+
+# This skeleton produces a C++ class that encapsulates a C glr parser.
+# This is in order to reduce the maintenance burden. The glr.c
+# skeleton is clean and pure enough so that there are no real
+# problems. The C++ interface is the same as that of lalr1.cc. In
+# fact, glr.c can replace yacc.c without the user noticing any
+# difference, and similarly for glr.cc replacing lalr1.cc.
+#
+# The passing of parse-params
+#
+# The additional arguments are stored as members of the parser
+# object, yyparser. The C routines need to carry yyparser
+# throughout the C parser; that easy: just let yyparser become an
+# additional parse-param. But because the C++ skeleton needs to
+# know the "real" original parse-param, we save them
+# (b4_parse_param_orig). Note that b4_parse_param is overquoted
+# (and c.m4 strips one level of quotes). This is a PITA, and
+# explains why there are so many levels of quotes.
+#
+# The locations
+#
+# We use location.cc just like lalr1.cc, but because glr.c stores
+# the locations in a (C++) union, the position and location classes
+# must not have a constructor. Therefore, contrary to lalr1.cc, we
+# must not define "b4_location_constructors". As a consequence the
+# user must initialize the first positions (in particular the
+# filename member).
+
+