+++ /dev/null
-/*
- * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
- *
- * The contents of this file constitute Original Code as defined in and are
- * subject to the Apple Public Source License Version 1.2 (the 'License').
- * You may not use this file except in compliance with the License. Please obtain
- * a copy of the License at http://www.apple.com/publicsource and read it before
- * using this file.
- *
- * This Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
- * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
- * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
- * specific language governing rights and limitations under the License.
- */
-
-
-//
-// handleobject - give an object a process-global unique handle
-//
-#include <Security/handleobject.h>
-
-
-//
-// Static members of HandleObject
-//
-ModuleNexus<HandleObject::State> HandleObject::state;
-
-
-//
-// Bring the State constructor out of line
-//
-HandleObject::State::State()
-{ }
-
-
-//
-// HandleObject destructor (virtual)
-//
-HandleObject::~HandleObject()
-{
- State &st = state();
- StLock<Mutex> _(st);
- st.erase(this);
-}
-
-
-//
-// Assign a HandleObject's (new) Handle.
-//
-void HandleObject::State::make(HandleObject *obj)
-{
- StLock<Mutex> _(*this);
- for (;;) {
- Handle handle = reinterpret_cast<uint32>(obj) ^ (++sequence << 19);
- if (handleMap[handle] == NULL) {
- secdebug("handleobj", "create 0x%lx for %p", handle, obj);
- obj->setHandle(handle);
- handleMap[handle] = obj;
- return;
- }
- }
-}
-
-
-//
-// Clean up a HandleObject that dies.
-// Note that an object MAY clear its handle before (in which case we do nothing).
-// In particular, killHandle will do this.
-//
-void HandleObject::State::erase(HandleObject *obj)
-{
- if (obj->validHandle())
- handleMap.erase(obj->handle());
-}
-
-void HandleObject::State::erase(HandleMap::iterator &it)
-{
- if (it->second->validHandle())
- handleMap.erase(it);
-}
-
-
-//
-// Observing proper map locking, locate a handle in the global handle map
-// and return a pointer to its object. Throw CssmError(error) if it cannot
-// be found, or it is corrupt.
-//
-HandleObject *HandleObject::State::find(CSSM_HANDLE h, CSSM_RETURN error)
-{
- StLock<Mutex> _(*this);
- HandleMap::const_iterator it = handleMap.find(h);
- if (it == handleMap.end())
- CssmError::throwMe(error);
- HandleObject *obj = it->second;
- if (obj == NULL || obj->handle() != h)
- CssmError::throwMe(error);
- return obj;
-}
-
-
-//
-// Look up the handle given in the global handle map.
-// If not found, or if the object is corrupt, throw an exception.
-// Otherwise, hold the State lock and return an iterator to the map entry.
-// Caller must release the State lock in a timely manner.
-//
-HandleObject::HandleMap::iterator HandleObject::State::locate(CSSM_HANDLE h, CSSM_RETURN error)
-{
- StLock<Mutex> locker(*this);
- HandleMap::iterator it = handleMap.find(h);
- if (it == handleMap.end())
- CssmError::throwMe(error);
- HandleObject *obj = it->second;
- if (obj == NULL || obj->handle() != h)
- CssmError::throwMe(error);
- locker.release();
- return it;
-}
-
-
-//
-// The default locking virtual methods do nothing and succeed.
-//
-void HandleObject::lock() { }
-
-bool HandleObject::tryLock() { return true; }