+++ /dev/null
-/*
- * Copyright (c) 2000-2001,2003-2004,2006,2011,2014 Apple Inc. All Rights Reserved.
- *
- * @APPLE_LICENSE_HEADER_START@
- *
- * This file contains Original Code and/or Modifications of Original Code
- * as defined in and that are subject to the Apple Public Source License
- * Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this
- * file.
- *
- * The Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
- * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- * Please see the License for the specific language governing rights and
- * limitations under the License.
- *
- * @APPLE_LICENSE_HEADER_END@
- */
-
-
-//
-// uniformrandom - uniformly distributed random number operators
-//
-#ifndef _H_UNIFORMRANDOM
-#define _H_UNIFORMRANDOM
-
-#include <security_cdsa_utilities/cssmdata.h>
-
-
-namespace Security {
-
-
-//
-// Uniform binary blob generator.
-// This operator deals exclusively in byte arrays.
-//
-template <class Generator>
-class UniformRandomBlobs : public Generator {
-public:
- using Generator::random;
-
- template <class Object>
- void random(Object &obj) { random(&obj, sizeof(obj)); }
-
- void random(CssmData &data) { random(data.data(), data.length()); }
-};
-
-
-}; // end namespace Security
-
-
-#endif //_H_UNIFORMRANDOM