-shadow_map_write(shadow_map_t * map, u_long block_offset, u_long block_count,
- u_long * incr_block_offset, u_long * incr_block_count);
+shadow_map_write(shadow_map_t * map, uint32_t block_offset, uint32_t block_count,
+ uint32_t * incr_block_offset, uint32_t * incr_block_count);