--- /dev/null
+/*
+ * Copyright (c) 2000-2004,2007,2011-2012 Apple Inc. All Rights Reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+
+//
+// machserver - C++ shell for writing Mach 3 servers
+//
+#ifndef _H_MACHSERVER
+#define _H_MACHSERVER
+
+#include <security_utilities/mach++.h>
+#include <security_utilities/timeflow.h>
+#include <security_utilities/threading.h>
+#include <security_utilities/globalizer.h>
+#include <security_utilities/alloc.h>
+#include <security_utilities/tqueue.h>
+#include <set>
+
+namespace Security {
+namespace MachPlusPlus {
+
+
+extern "C" {
+ void cdsa_mach_notify_dead_name(mach_port_t, mach_port_name_t port);
+ void cdsa_mach_notify_port_destroyed(mach_port_t, mach_port_name_t port);
+ void cdsa_mach_notify_port_deleted(mach_port_t, mach_port_name_t port);
+ void cdsa_mach_notify_send_once(mach_port_t);
+ void cdsa_mach_notify_no_senders(mach_port_t, mach_port_mscount_t);
+};
+
+
+//
+// Mach server object
+//
+class MachServer {
+protected:
+ class LoadThread; friend class LoadThread;
+
+ struct Allocation {
+ void *addr;
+ Allocator *allocator;
+ Allocation(void *p, Allocator &alloc) : addr(p), allocator(&alloc) { }
+ bool operator < (const Allocation &other) const
+ { return addr < other.addr || (addr == other.addr && allocator < other.allocator); }
+ };
+
+protected:
+ struct PerThread {
+ MachServer *server;
+ set<Allocation> deferredAllocations;
+
+ PerThread() : server(NULL) { }
+ };
+ static ModuleNexus< ThreadNexus<PerThread> > thread;
+ static PerThread &perThread() { return thread()(); }
+
+public:
+ MachServer();
+ MachServer(const char *name);
+ MachServer(const char *name, const Bootstrap &bootstrap);
+ virtual ~MachServer();
+
+ void run(mach_msg_size_t maxSize = 4096, mach_msg_options_t options = 0);
+
+ Time::Interval timeout() const { return workerTimeout; }
+ void timeout(Time::Interval t) { workerTimeout = t; }
+ UInt32 maxThreads() const { return maxWorkerCount; }
+ void maxThreads(UInt32 n) { maxWorkerCount = n; }
+ bool floatingThread() const { return useFloatingThread; }
+ void floatingThread(bool t) { useFloatingThread = t; }
+
+ Port primaryServicePort() const { return mServerPort; }
+
+ // listen on additional ports (dispatching to the main handler)
+ void add(Port receiver);
+ void remove(Port receiver);
+
+ // the currently active server in this thread (there can only be one)
+ static MachServer &active()
+ { assert(perThread().server); return *perThread().server; }
+
+ // request port status notifications (override virtual methods below to receive)
+ virtual void notifyIfDead(Port port, bool doNotify = true) const;
+ virtual void notifyIfUnused(Port port, bool doNotify = true) const;
+
+ // register (Allocator-derived) memory to be released after reply is sent
+ void releaseWhenDone(Allocator &alloc, void *memory);
+
+ // call if you realize that your server method will take a long time
+ void longTermActivity();
+
+public:
+ class Timer : private ScheduleQueue<Time::Absolute>::Event {
+ friend class MachServer;
+ protected:
+ Timer(bool longTerm = false) { mLongTerm = longTerm; }
+ virtual ~Timer();
+
+ bool longTerm() const { return mLongTerm; }
+ void longTerm(bool lt) { mLongTerm = lt; }
+
+ public:
+ virtual void action() = 0;
+
+ Time::Absolute when() const { return Event::when(); }
+ bool scheduled() const { return Event::scheduled(); }
+
+ // lifetime management hooks (default does nothing)
+ virtual void select();
+ virtual void unselect();
+
+ private:
+ bool mLongTerm; // long-term activity (count as worker thread)
+ };
+
+ virtual void setTimer(Timer *timer, Time::Absolute when);
+ void setTimer(Timer *timer, Time::Interval offset)
+ { setTimer(timer, Time::now() + offset); }
+
+ virtual void clearTimer(Timer *timer);
+
+public:
+ class Handler {
+ public:
+ Handler(mach_port_t p) : mPort(p) { }
+ Handler() : mPort(MACH_PORT_NULL) { }
+ virtual ~Handler();
+
+ mach_port_t port() const { return mPort; }
+
+ virtual boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out) = 0;
+
+ protected:
+ void port(mach_port_t p) { assert(mPort == MACH_PORT_NULL); mPort = p; }
+
+ private:
+ mach_port_t mPort;
+ };
+
+ class NoReplyHandler : public Handler {
+ public:
+ virtual boolean_t handle(mach_msg_header_t *in) = 0;
+
+ private:
+ boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out);
+ };
+
+ void add(Handler &handler);
+ void remove(Handler &handler);
+
+protected:
+ // your server dispatch function
+ virtual boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out) = 0;
+
+ // override these to receive Mach-style port notifications about your clients
+ virtual void notifyDeadName(Port port);
+ virtual void notifyPortDeleted(Port port);
+ virtual void notifyPortDestroyed(Port port);
+ virtual void notifySendOnce(Port port);
+ virtual void notifyNoSenders(Port port, mach_port_mscount_t);
+
+ // this will be called if the server wants a new thread but has hit its limit
+ virtual void threadLimitReached(UInt32 limit);
+
+ // this gets called every time the server finishes an action (any action)
+ virtual void eventDone();
+
+ // don't mess with this unless you know what you're doing
+ Bootstrap bootstrap; // bootstrap port we registered with
+ ReceivePort mServerPort; // registered/primary server port
+ PortSet mPortSet; // joint receiver port set
+
+ mach_msg_size_t mMaxSize; // maximum message size
+ mach_msg_options_t mMsgOptions; // kernel call options
+
+ typedef set<Handler *> HandlerSet;
+ HandlerSet mHandlers; // subsidiary message port handlers
+
+protected:
+ void releaseDeferredAllocations();
+
+protected:
+ void busy();
+ void idle();
+ void ensureReadyThread();
+
+protected:
+ class LoadThread : public Thread {
+ public:
+ LoadThread(MachServer &srv) : server(srv) { }
+
+ MachServer &server;
+
+ void action(); // code implementation
+ };
+
+ Mutex managerLock; // lock for thread-global management info below
+ set<Thread *> workers; // threads running for this server
+ UInt32 workerCount; // number of worker threads (including primary)
+ UInt32 maxWorkerCount; // administrative limit to workerCount
+ bool useFloatingThread; // keep a "floating" idle thread (instead of using longTermActivity)
+
+ UInt32 highestWorkerCount; // high water mark for workerCount
+ UInt32 idleCount; // number of threads waiting for work
+ Time::Interval workerTimeout; // seconds of idle time before a worker retires
+ Time::Absolute nextCheckTime; // next time to check for excess threads
+ UInt32 leastIdleWorkers; // max(idleCount) since last checkpoint
+ ScheduleQueue<Time::Absolute> timers;
+
+ void addThread(Thread *thread); // add thread to worker pool
+ void removeThread(Thread *thread); // remove thread from worker pool
+ bool processTimer(); // handle one due timer object, if any (return true if there was one)
+
+private:
+ static boolean_t handler(mach_msg_header_t *in, mach_msg_header_t *out);
+ void setup(const char *name);
+ void runServerThread(bool doTimeout = false);
+
+ friend void cdsa_mach_notify_dead_name(mach_port_t, mach_port_name_t port);
+ friend void cdsa_mach_notify_port_destroyed(mach_port_t, mach_port_name_t port);
+ friend void cdsa_mach_notify_port_deleted(mach_port_t, mach_port_name_t port);
+ friend void cdsa_mach_notify_send_once(mach_port_t);
+ friend void cdsa_mach_notify_no_senders(mach_port_t, mach_port_mscount_t);
+};
+
+
+} // end namespace MachPlusPlus
+} // end namespace Security
+
+#endif //_H_MACHSERVER