*
* @APPLE_LICENSE_HEADER_START@
*
- * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
+ * The contents of this file constitute Original Code as defined in and
+ * are subject to the Apple Public Source License Version 1.1 (the
+ * "License"). You may not use this file except in compliance with the
+ * License. Please obtain a copy of the License at
+ * http://www.apple.com/publicsource and read it before using this file.
*
- * This file contains Original Code and/or Modifications of Original Code
- * as defined in and that are subject to the Apple Public Source License
- * Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this
- * file.
- *
- * The Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * This Original Code and all software distributed under the License are
+ * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- * Please see the License for the specific language governing rights and
- * limitations under the License.
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
+ * License for the specific language governing rights and limitations
+ * under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#include <ppc/proc_reg.h>
#include <ppc/mem.h>
#include <ppc/pmap.h>
+#include <ppc/pmap_internals.h>
#include <ppc/new_screen.h>
#include <ppc/Firmware.h>
#include <ppc/mappings.h>
+//#include <pexpert/ppc/powermac.h>
#include <pexpert/pexpert.h>
#include <ddb/db_output.h>
GratefulDebWork[i].GDdepth = boot_video_info->v_depth;
GratefulDebWork[i].GDcollgn = nrmlgn;
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 4; /* (Update every 16th of a second (16 fps) */
- RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 3; /* (Update every 8th of a second (8 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 2; /* (Update every 4th of a second (4 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 1; /* (Update every 2th of a second (2 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 0; /* (Update every 1 second (1 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 6; /* (Update every 16th of a second (16 fps) */
+ RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 5; /* (Update every 8th of a second (8 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 4; /* (Update every 4th of a second (4 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 3; /* (Update every 2th of a second (2 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 2; /* (Update every 1 second (1 fps) */
sync();
}
-void debugNoop(void);
-void debugNoop(void) { /* This does absolutely nothing */
- return;
-}
+