--- /dev/null
+/*
+ * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+#include "IOPMPowerStateQueue.h"
+#undef super
+#define super IOEventSource
+OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
+
+IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
+{
+ IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
+
+ if(me && !me->init(inOwner, 0) )
+ {
+ me->release();
+ return NULL;
+ }
+
+ return me;
+}
+
+bool IOPMPowerStateQueue::init(OSObject *owner, Action action)
+{
+ if(!(super::init(owner, (IOEventSource::Action) action))) return false;
+
+ // Queue of powerstate changes
+ changes = NULL;
+
+ return true;
+}
+
+
+bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState)
+{
+ PowerChangeEntry *new_one = NULL;
+
+ new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry));
+ if(!new_one) return false;
+
+ new_one->actionType = IOPMPowerStateQueue::kUnIdle;
+ new_one->state = inState;
+ new_one->target = inTarget;
+
+ // Change to queue
+ OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
+
+ signalWorkAvailable();
+
+ return true;
+}
+
+// checkForWork() is called in a gated context
+bool IOPMPowerStateQueue::checkForWork()
+{
+ PowerChangeEntry *theNode;
+ int theState;
+ IOService *theTarget;
+ UInt16 theAction;
+
+ // Dequeue and process the state change request
+ if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
+ {
+ theState = theNode->state;
+ theTarget = theNode->target;
+ theAction = theNode->actionType;
+ IOFree((void *)theNode, sizeof(PowerChangeEntry));
+
+ switch (theAction)
+ {
+ case kUnIdle:
+ theTarget->command_received(theState, 0, 0, 0);
+ break;
+ }
+ }
+
+ // Return true if there's more work to be done
+ if(changes) return true;
+ else return false;
+}