- /* inline */ void signalWorkAvailable();
- /* { workLoop->signalWorkAvailable(); }; */
- /* inline */ void openGate();
- /* { workLoop->openGate(); }; */
- /* inline */ void closeGate();
- /* { workLoop->closeGate(); }; */
- /* inline */ bool tryCloseGate();
- /* { return workLoop->tryCloseGate(); }; */
- /* inline */ int sleepGate(void *event, UInt32 type);
- /* { return workLoop->sleepGate(event, type); }; */
- /* inline */ void wakeupGate(void *event, bool oneThread);
- /* { workLoop->wakeupGate(event, oneThread); }; */
+ void signalWorkAvailable();
+ void openGate();
+ void closeGate();
+ bool tryCloseGate();
+ int sleepGate(void *event, UInt32 type);
+ int sleepGate(void *event, AbsoluteTime deadline, UInt32 type);
+ void wakeupGate(void *event, bool oneThread);