-/*
- * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
- *
- * The contents of this file constitute Original Code as defined in and are
- * subject to the Apple Public Source License Version 1.2 (the 'License').
- * You may not use this file except in compliance with the License. Please obtain
- * a copy of the License at http://www.apple.com/publicsource and read it before
- * using this file.
- *
- * This Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
- * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
- * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
- * specific language governing rights and limitations under the License.
- */
-
-
-//
-// cssmplugin - adapter framework for C++-based CDSA plugin modules
-//
-// A note on locking: Attachments are effectively reference counted in CSSM.
-// CSSM will not let a client detach an attachment that has a(nother) thread
-// active in its code. Thus, our locks merely protect global maps; they do not
-// need (or try) to close the classic use-and-delete window.
-//
-#include <security_cdsa_plugin/cssmplugin.h>
-#include <security_cdsa_plugin/pluginsession.h>
-#include <memory>
-
-
-ModuleNexus<CssmPlugin::SessionMap> CssmPlugin::sessionMap;
-
-
-CssmPlugin::CssmPlugin()
- : mLoaded(false)
-{
-}
-
-CssmPlugin::~CssmPlugin()
-{
- // Note: if mLoaded, we're being unloaded forcibly.
- // (CSSM wouldn't do this to us in normal operation.)
-}
-
-
-//
-// Load processing.
-// CSSM only calls this once for a module, and multiplexes any additional
-// CSSM_ModuleLoad calls internally. So this is only called when we have just
-// been loaded (and not yet attached).
-//
-void CssmPlugin::moduleLoad(const Guid &cssmGuid,
- const Guid &moduleGuid,
- const ModuleCallback &newCallback)
-{
- if (mLoaded)
- CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR);
-
- mMyGuid = moduleGuid;
-
- // let the implementation know that we're loading
- this->load();
-
- // commit
- mCallback = newCallback;
- mLoaded = true;
-}
-
-
-//
-// Unload processing.
-// The callback passed here will be the same passed to load.
-// CSSM only calls this on a "final" CSSM_ModuleUnload, after all attachments
-// are destroyed and (just) before we are physically unloaded.
-//
-void CssmPlugin::moduleUnload(const Guid &cssmGuid,
- const Guid &moduleGuid,
- const ModuleCallback &oldCallback)
-{
- // check the callback vector
- if (!mLoaded || oldCallback != mCallback)
- CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR);
-
- // tell our subclass that we're closing down
- this->unload();
-
- // commit closure
- mLoaded = false;
-}
-
-
-//
-// Create one attachment session. This is what CSSM calls to process
-// a CSSM_ModuleAttach call. moduleLoad() has already been called and has
-// returned successfully.
-//
-void CssmPlugin::moduleAttach(CSSM_MODULE_HANDLE theHandle,
- const Guid &newCssmGuid,
- const Guid &moduleGuid,
- const Guid &moduleManagerGuid,
- const Guid &callerGuid,
- const CSSM_VERSION &version,
- uint32 subserviceId,
- CSSM_SERVICE_TYPE subserviceType,
- CSSM_ATTACH_FLAGS attachFlags,
- CSSM_KEY_HIERARCHY keyHierarchy,
- const CSSM_UPCALLS &upcalls,
- CSSM_MODULE_FUNCS_PTR &funcTbl)
-{
- // basic (in)sanity checks
- if (moduleGuid != mMyGuid)
- CssmError::throwMe(CSSM_ERRCODE_INVALID_GUID);
-
- // make the new session object, hanging in thin air
- auto_ptr<PluginSession> session(this->makeSession(theHandle,
- version,
- subserviceId, subserviceType,
- attachFlags,
- upcalls));
-
- // haggle with the implementor
- funcTbl = session->construct();
-
- // commit this session creation
- StLock<Mutex> _(sessionMap());
- sessionMap()[theHandle] = session.release();
-}
-
-
-//
-// Undo a (single) module attachment. This calls the detach() method on
-// the Session object representing the attachment. This is only called
-// if session->construct() has succeeded previously.
-// If session->detach() fails, we do not destroy the session and it continues
-// to live, though its handle may have (briefly) been invalid. This is for
-// desperate "mustn't go right now" situations and should not be abused.
-// CSSM always has the ability to ditch you without your consent if you are
-// obstreporous.
-//
-void CssmPlugin::moduleDetach(CSSM_MODULE_HANDLE handle)
-{
- // locate the plugin and hold the sessionMapLock
- PluginSession *session;
- {
- StLock<Mutex> _(sessionMap());
- SessionMap::iterator it = sessionMap().find(handle);
- if (it == sessionMap().end())
- CssmError::throwMe(CSSMERR_CSSM_INVALID_ADDIN_HANDLE);
- session = it->second;
- sessionMap().erase(it);
- }
-
- // let the session know it is going away
- try {
- session->detach();
- delete session;
- } catch (...) {
- // session detach failed - put the plugin back and fail
- StLock<Mutex> _(sessionMap());
- sessionMap()[handle] = session;
- throw;
- }
-}
-
-
-//
-// Send an official CSSM module callback message upstream
-//
-void CssmPlugin::sendCallback(CSSM_MODULE_EVENT event, uint32 ssid,
- CSSM_SERVICE_TYPE serviceType) const
-{
- assert(mLoaded);
- mCallback(event, mMyGuid, ssid, serviceType);
-}
-
-
-//
-// Default subclass hooks.
-// The default implementations succeed without doing anything.
-//
-void CssmPlugin::load() { }
-
-void CssmPlugin::unload() { }