*
*/
-#include <cpus.h>
#include <debug.h>
#include <mach_vm_debug.h>
#include <db_machine_commands.h>
#include <ppc/proc_reg.h>
#include <ppc/mem.h>
#include <ppc/pmap.h>
-#include <ppc/pmap_internals.h>
#include <ppc/new_screen.h>
#include <ppc/Firmware.h>
#include <ppc/mappings.h>
-//#include <pexpert/ppc/powermac.h>
#include <pexpert/pexpert.h>
#include <ddb/db_output.h>
GratefulDebWork[i].GDdepth = boot_video_info->v_depth;
GratefulDebWork[i].GDcollgn = nrmlgn;
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 6; /* (Update every 16th of a second (16 fps) */
- RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 5; /* (Update every 8th of a second (8 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 4; /* (Update every 4th of a second (4 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 3; /* (Update every 2th of a second (2 fps) */
-// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.bus_clock_rate_hz >> 2; /* (Update every 1 second (1 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 4; /* (Update every 16th of a second (16 fps) */
+ RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 3; /* (Update every 8th of a second (8 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 2; /* (Update every 4th of a second (4 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 1; /* (Update every 2th of a second (2 fps) */
+// RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 0; /* (Update every 1 second (1 fps) */
sync();
}
-
+void debugNoop(void);
+void debugNoop(void) { /* This does absolutely nothing */
+ return;
+}