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1/*
2 * Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * The contents of this file constitute Original Code as defined in and
7 * are subject to the Apple Public Source License Version 1.1 (the
8 * "License"). You may not use this file except in compliance with the
9 * License. Please obtain a copy of the License at
10 * http://www.apple.com/publicsource and read it before using this file.
11 *
12 * This Original Code and all software distributed under the License are
13 * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
14 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
17 * License for the specific language governing rights and limitations
18 * under the License.
19 *
20 * @APPLE_LICENSE_HEADER_END@
21 */
22
23/*
24 *
25 * Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
26 *
27 * HISTORY
28 *
29 * 11/13/2000 CJS Created IOCommand class and implementation
30 *
31 */
32
33#include <IOKit/IOCommand.h>
34
35#define super OSObject
36OSDefineMetaClassAndAbstractStructors(IOCommand, OSObject);
37
38
39//--------------------------------------------------------------------------
40// init - initialize our data structures
41//--------------------------------------------------------------------------
42
43bool IOCommand::init(void)
44{
45 if (super::init()) {
46 queue_init(&fCommandChain);
47 return true;
48 }
49 else
50 return false;
51}