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1 /*
2 * Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * The contents of this file constitute Original Code as defined in and
7 * are subject to the Apple Public Source License Version 1.1 (the
8 * "License"). You may not use this file except in compliance with the
9 * License. Please obtain a copy of the License at
10 * http://www.apple.com/publicsource and read it before using this file.
11 *
12 * This Original Code and all software distributed under the License are
13 * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
14 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
17 * License for the specific language governing rights and limitations
18 * under the License.
19 *
20 * @APPLE_LICENSE_HEADER_END@
21 */
22 /*
23 * @OSF_FREE_COPYRIGHT@
24 *
25 */
26
27 /* Routines to perform high-speed scrolling, assuming that the memory is
28 * non-cached, and that the amount of memory to be scrolled is a multiple
29 * of (at least) 16.
30 */
31
32 #include <ppc/asm.h>
33 #include <ppc/proc_reg.h>
34
35 /*
36 * void video_scroll_up(unsigned long start,
37 * unsigned long end,
38 * unsigned long dest)
39 */
40
41 ENTRY(video_scroll_up, TAG_NO_FRAME_USED)
42
43 mfmsr r0 /* Get the MSR */
44 mflr r6 /* Get the LR */
45 ori r7,r0,1<<(31-MSR_FP_BIT) /* Turn on floating point */
46 stwu r1,-(FM_SIZE+16)(r1) /* Get space for a couple of registers on stack */
47 rlwinm r7,r7,0,MSR_EE_BIT+1,MSR_EE_BIT-1 /* Turn off interrupts */
48 stw r6,(FM_SIZE+16+FM_LR_SAVE)(r1) /* Save the return */
49
50 mtmsr r7 /* Turn on FPU */
51 isync /* Wait for it */
52
53 vsufpuon1: stfd f0,(FM_SIZE+0)(r1) /* Save one register */
54 stfd f1,(FM_SIZE+8)(r1) /* and the second */
55
56 stw r0,(FM_SIZE+FM_LR_SAVE)(r1) /* Save return */
57
58 /* ok, now we can use the FPU registers to do some fast copying
59 */
60
61 .L_vscr_up_loop:
62 lfd f0, 0(r3)
63 lfd f1, 8(r3)
64
65 addi r3, r3, 16
66
67 stfd f0, 0(r5)
68
69 cmpl cr0, r3, r4
70
71 stfd f1, 8(r5)
72
73 addi r5, r5, 16
74
75 blt+ cr0, .L_vscr_up_loop
76
77 lfd f0,(FM_SIZE+0)(r1) /* Load back one register */
78 lfd f1,(FM_SIZE+8)(r1) /* and the second */
79 lwz r1,0(r1) /* Pop the stack */
80
81 mtmsr r0 /* Turn off FPU again */
82 isync /* Wait for it */
83 blr /* Go away, don't bother me... */
84
85
86 /*
87 * void video_scroll_down(unsigned long start, HIGH address to scroll from
88 * unsigned long end, LOW address
89 * unsigned long dest) HIGH address
90 */
91
92 ENTRY(video_scroll_down, TAG_NO_FRAME_USED)
93
94 /* Save off the link register, we want to call fpu_save.
95 */
96
97
98 mfmsr r0 /* Get the MSR */
99 mflr r6 /* Get the LR */
100 ori r7,r0,1<<(31-MSR_FP_BIT) /* Turn on floating point */
101 stwu r1,-(FM_SIZE+16)(r1) /* Get space for a couple of registers on stack */
102 rlwinm r7,r7,0,MSR_EE_BIT+1,MSR_EE_BIT-1 /* Turn off interrupts */
103 stw r6,(FM_SIZE+16+FM_LR_SAVE)(r1) /* Save the return */
104
105 mtmsr r7 /* Turn on FPU */
106 isync /* Wait for it */
107
108 vsdfpuon1: stfd f0,(FM_SIZE+0)(r1) /* Save one register */
109 stfd f1,(FM_SIZE+8)(r1) /* and the second */
110
111 stw r0,(FM_SIZE+FM_LR_SAVE)(r1) /* Save return */
112
113 /* ok, now we can use the FPU registers to do some fast copying */
114
115 .L_vscr_down_loop:
116 lfd f0, -16(r3)
117 lfd f1, -8(r3)
118
119 subi r3, r3, 16
120
121 stfd f0, -16(r5)
122
123 cmpl cr0, r3, r4
124
125 stfd f1, -8(r5)
126
127 subi r5, r5, 16
128
129 bgt+ cr0, .L_vscr_down_loop
130
131
132 lfd f0,(FM_SIZE+0)(r1) /* Load back one register */
133 lfd f1,(FM_SIZE+8)(r1) /* and the second */
134 lwz r1,0(r1) /* Pop the stack */
135
136 mtmsr r0 /* Turn off FPU again */
137 isync /* Wait for it */
138 blr /* Go away, don't bother me... */
139