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1c79356b 1/*
5d5c5d0d
A
2 * Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
3 *
8ad349bb 4 * @APPLE_LICENSE_OSREFERENCE_HEADER_START@
1c79356b 5 *
8ad349bb
A
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. The rights granted to you under the
10 * License may not be used to create, or enable the creation or
11 * redistribution of, unlawful or unlicensed copies of an Apple operating
12 * system, or to circumvent, violate, or enable the circumvention or
13 * violation of, any terms of an Apple operating system software license
14 * agreement.
15 *
16 * Please obtain a copy of the License at
17 * http://www.opensource.apple.com/apsl/ and read it before using this
18 * file.
19 *
20 * The Original Code and all software distributed under the License are
21 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
22 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
23 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
25 * Please see the License for the specific language governing rights and
26 * limitations under the License.
27 *
28 * @APPLE_LICENSE_OSREFERENCE_HEADER_END@
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29 */
30/*
31 * RxAttn.c
32 *
33 * From v01.12 06/12/90 mbs
34 * Modified, April 9, 1997 by Tuyen Nguyen for MacOSX.
35 */
36
37#include <sys/errno.h>
38#include <sys/types.h>
39#include <sys/param.h>
40#include <machine/spl.h>
41#include <sys/systm.h>
42#include <sys/kernel.h>
43#include <sys/proc.h>
44#include <sys/filedesc.h>
45#include <sys/fcntl.h>
46#include <sys/mbuf.h>
47#include <sys/socket.h>
48#include <sys/time.h>
49
50#include <netat/sysglue.h>
51#include <netat/appletalk.h>
52#include <netat/at_pcb.h>
53#include <netat/debug.h>
54#include <netat/adsp.h>
55#include <netat/adsp_internal.h>
56
57/*
58 * Used to search down queue of sessions for a session that matches
59 * sender and source connection ID
60*/
61typedef struct
62{
63 AddrUnion addr;
64 word srcCID;
65} MATCH_SENDER, *MATCH_SENDERPtr;
66
67/*
68 * MatchSender
69 *
70 */
71
72static boolean MatchSender(sp, m) /* (CCBPtr sp, MATCH_SENDERPtr m) */
73 CCBPtr sp;
74 MATCH_SENDERPtr m;
75{
76
77 if (sp->state != sOpen && sp->state != sClosing)
78 return 0;
79
80 if (sp->remCID != m->srcCID)
81 return 0;
82
83 if (sp->remoteAddress.a.node != m->addr.a.node)
84 return 0;
85 if (sp->remoteAddress.a.socket != m->addr.a.socket)
86 return 0;
87 if (sp->remoteAddress.a.net && m->addr.a.net &&
88 (sp->remoteAddress.a.net != m->addr.a.net))
89 return 0;
90
91 return 1;
92}
93
94
95/*
96 * FindSender
97 *
98 * Given an ADSP Packet, find the stream it is associated with.
99 *
100 * This should only be used for ADSP Packets that could be received
101 * by an OPEN connection.
102 *
103 * INPUTS:
104 * Pointer to ADSP header & address of sender
105 * OUTPUTS:
106 * Pointer to stream if found, else 0
107 */
108CCBPtr FindSender(f, a) /* (ADSP_FRAMEPtr f, AddrUnion a) */
109 ADSP_FRAMEPtr f;
110 AddrUnion a;
111{
112 MATCH_SENDER m;
113
114 m.addr = a;
5d5c5d0d 115 m.srcCID = UAS_VALUE_NTOH(f->CID);
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116 return (CCBPtr)qfind_m(AT_ADSP_STREAMS, &m, (ProcPtr)MatchSender);
117}
118
119/*
120 * RXAttention
121 *
122 * We just got an Attention Packet.
123 * See if it came from anybody we know.
124 * Then check to see if it is an attention data packet or acknowledgement
125 *
126 * Interrupts are masked OFF at this point.
127 *
128 * INPUTS:
129 * stream pointer
130 * Pointer to ADSP header,
131 * Length of header plus data
132 * OUTPUTS:
133 * Returns 1 if packet was ignored
134 */
135int RXAttention(sp, mp, f, len) /* (CCBPtr sp, ADSP_FRAMEPtr f, word len) */
136 CCBPtr sp;
137 gbuf_t *mp;
138 ADSP_FRAMEPtr f;
139 int len;
140{
141 int offset;
142 struct adspcmd *pb;
143 long diff;
144
145 if (UAS_VALUE(f->pktRecvWdw)) /* This field must be 0 in attn pkts */
146 return 1;
147
148 if ((f->descriptor ==
149 (char)(ADSP_ATTENTION_BIT | ADSP_ACK_REQ_BIT)) && /* Attention Data */
150 ((sp->userFlags & eAttention) == 0)) /* & he read the previous */
151 {
5d5c5d0d 152 diff = UAL_VALUE_NTOH(f->pktFirstByteSeq) - sp->attnRecvSeq;
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153 if (diff > 0) /* Hey, he missed one */
154 return 1;
155
156 if (diff == 0) /* This is the one we expected */
157 {
158 len -= ADSP_FRAME_LEN; /* remove adsp header */
159 if (len < 2) /* Poorly formed attn packet */
160 return 1;
161 sp->attnCode = (f->data[0] << 8) + f->data[1]; /* Save attn code */
162 sp->attn_mb = mp;
163 offset = ((unsigned char *)&f->data[2]) - (unsigned char *)gbuf_rptr(mp);
164 gbuf_rinc(mp,offset);
165 sp->attnPtr = (unsigned char *)gbuf_rptr(mp);
166 mp = 0; /* mp has been queued don't free it */
167
168 /* Interrupts are off here, or otherwise we have to do
169 * these three operations automically.
170 */
171 sp->attnSize = len - 2; /* Tell user how many bytes */
172 ++sp->attnRecvSeq;
173 /* Set flag saying we got attn message */
174 sp->userFlags |= eAttention;
175 UrgentUser(sp); /* Notify user */
176 /* BEFORE sending acknowledge */
177 } /* in sequence */
178
179 sp->sendAttnAck = 1; /* send attention ack for dupl. &
180 * expected data */
181 sp->callSend = 1;
182 } /* Attn Data */
183
184 /*
185 * Interrupts are OFF here, otherwise we have to do this atomically
186 */
187 /* Check to see if this acknowledges anything */
5d5c5d0d 188 if ((sp->attnSendSeq + 1) == UAL_VALUE_NTOH(f->pktNextRecvSeq)) {
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189 sp->attnSendSeq++;
190 if ((pb = sp->sapb) == 0) { /* We never sent data ? !!! */
191 if (mp)
192 gbuf_freem(mp);
193 return 0;
194 }
195
196 sp->sapb = (struct adspcmd *)pb->qLink; /* Unlink from queue */
197
198 /* Remove timer */
199 RemoveTimerElem(&adspGlobal.fastTimers, &sp->AttnTimer);
200
201 pb->ioResult = 0;
202 if (gbuf_cont(pb->mp)) {
203 gbuf_freem(gbuf_cont(pb->mp)); /* free the data */
204 gbuf_cont(pb->mp) = 0;
205 }
206 completepb(sp, pb); /* Done with the send attention */
207
208 if (sp->sapb) { /* Another send attention pending? */
209 sp->sendAttnData = 1;
210 sp->callSend = 1;
211 } else {
212 if (sp->state == sClosing) /* this ack may allow us to close... */
213 CheckOkToClose(sp);
214 }
215 }
216 if (mp)
217 gbuf_freem(mp);
218 return 0;
219}