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1 /* Generate the nondeterministic finite state machine for bison,
2 Copyright 1984, 1986, 1989, 2000, 2001, 2002 Free Software Foundation, Inc.
3
4 This file is part of Bison, the GNU Compiler Compiler.
5
6 Bison is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 Bison is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Bison; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
20
21
22 /* See comments in state.h for the data structures that represent it.
23 The entry point is generate_states. */
24
25 #include "system.h"
26 #include "bitset.h"
27 #include "quotearg.h"
28 #include "symtab.h"
29 #include "gram.h"
30 #include "getargs.h"
31 #include "reader.h"
32 #include "gram.h"
33 #include "state.h"
34 #include "complain.h"
35 #include "closure.h"
36 #include "LR0.h"
37 #include "lalr.h"
38 #include "reduce.h"
39
40 state_number_t nstates = 0;
41 /* FINAL_STATE is properly set by new_state when it recognizes its
42 accessing symbol: EOF. */
43 state_t *final_state = NULL;
44 static state_t *first_state = NULL;
45
46 static state_t *this_state = NULL;
47 static state_t *last_state = NULL;
48
49 static int nshifts;
50 static symbol_number_t *shift_symbol = NULL;
51
52 static short *redset = NULL;
53 static state_number_t *shiftset = NULL;
54
55 static item_number_t **kernel_base = NULL;
56 static int *kernel_size = NULL;
57 static item_number_t *kernel_items = NULL;
58
59 /* hash table for states, to recognize equivalent ones. */
60
61 #define STATE_HASH_SIZE 1009
62 static state_t **state_hash = NULL;
63
64 \f
65 static void
66 allocate_itemsets (void)
67 {
68 int i, r;
69 item_number_t *rhsp;
70
71 /* Count the number of occurrences of all the symbols in RITEMS.
72 Note that useless productions (hence useless nonterminals) are
73 browsed too, hence we need to allocate room for _all_ the
74 symbols. */
75 int count = 0;
76 short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals);
77
78 for (r = 1; r < nrules + 1; ++r)
79 for (rhsp = rules[r].rhs; *rhsp >= 0; ++rhsp)
80 {
81 count++;
82 symbol_count[*rhsp]++;
83 }
84
85 /* See comments before new_itemsets. All the vectors of items
86 live inside KERNEL_ITEMS. The number of active items after
87 some symbol cannot be more than the number of times that symbol
88 appears as an item, which is symbol_count[symbol].
89 We allocate that much space for each symbol. */
90
91 kernel_base = XCALLOC (item_number_t *, nsyms);
92 if (count)
93 kernel_items = XCALLOC (item_number_t, count);
94
95 count = 0;
96 for (i = 0; i < nsyms; i++)
97 {
98 kernel_base[i] = kernel_items + count;
99 count += symbol_count[i];
100 }
101
102 free (symbol_count);
103 kernel_size = XCALLOC (int, nsyms);
104 }
105
106
107 static void
108 allocate_storage (void)
109 {
110 allocate_itemsets ();
111
112 shiftset = XCALLOC (state_number_t, nsyms);
113 redset = XCALLOC (short, nrules + 1);
114 state_hash = XCALLOC (state_t *, STATE_HASH_SIZE);
115 shift_symbol = XCALLOC (symbol_number_t, nsyms);
116 }
117
118
119 static void
120 free_storage (void)
121 {
122 free (shift_symbol);
123 free (redset);
124 free (shiftset);
125 free (kernel_base);
126 free (kernel_size);
127 XFREE (kernel_items);
128 free (state_hash);
129 }
130
131
132
133
134 /*----------------------------------------------------------------.
135 | Find which symbols can be shifted in the current state, and for |
136 | each one record which items would be active after that shift. |
137 | Uses the contents of itemset. |
138 | |
139 | shift_symbol is set to a vector of the symbols that can be |
140 | shifted. For each symbol in the grammar, kernel_base[symbol] |
141 | points to a vector of item numbers activated if that symbol is |
142 | shifted, and kernel_size[symbol] is their numbers. |
143 `----------------------------------------------------------------*/
144
145 static void
146 new_itemsets (void)
147 {
148 int i;
149
150 if (trace_flag)
151 fprintf (stderr, "Entering new_itemsets, state = %d\n",
152 this_state->number);
153
154 for (i = 0; i < nsyms; i++)
155 kernel_size[i] = 0;
156
157 nshifts = 0;
158
159 for (i = 0; i < nritemset; ++i)
160 if (ritem[itemset[i]] >= 0)
161 {
162 symbol_number_t symbol
163 = item_number_as_symbol_number (ritem[itemset[i]]);
164 if (!kernel_size[symbol])
165 {
166 shift_symbol[nshifts] = symbol;
167 nshifts++;
168 }
169
170 kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1;
171 kernel_size[symbol]++;
172 }
173 }
174
175
176
177 /*-----------------------------------------------------------------.
178 | Subroutine of get_state. Create a new state for those items, if |
179 | necessary. |
180 `-----------------------------------------------------------------*/
181
182 static state_t *
183 new_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
184 {
185 state_t *p;
186
187 if (trace_flag)
188 fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n",
189 nstates, symbol, symbol_tag_get (symbols[symbol]));
190
191 if (nstates >= STATE_NUMBER_MAX)
192 fatal (_("too many states (max %d)"), STATE_NUMBER_MAX);
193
194 p = STATE_ALLOC (core_size);
195 p->accessing_symbol = symbol;
196 p->number = nstates;
197 p->solved_conflicts = NULL;
198
199 p->nitems = core_size;
200 memcpy (p->items, core, core_size * sizeof (core[0]));
201
202 /* If this is the eoftoken, and this is not the initial state, then
203 this is the final state. */
204 if (symbol == 0 && first_state)
205 final_state = p;
206
207 if (!first_state)
208 first_state = p;
209 if (last_state)
210 last_state->next = p;
211 last_state = p;
212
213 nstates++;
214
215 return p;
216 }
217
218
219 /*--------------------------------------------------------------.
220 | Find the state number for the state we would get to (from the |
221 | current state) by shifting symbol. Create a new state if no |
222 | equivalent one exists already. Used by append_states. |
223 `--------------------------------------------------------------*/
224
225 static state_number_t
226 get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
227 {
228 int key;
229 size_t i;
230 state_t *sp;
231
232 if (trace_flag)
233 fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n",
234 this_state->number, symbol,
235 symbol_tag_get (symbols[symbol]));
236
237 /* Add up the target state's active item numbers to get a hash key.
238 */
239 key = 0;
240 for (i = 0; i < core_size; ++i)
241 key += core[i];
242 key = key % STATE_HASH_SIZE;
243 sp = state_hash[key];
244
245 if (sp)
246 {
247 int found = 0;
248 while (!found)
249 {
250 if (sp->nitems == core_size)
251 {
252 found = 1;
253 for (i = 0; i < core_size; ++i)
254 if (core[i] != sp->items[i])
255 found = 0;
256 }
257
258 if (!found)
259 {
260 if (sp->link)
261 {
262 sp = sp->link;
263 }
264 else /* bucket exhausted and no match */
265 {
266 sp = sp->link = new_state (symbol, core_size, core);
267 found = 1;
268 }
269 }
270 }
271 }
272 else /* bucket is empty */
273 {
274 state_hash[key] = sp = new_state (symbol, core_size, core);
275 }
276
277 if (trace_flag)
278 fprintf (stderr, "Exiting get_state => %d\n", sp->number);
279
280 return sp->number;
281 }
282
283 /*------------------------------------------------------------------.
284 | Use the information computed by new_itemsets to find the state |
285 | numbers reached by each shift transition from the current state. |
286 | |
287 | shiftset is set up as a vector of state numbers of those states. |
288 `------------------------------------------------------------------*/
289
290 static void
291 append_states (void)
292 {
293 int i;
294 int j;
295 symbol_number_t symbol;
296
297 if (trace_flag)
298 fprintf (stderr, "Entering append_states, state = %d\n",
299 this_state->number);
300
301 /* first sort shift_symbol into increasing order */
302
303 for (i = 1; i < nshifts; i++)
304 {
305 symbol = shift_symbol[i];
306 j = i;
307 while (j > 0 && shift_symbol[j - 1] > symbol)
308 {
309 shift_symbol[j] = shift_symbol[j - 1];
310 j--;
311 }
312 shift_symbol[j] = symbol;
313 }
314
315 for (i = 0; i < nshifts; i++)
316 {
317 symbol = shift_symbol[i];
318 shiftset[i] = get_state (symbol,
319 kernel_size[symbol], kernel_base[symbol]);
320 }
321 }
322
323
324 static void
325 new_states (void)
326 {
327 /* The 0 at the lhs is the index of the item of this initial rule. */
328 kernel_base[0][0] = 0;
329 kernel_size[0] = 1;
330 this_state = new_state (0, kernel_size[0], kernel_base[0]);
331 }
332
333
334 /*------------------------------------------------------------.
335 | Save the NSHIFTS of SHIFTSET into the current linked list. |
336 `------------------------------------------------------------*/
337
338 static void
339 save_shifts (void)
340 {
341 shifts *p = shifts_new (nshifts);
342 memcpy (p->shifts, shiftset, nshifts * sizeof (shiftset[0]));
343 this_state->shifts = p;
344 }
345
346
347 /*----------------------------------------------------------------.
348 | Find which rules can be used for reduction transitions from the |
349 | current state and make a reductions structure for the state to |
350 | record their rule numbers. |
351 `----------------------------------------------------------------*/
352
353 static void
354 save_reductions (void)
355 {
356 int count = 0;
357 int i;
358
359 /* If this is the final state, we want it to have no reductions at
360 all, although it has one for `START_SYMBOL EOF .'. */
361 if (final_state && this_state->number == final_state->number)
362 return;
363
364 /* Find and count the active items that represent ends of rules. */
365 for (i = 0; i < nritemset; ++i)
366 {
367 int item = ritem[itemset[i]];
368 if (item < 0)
369 redset[count++] = -item;
370 }
371
372 /* Make a reductions structure and copy the data into it. */
373 this_state->reductions = reductions_new (count);
374 memcpy (this_state->reductions->rules, redset, count * sizeof (redset[0]));
375 }
376
377 \f
378 /*---------------.
379 | Build STATES. |
380 `---------------*/
381
382 static void
383 set_states (void)
384 {
385 state_t *sp;
386 states = XCALLOC (state_t *, nstates);
387
388 for (sp = first_state; sp; sp = sp->next)
389 {
390 /* Pessimization, but simplification of the code: make sure all
391 the states have a shifts, errs, and reductions, even if
392 reduced to 0. */
393 if (!sp->shifts)
394 sp->shifts = shifts_new (0);
395 if (!sp->errs)
396 sp->errs = errs_new (0);
397 if (!sp->reductions)
398 sp->reductions = reductions_new (0);
399
400 states[sp->number] = sp;
401 }
402 }
403
404 /*-------------------------------------------------------------------.
405 | Compute the nondeterministic finite state machine (see state.h for |
406 | details) from the grammar. |
407 `-------------------------------------------------------------------*/
408
409 void
410 generate_states (void)
411 {
412 allocate_storage ();
413 new_closure (nritems);
414 new_states ();
415
416 while (this_state)
417 {
418 if (trace_flag)
419 fprintf (stderr, "Processing state %d (reached by %s)\n",
420 this_state->number,
421 symbol_tag_get (symbols[this_state->accessing_symbol]));
422 /* Set up ruleset and itemset for the transitions out of this
423 state. ruleset gets a 1 bit for each rule that could reduce
424 now. itemset gets a vector of all the items that could be
425 accepted next. */
426 closure (this_state->items, this_state->nitems);
427 /* record the reductions allowed out of this state */
428 save_reductions ();
429 /* find the itemsets of the states that shifts can reach */
430 new_itemsets ();
431 /* find or create the core structures for those states */
432 append_states ();
433
434 /* create the shifts structures for the shifts to those states,
435 now that the state numbers transitioning to are known */
436 save_shifts ();
437
438 /* states are queued when they are created; process them all */
439 this_state = this_state->next;
440 }
441
442 /* discard various storage */
443 free_closure ();
444 free_storage ();
445
446 /* Set up STATES. */
447 set_states ();
448 }