-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 6; /* (Update every 16th of a second (16 fps) */
- RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 5; /* (Update every 8th of a second (8 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 4; /* (Update every 4th of a second (4 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 3; /* (Update every 2th of a second (2 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 2; /* (Update every 1 second (1 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 4; /* (Update every 16th of a second (16 fps) */
+ RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 3; /* (Update every 8th of a second (8 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 2; /* (Update every 4th of a second (4 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 1; /* (Update every 2th of a second (2 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 0; /* (Update every 1 second (1 fps) */