* Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
- *
- * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
- *
- * This file contains Original Code and/or Modifications of Original Code
- * as defined in and that are subject to the Apple Public Source License
- * Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this
- * file.
- *
- * The Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ *
+ * The contents of this file constitute Original Code as defined in and
+ * are subject to the Apple Public Source License Version 1.1 (the
+ * "License"). You may not use this file except in compliance with the
+ * License. Please obtain a copy of the License at
+ * http://www.apple.com/publicsource and read it before using this file.
+ *
+ * This Original Code and all software distributed under the License are
+ * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- * Please see the License for the specific language governing rights and
- * limitations under the License.
- *
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
+ * License for the specific language governing rights and limitations
+ * under the License.
+ *
* @APPLE_LICENSE_HEADER_END@
*/
#include "IOPMPowerStateQueue.h"
+#include "IOKit/IOLocks.h"
#undef super
#define super IOEventSource
OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
+#ifdef __i386__ /* ppc does this right and doesn't need these routines */
+static
+void * OSDequeueAtomic(void ** inList, SInt32 inOffset)
+{
+ void * oldListHead;
+ void * newListHead;
+
+ do {
+ oldListHead = *inList;
+ if (oldListHead == NULL) {
+ break;
+ }
+
+ newListHead = *(void **) (((char *) oldListHead) + inOffset);
+ } while (! OSCompareAndSwap((UInt32)oldListHead,
+ (UInt32)newListHead, (UInt32 *)inList));
+ return oldListHead;
+}
+
+static
+void OSEnqueueAtomic(void ** inList, void * inNewLink, SInt32 inOffset)
+{
+ void * oldListHead;
+ void * newListHead = inNewLink;
+ void ** newLinkNextPtr = (void **) (((char *) inNewLink) + inOffset);
+
+ do {
+ oldListHead = *inList;
+ *newLinkNextPtr = oldListHead;
+ } while (! OSCompareAndSwap((UInt32)oldListHead, (UInt32)newListHead,
+ (UInt32 *)inList));
+}
+#endif /* __i386__ */
+
+
IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
{
IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
// Queue of powerstate changes
changes = NULL;
-
+#ifdef __i386__
+ if (!(tmpLock = IOLockAlloc())) panic("IOPMPowerStateQueue::init can't alloc lock");
+#endif
return true;
}
new_one->target = inTarget;
// Change to queue
+#ifdef __i386__
+ IOLockLock(tmpLock);
+#endif
OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
-
+#ifdef __i386__
+ IOLockUnlock(tmpLock);
+#endif
signalWorkAvailable();
return true;
UInt16 theAction;
// Dequeue and process the state change request
+#ifdef __i386__
+ IOLockLock(tmpLock);
+#endif
if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
{
+#ifdef __i386__
+ IOLockUnlock(tmpLock);
+#endif
theState = theNode->state;
theTarget = theNode->target;
theAction = theNode->actionType;
switch (theAction)
{
case kUnIdle:
- theTarget->command_received(theState, 0, 0, 0);
+ theTarget->command_received((void *)theState, 0, 0, 0);
break;
}
}
-
+#ifdef __i386__
+ else {
+ IOLockUnlock(tmpLock);
+ }
+#endif
// Return true if there's more work to be done
if(changes) return true;
else return false;