-#
-# OBJSDEPS is the set of files (defined in the machine dependent
-# template if necessary) which all objects depend on (such as an
-# in-line assembler expansion filter)
-#
-${OBJS}: ${OBJSDEPS}
-
-LDOBJS = $(OBJS)
-
-$(COMPONENT).filelist: $(LDOBJS) vers.o
- @echo LDFILELIST $(COMPONENT)
- $(_v)( for obj in ${LDOBJS} vers.o; do \
+# Rebuild if per-file overrides change
+${OBJS}: $(firstword $(MAKEFILE_LIST))
+
+# Rebuild if global compile flags change
+$(COBJS): .CFLAGS
+.CFLAGS: ALWAYS
+ $(_v)$(REPLACECONTENTS) $@ $(KCC) $(CFLAGS) $(INCFLAGS)
+$(CXXOBJS): .CXXFLAGS
+.CXXFLAGS: ALWAYS
+ $(_v)$(REPLACECONTENTS) $@ $(KC++) $(CXXFLAGS) $(INCFLAGS)
+$(SOBJS): .SFLAGS
+.SFLAGS: ALWAYS
+ $(_v)$(REPLACECONTENTS) $@ $(S_KCC) $(SFLAGS) $(INCFLAGS)
+
+$(COMPONENT).filelist: $(OBJS)
+ @echo "$(ColorL)LDFILELIST$(Color0) $(ColorLF)$(COMPONENT)$(Color0)"
+ $(_v)for obj in ${OBJS}; do \