#include <libkern/c++/OSObject.h>
#include <libkern/c++/OSSerialize.h>
-#include <libkern/c++/OSSymbol.h>
#include <libkern/c++/OSLib.h>
#include <libkern/c++/OSCPPDebug.h>
#include <libkern/OSAtomic.h>
+#include <libkern/c++/OSCollection.h>
+
__BEGIN_DECLS
int debug_ivars_size;
__END_DECLS
OSMetaClassDefineReservedUnused(OSObject, 30);
OSMetaClassDefineReservedUnused(OSObject, 31);
+static const char *getClassName(const OSObject *obj)
+{
+ const OSMetaClass *meta = obj->getMetaClass();
+ return (meta) ? meta->getClassName() : "unknown class?";
+}
+
+bool OSObject::init()
+ { return true; }
-bool OSObject::init() { return true; }
void OSObject::free()
{
const OSMetaClass *meta = getMetaClass();
int OSObject::getRetainCount() const
{
- return retainCount;
+ return (int) ((UInt16) retainCount);
}
-void OSObject::retain() const
+void OSObject::taggedRetain(const void *tag) const
{
- OSIncrementAtomic((SInt32 *) &retainCount);
+#if !DEBUG
+ volatile UInt32 *countP = (volatile UInt32 *) &retainCount;
+ UInt32 inc = 1;
+ UInt32 origCount;
+ UInt32 newCount;
+
+ // Increment the collecion bucket.
+ if ((const void *) OSTypeID(OSCollection) == tag)
+ inc |= (1UL<<16);
+
+ do {
+ origCount = *countP;
+ if (-1UL == origCount)
+ // @@@ Pinot: panic("Attempting to retain a freed object");
+ return;
+
+ newCount = origCount + inc;
+ } while (!OSCompareAndSwap(origCount, newCount, (UInt32 *) countP));
+#else
+ volatile UInt32 *countP = (volatile UInt32 *) &retainCount;
+ UInt32 inc = 1;
+ UInt32 origCount;
+ UInt32 newCount;
+
+ // Increment the collecion bucket.
+ if ((const void *) OSTypeID(OSCollection) == tag)
+ inc |= (1UL<<16);
+
+ do {
+ origCount = *countP;
+ if (-1UL == origCount)
+ return; // We are freeing so leave now.
+
+ newCount = origCount + inc;
+ } while (!OSCompareAndSwap(origCount, newCount, (UInt32 *) countP));
+#endif
}
-void OSObject::release(int when) const
+void OSObject::taggedRelease(const void *tag) const
+{
+ taggedRelease(tag, 1);
+}
+
+void OSObject::taggedRelease(const void *tag, const int when) const
{
- if (OSDecrementAtomic((SInt32 *) &retainCount) <= when)
+#if !DEBUG
+ volatile UInt32 *countP = (volatile UInt32 *) &retainCount;
+ UInt32 dec = 1;
+ UInt32 origCount;
+ UInt32 newCount;
+ UInt32 actualCount;
+
+ // Increment the collecion bucket.
+ if ((const void *) OSTypeID(OSCollection) == tag)
+ dec |= (1UL<<16);
+
+ do {
+ origCount = *countP;
+ if (-1UL == origCount)
+ return; // We are freeing already leave now.
+
+ actualCount = origCount - dec;
+ if ((SInt16) actualCount < when)
+ newCount = (UInt32) -1;
+ else
+ newCount = actualCount;
+
+ } while (!OSCompareAndSwap(origCount, newCount, (UInt32 *) countP));
+
+ //
+ // This panic means that we have just attempted to release an object
+ // who's retain count has gone to less than the number of collections
+ // it is a member off. Take a panic immediately.
+ // In Fact the panic MAY not be a registry corruption but it is
+ // ALWAYS the wrong thing to do. I call it a registry corruption 'cause
+ // the registry is the biggest single use of a network of collections.
+ //
+ if ((UInt16) actualCount < (actualCount >> 16))
+ panic("A driver releasing a(n) %s has corrupted the registry\n",
+ getClassName(this));
+
+ // Check for a 'free' condition and that if we are first through
+ if ((UInt32) -1 == newCount)
((OSObject *) this)->free();
+#else
+ // @@@ Pinot: Need to update the debug build release code.
+ volatile UInt32 *countP = (volatile UInt32 *) &retainCount;
+ UInt32 dec = 1;
+ UInt32 origCount;
+ UInt32 newCount;
+
+ // Increment the collecion bucket.
+ if ((const void *) OSTypeID(OSCollection) == tag)
+ dec |= (1UL<<16);
+
+ do {
+ origCount = *countP;
+ if (-1UL == origCount)
+ return; // We are freeing already leave now.
+
+ newCount = origCount - dec;
+ } while (!OSCompareAndSwap(origCount, newCount, (UInt32 *) countP));
+
+ //
+ // This panic means that we have just attempted to release an object
+ // who's retain count has gone to less than the number of collections
+ // it is a member off. Take a panic immediately.
+ // In Fact the panic MAY not be a registry corruption but it is
+ // ALWAYS the wrong thing to do. I call it a registry corruption 'cause
+ // the registry is the biggest single use of a network of collections.
+ //
+ if ((UInt16) newCount < (newCount >> 16))
+ panic("A driver releasing a(n) %s has corrupted the registry\n",
+ getClassName(this));
+
+ // Check for a release too many
+ if ((SInt16) newCount < 0)
+ panic("An object has had a release too many\n",
+ getClassName(this));
+
+ // Check for a 'free' condition and that if we are first through
+ if ((SInt16) newCount < when
+ && OSCompareAndSwap(newCount, -1UL, (UInt32 *) countP))
+ ((OSObject *) this)->free();
+#endif
}
void OSObject::release() const
{
- release(1);
+ taggedRelease(0);
+}
+
+void OSObject::retain() const
+{
+ taggedRetain(0);
+}
+
+void OSObject::release(int when) const
+{
+ taggedRelease(0, when);
}
bool OSObject::serialize(OSSerialize *s) const
if (!s->addXMLStartTag(this, "string")) return false;
- const OSMetaClass *meta = getMetaClass();
- const char *className = (meta)? meta->getClassName() : "unknown class?";
-
- if (!s->addString(className)) return false;
+ if (!s->addString(getClassName(this))) return false;
if (!s->addString(" is not serializable")) return false;
return s->addXMLEndTag("string");