1);
203 break;
204 } else if (t == LUA_TSTRING) {
205 size_t len;
206 char *s = (char*) lua_tolstring(lua,-1,&len);
207
208 addReplyBulkCBuffer(c,s,len);
209 mbulklen++;
210 } else if (t == LUA_TNUMBER) {
211 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
212 mbulklen++;
213 }
214 lua_pop(lua,1);
215 }
216 setDeferredMultiBulkLength(c,replylen,mbulklen);
217 }
218 break;
219 default:
220 addReply(c,shared.nullbulk);
221 }
222 lua_pop(lua,1);
223 }
224
225 /* Set an array of Redis String Objects as a Lua array (table) stored into a
226 * global variable. */
227 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
228 int j;
229
230 lua_newtable(lua);
231 for (j = 0; j < elec; j++) {
232 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
233 lua_rawseti(lua,-2,j+1);
234 }
235 lua_setglobal(lua,var);
236 }
237
238 void evalCommand(redisClient *c) {
239 lua_State *lua = server.lua;
240 char funcname[43];
241 long long numkeys;
242
243 /* Get the number of arguments that are keys */
244 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
245 return;
246 if (numkeys > (c->argc - 3)) {
247 addReplyError(c,"Number of keys can't be greater than number of args");
248 return;
249 }
250
251 /* We obtain the script SHA1, then check if this function is already
252 * defined into the Lua state */
253 funcname[0] = 'f';
254 funcname[1] = '_';
255 hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
256 lua_getglobal(lua, funcname);
257 if (lua_isnil(lua,1)) {
258 /* Function not defined... let's define it. */
259 sds funcdef = sdsempty();
260
261 lua_pop(lua,1); /* remove the nil from the stack */
262 funcdef = sdscat(funcdef,"function ");
263 funcdef = sdscatlen(funcdef,funcname,42);
264 funcdef = sdscatlen(funcdef," ()\n",4);
265 funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
266 funcdef = sdscatlen(funcdef,"\nend\n",5);
267 printf("Defining:\n%s\n",funcdef);
268
269 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
270 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
271 lua_tostring(lua,-1));
272 lua_pop(lua,1);
273 sdsfree(funcdef);
274 return;
275 }
276 sdsfree(funcdef);
277 if (lua_pcall(lua,0,0,0)) {
278 addReplyErrorFormat(c,"Error running script (new function): %s\n",
279 lua_tostring(lua,-1));
280 lua_pop(lua,1);
281 return;
282 }
283 lua_getglobal(lua, funcname);
284 }
285
286 /* Populate the argv and keys table accordingly to the arguments that
287 * EVAL received. */
288 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
289 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
290
291 /* At this point whatever this script was never seen before or if it was
292 * already defined, we can call it. We have zero arguments and expect
293 * a single return value. */
294 if (lua_pcall(lua,0,1,0)) {
295 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
296 funcname, lua_tostring(lua,-1));
297 lua_pop(lua,1);
298 return;
299 }
300 luaReplyToRedisReply(c,lua);
301 }