*
* @APPLE_LICENSE_HEADER_START@
*
- * The contents of this file constitute Original Code as defined in and
- * are subject to the Apple Public Source License Version 1.1 (the
- * "License"). You may not use this file except in compliance with the
- * License. Please obtain a copy of the License at
- * http://www.apple.com/publicsource and read it before using this file.
+ * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
*
- * This Original Code and all software distributed under the License are
- * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
- * License for the specific language governing rights and limitations
- * under the License.
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#define fFlags loopRestart
-extern "C" extern void stack_privilege( thread_t thread);
-
void IOWorkLoop::launchThreadMain(void *self)
{
- register thread_t mythread = current_thread();
-
- // Make sure that this thread always has a kernel stack
- stack_privilege(mythread);
thread_set_cont_arg((int) self);
threadMainContinuation();
}
IOWorkLoop *me = new IOWorkLoop;
if (me && !me->init()) {
- me->free();
+ me->release();
return 0;
}
}
IOReturn IOWorkLoop::runAction(Action inAction, OSObject *target,
- void *arg0 = 0, void *arg1 = 0,
- void *arg2 = 0, void *arg3 = 0)
+ void *arg0, void *arg1,
+ void *arg2, void *arg3)
{
IOReturn res;