bool haveLoadedCoders;
bool codersNeedSaving;
-
dispatch_queue_t queue; // Engine queue
dispatch_source_t save_timer; // Engine state save timer
- bool save_timer_pending; // Engine state timer running, read/modify on engine queue
-
dispatch_queue_t syncCompleteQueue; // Non-retained queue for async notificaion
SOSEnginePeerInSyncBlock syncCompleteListener; // Block to call to notify the listener.
+
+ bool save_timer_pending; // Engine state timer running, read/modify on engine queue
+
};
#endif /* SOSEnginePriv_h */