/*
- * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
+ * Copyright (c) 1998-2019 Apple Inc. All rights reserved.
*
* @APPLE_OSREFERENCE_LICENSE_HEADER_START@
- *
+ *
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* unlawful or unlicensed copies of an Apple operating system, or to
* circumvent, violate, or enable the circumvention or violation of, any
* terms of an Apple operating system software license agreement.
- *
+ *
* Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this file.
- *
+ *
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
- *
+ *
* @APPLE_OSREFERENCE_LICENSE_HEADER_END@
*/
/*
-Copyright (c) 1998 Apple Computer, Inc. All rights reserved.
-
-HISTORY
- 1998-7-13 Godfrey van der Linden(gvdl)
- Created.
- 1998-10-30 Godfrey van der Linden(gvdl)
- Converted to C++
- 1999-9-22 Godfrey van der Linden(gvdl)
- Deprecated
-]*/
+ * Copyright (c) 1998 Apple Computer, Inc. All rights reserved.
+ *
+ * HISTORY
+ * 1998-7-13 Godfrey van der Linden(gvdl)
+ * Created.
+ * 1998-10-30 Godfrey van der Linden(gvdl)
+ * Converted to C++
+ * 1999-9-22 Godfrey van der Linden(gvdl)
+ * Deprecated
+ * ]*/
#ifndef _IOKIT_IOCOMMANDQUEUE_H
#define _IOKIT_IOCOMMANDQUEUE_H
#include <IOKit/IOEventSource.h>
+#include <libkern/c++/OSPtr.h>
class IOCommandQueue;
typedef void (*IOCommandQueueAction)
- (OSObject *, void *field0, void *field1, void *field2, void *field3);
+(OSObject *, void *field0, void *field1, void *field2, void *field3);
class IOCommandQueue : public IOEventSource
{
- OSDeclareDefaultStructors(IOCommandQueue)
+ OSDeclareDefaultStructors(IOCommandQueue);
protected:
- static const int kIOCQDefaultSize = 128;
+ static const int kIOCQDefaultSize = 128;
- void *queue;
- IOLock *producerLock;
- semaphore_port_t producerSema;
- int producerIndex, consumerIndex;
- int size;
+ void *queue;
+ IOLock *producerLock;
+ semaphore_port_t producerSema;
+ int producerIndex, consumerIndex;
+ int size;
- virtual void free() APPLE_KEXT_OVERRIDE;
+ virtual void free() APPLE_KEXT_OVERRIDE;
- virtual bool checkForWork() APPLE_KEXT_OVERRIDE;
+ virtual bool checkForWork() APPLE_KEXT_OVERRIDE;
public:
- static IOCommandQueue *commandQueue(OSObject *inOwner,
- IOCommandQueueAction inAction = 0,
- int inSize = kIOCQDefaultSize)
+ static OSPtr<IOCommandQueue> commandQueue(OSObject *inOwner,
+ IOCommandQueueAction inAction = NULL,
+ int inSize = kIOCQDefaultSize)
APPLE_KEXT_DEPRECATED;
- virtual bool init(OSObject *inOwner,
- IOCommandQueueAction inAction = 0,
- int inSize = kIOCQDefaultSize)
+ virtual bool init(OSObject *inOwner,
+ IOCommandQueueAction inAction = NULL,
+ int inSize = kIOCQDefaultSize)
APPLE_KEXT_DEPRECATED;
- virtual kern_return_t enqueueCommand(bool gotoSleep = true,
- void *field0 = 0, void *field1 = 0,
- void *field2 = 0, void *field3 = 0)
+ virtual kern_return_t enqueueCommand(bool gotoSleep = true,
+ void *field0 = NULL, void *field1 = NULL,
+ void *field2 = NULL, void *field3 = NULL)
APPLE_KEXT_DEPRECATED;
- // WARNING: This function can only be safely called from the appropriate
- // work loop context. You should check IOWorkLoop::onThread is true.
- //
- // For each entry in the commandQueue call the target/action.
- // Lockout all new entries to the queue while iterating.
- // If the input fields are zero then the queue's owner/action will be used.
- virtual int performAndFlush(OSObject *target = 0,
- IOCommandQueueAction inAction = 0)
+// WARNING: This function can only be safely called from the appropriate
+// work loop context. You should check IOWorkLoop::onThread is true.
+//
+// For each entry in the commandQueue call the target/action.
+// Lockout all new entries to the queue while iterating.
+// If the input fields are zero then the queue's owner/action will be used.
+ virtual int performAndFlush(OSObject *target = NULL,
+ IOCommandQueueAction inAction = NULL)
APPLE_KEXT_DEPRECATED;
};