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31 #include "IOPMPowerStateQueue.h"
33 #define super IOEventSource
34 OSDefineMetaClassAndStructors(IOPMPowerStateQueue
, IOEventSource
);
36 IOPMPowerStateQueue
*IOPMPowerStateQueue::PMPowerStateQueue(OSObject
*inOwner
)
38 IOPMPowerStateQueue
*me
= new IOPMPowerStateQueue
;
40 if(me
&& !me
->init(inOwner
, 0) )
49 bool IOPMPowerStateQueue::init(OSObject
*owner
, Action action
)
51 if(!(super::init(owner
, (IOEventSource::Action
) action
))) return false;
53 // Queue of powerstate changes
60 bool IOPMPowerStateQueue::unIdleOccurred(IOService
*inTarget
, unsigned long inState
)
62 PowerChangeEntry
*new_one
= NULL
;
64 new_one
= (PowerChangeEntry
*)IOMalloc(sizeof(PowerChangeEntry
));
65 if(!new_one
) return false;
67 new_one
->actionType
= IOPMPowerStateQueue::kUnIdle
;
68 new_one
->state
= inState
;
69 new_one
->target
= inTarget
;
72 OSEnqueueAtomic((void **)&changes
, (void *)new_one
, 0);
74 signalWorkAvailable();
79 // checkForWork() is called in a gated context
80 bool IOPMPowerStateQueue::checkForWork()
82 PowerChangeEntry
*theNode
;
87 // Dequeue and process the state change request
88 if((theNode
= (PowerChangeEntry
*)OSDequeueAtomic((void **)&changes
, 0)))
90 theState
= theNode
->state
;
91 theTarget
= theNode
->target
;
92 theAction
= theNode
->actionType
;
93 IOFree((void *)theNode
, sizeof(PowerChangeEntry
));
98 theTarget
->command_received(theState
, 0, 0, 0);
103 // Return true if there's more work to be done
104 if(changes
) return true;