--- /dev/null
+/*
+ * Copyright (c) 2002-2004,2011-2014 Apple Inc. All Rights Reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+//
+// Access.cpp
+//
+#include <security_keychain/Access.h>
+#include <Security/SecBase.h>
+#include "SecBridge.h"
+#include <security_utilities/devrandom.h>
+#include <security_cdsa_utilities/uniformrandom.h>
+#include <security_cdsa_client/aclclient.h>
+#include <vector>
+#include <SecBase.h>
+using namespace KeychainCore;
+using namespace CssmClient;
+
+
+//
+// Access static constants
+//
+const CSSM_ACL_HANDLE Access::ownerHandle;
+
+
+//
+// Create a completely open Access (anyone can do anything)
+// Note that this means anyone can *change* the ACL at will, too.
+// These ACL entries contain no descriptor names.
+//
+Access::Access() : mMutex(Mutex::recursive)
+{
+ SecPointer<ACL> owner = new ACL(*this);
+ owner->setAuthorization(CSSM_ACL_AUTHORIZATION_CHANGE_ACL);
+ addOwner(owner);
+
+ SecPointer<ACL> any = new ACL(*this);
+ add(any);
+}
+
+
+//
+// Create a default Access object.
+// This construct an Access with "default form", whatever that happens to be
+// in this release.
+//
+Access::Access(const string &descriptor, const ACL::ApplicationList &trusted) : mMutex(Mutex::recursive)
+{
+ makeStandard(descriptor, trusted);
+}
+
+Access::Access(const string &descriptor) : mMutex(Mutex::recursive)
+{
+ ACL::ApplicationList trusted;
+ trusted.push_back(new TrustedApplication);
+ makeStandard(descriptor, trusted);
+}
+
+Access::Access(const string &descriptor, const ACL::ApplicationList &trusted,
+ const AclAuthorizationSet &limitedRights, const AclAuthorizationSet &freeRights) : mMutex(Mutex::recursive)
+{
+ makeStandard(descriptor, trusted, limitedRights, freeRights);
+}
+
+void Access::makeStandard(const string &descriptor, const ACL::ApplicationList &trusted,
+ const AclAuthorizationSet &limitedRights, const AclAuthorizationSet &freeRights)
+{
+ StLock<Mutex>_(mMutex);
+
+ // owner "entry"
+ SecPointer<ACL> owner = new ACL(*this, descriptor, ACL::defaultSelector);
+ owner->setAuthorization(CSSM_ACL_AUTHORIZATION_CHANGE_ACL);
+ addOwner(owner);
+
+ // unlimited entry
+ SecPointer<ACL> unlimited = new ACL(*this, descriptor, ACL::defaultSelector);
+ if (freeRights.empty()) {
+ unlimited->authorizations().clear();
+ unlimited->authorizations().insert(CSSM_ACL_AUTHORIZATION_ENCRYPT);
+ } else
+ unlimited->authorizations() = freeRights;
+ unlimited->form(ACL::allowAllForm);
+ add(unlimited);
+
+ // limited entry
+ SecPointer<ACL> limited = new ACL(*this, descriptor, ACL::defaultSelector);
+ if (limitedRights.empty()) {
+ limited->authorizations().clear();
+ limited->authorizations().insert(CSSM_ACL_AUTHORIZATION_DECRYPT);
+ limited->authorizations().insert(CSSM_ACL_AUTHORIZATION_SIGN);
+ limited->authorizations().insert(CSSM_ACL_AUTHORIZATION_MAC);
+ limited->authorizations().insert(CSSM_ACL_AUTHORIZATION_DERIVE);
+ limited->authorizations().insert(CSSM_ACL_AUTHORIZATION_EXPORT_CLEAR);
+ limited->authorizations().insert(CSSM_ACL_AUTHORIZATION_EXPORT_WRAPPED);
+ } else
+ limited->authorizations() = limitedRights;
+ limited->applications() = trusted;
+ add(limited);
+}
+
+
+//
+// Create an Access object whose initial value is taken
+// from a CSSM ACL bearing object.
+//
+Access::Access(AclBearer &source) : mMutex(Mutex::recursive)
+{
+ // retrieve and set
+ AutoAclOwnerPrototype owner;
+ source.getOwner(owner);
+ AutoAclEntryInfoList acls;
+ source.getAcl(acls);
+ compile(*owner, acls.count(), acls.entries());
+}
+
+
+//
+// Create an Access object from CSSM-layer access controls
+//
+Access::Access(const CSSM_ACL_OWNER_PROTOTYPE &owner,
+ uint32 aclCount, const CSSM_ACL_ENTRY_INFO *acls) : mMutex(Mutex::recursive)
+{
+ compile(owner, aclCount, acls);
+}
+
+
+Access::~Access()
+{
+}
+
+
+// Convert a SecPointer to a SecACLRef.
+static SecACLRef
+convert(const SecPointer<ACL> &acl)
+{
+ return *acl;
+}
+
+//
+// Return all ACL components in a newly-made CFArray.
+//
+CFArrayRef Access::copySecACLs() const
+{
+ return makeCFArray(convert, mAcls);
+}
+
+CFArrayRef Access::copySecACLs(CSSM_ACL_AUTHORIZATION_TAG action) const
+{
+ list<ACL *> choices;
+ for (Map::const_iterator it = mAcls.begin(); it != mAcls.end(); it++)
+ if (it->second->authorizes(action))
+ choices.push_back(it->second);
+ return choices.empty() ? NULL : makeCFArray(convert, choices);
+}
+
+
+//
+// Enter the complete access configuration into a AclBearer.
+// If update, skip any part marked unchanged. (If not update, skip
+// any part marked deleted.)
+//
+void Access::setAccess(AclBearer &target, bool update /* = false */)
+{
+ StLock<Mutex>_(mMutex);
+ AclFactory factory;
+ editAccess(target, update, factory.promptCred());
+}
+
+void Access::setAccess(AclBearer &target, Maker &maker)
+{
+ StLock<Mutex>_(mMutex);
+ if (maker.makerType() == Maker::kStandardMakerType)
+ {
+ // remove initial-setup ACL
+ target.deleteAcl(Maker::creationEntryTag, maker.cred());
+
+ // insert our own ACL entries
+ editAccess(target, false, maker.cred());
+ }
+}
+
+void Access::editAccess(AclBearer &target, bool update, const AccessCredentials *cred)
+{
+ StLock<Mutex>_(mMutex);
+ assert(mAcls[ownerHandle]); // have owner
+
+ // apply all non-owner ACLs first
+ for (Map::iterator it = mAcls.begin(); it != mAcls.end(); it++)
+ if (!it->second->isOwner())
+ it->second->setAccess(target, update, cred);
+
+ // finally, apply owner
+ mAcls[ownerHandle]->setAccess(target, update, cred);
+}
+
+
+//
+// A convenience function to add one application to a standard ("simple") form
+// ACL entry. This will only work if
+// -- there is exactly one ACL entry authorizing the right
+// -- that entry is in simple form
+//
+void Access::addApplicationToRight(AclAuthorization right, TrustedApplication *app)
+{
+ StLock<Mutex>_(mMutex);
+ vector<ACL *> acls;
+ findAclsForRight(right, acls);
+ if (acls.size() != 1)
+ MacOSError::throwMe(errSecACLNotSimple); // let's not guess here...
+ (*acls.begin())->addApplication(app);
+}
+
+
+//
+// Yield new (copied) CSSM level owner and acls values, presumably
+// for use at CSSM layer operations.
+// Caller is responsible for releasing the beasties when done.
+//
+void Access::copyOwnerAndAcl(CSSM_ACL_OWNER_PROTOTYPE * &ownerResult,
+ uint32 &aclCount, CSSM_ACL_ENTRY_INFO * &aclsResult)
+{
+ StLock<Mutex>_(mMutex);
+ Allocator& alloc = Allocator::standard();
+ unsigned long count = mAcls.size() - 1; // one will be owner, others are acls
+ AclOwnerPrototype owner;
+ CssmAutoPtr<AclEntryInfo> acls = new(alloc) AclEntryInfo[count];
+ AclEntryInfo *aclp = acls; // -> next unfilled acl element
+ for (Map::const_iterator it = mAcls.begin(); it != mAcls.end(); it++) {
+ SecPointer<ACL> acl = it->second;
+ if (acl->isOwner()) {
+ acl->copyAclOwner(owner, alloc);
+ } else {
+ aclp->handle() = acl->entryHandle();
+ acl->copyAclEntry(*aclp, alloc);
+ ++aclp;
+ }
+ }
+ assert((aclp - acls) == count); // all ACL elements filled
+
+ // commit output
+ ownerResult = new(alloc) AclOwnerPrototype(owner);
+ aclCount = (uint32)count;
+ aclsResult = acls.release();
+}
+
+
+//
+// Retrieve the description from a randomly chosen ACL within this Access.
+// In the conventional case where all ACLs have the same descriptor, this
+// is deterministic. But you have been warned.
+//
+string Access::promptDescription() const
+{
+ for (Map::const_iterator it = mAcls.begin(); it != mAcls.end(); it++) {
+ ACL *acl = it->second;
+ switch (acl->form()) {
+ case ACL::allowAllForm:
+ case ACL::appListForm:
+ {
+ string descr = acl->promptDescription();
+ if (!descr.empty())
+ return descr;
+ }
+ default:
+ break;
+ }
+ }
+ // couldn't find suitable ACL (no description anywhere)
+ CssmError::throwMe(errSecACLNotSimple);
+}
+
+
+//
+// Add a new ACL to the resident set. The ACL must have been
+// newly made for this Access.
+//
+void Access::add(ACL *newAcl)
+{
+ StLock<Mutex>_(mMutex);
+ if (&newAcl->access != this)
+ MacOSError::throwMe(errSecParam);
+ assert(!mAcls[newAcl->entryHandle()]);
+ mAcls[newAcl->entryHandle()] = newAcl;
+}
+
+
+//
+// Add the owner ACL to the resident set. The ACL must have been
+// newly made for this Access.
+// Since an Access must have exactly one owner ACL, this call
+// should only be made (exactly once) for a newly created Access.
+//
+void Access::addOwner(ACL *newAcl)
+{
+ StLock<Mutex>_(mMutex);
+ newAcl->makeOwner();
+ assert(mAcls.find(ownerHandle) == mAcls.end()); // no owner yet
+ add(newAcl);
+}
+
+
+//
+// Compile a set of ACL entries and owner into internal form.
+//
+void Access::compile(const CSSM_ACL_OWNER_PROTOTYPE &owner,
+ uint32 aclCount, const CSSM_ACL_ENTRY_INFO *acls)
+{
+ StLock<Mutex>_(mMutex);
+ // add owner acl
+ mAcls[ownerHandle] = new ACL(*this, AclOwnerPrototype::overlay(owner));
+
+ // add acl entries
+ const AclEntryInfo *acl = AclEntryInfo::overlay(acls);
+ for (uint32 n = 0; n < aclCount; n++) {
+ secdebug("SecAccess", "%p compiling entry %ld", this, acl[n].handle());
+ mAcls[acl[n].handle()] = new ACL(*this, acl[n]);
+ }
+ secdebug("SecAccess", "%p %ld entries compiled", this, mAcls.size());
+}
+
+
+//
+// Creation helper objects
+//
+const char Access::Maker::creationEntryTag[] = "___setup___";
+
+Access::Maker::Maker(Allocator &alloc, MakerType makerType)
+ : allocator(alloc), mKey(alloc), mCreds(allocator), mMakerType(makerType)
+{
+ if (makerType == kStandardMakerType)
+ {
+ // generate random key
+ mKey.malloc(keySize);
+ UniformRandomBlobs<DevRandomGenerator>().random(mKey.get());
+
+ // create entry info for resource creation
+ mInput = AclEntryPrototype(TypedList(allocator, CSSM_ACL_SUBJECT_TYPE_PASSWORD,
+ new(allocator) ListElement(mKey.get())));
+ mInput.proto().tag(creationEntryTag);
+
+ // create credential sample for access
+ mCreds += TypedList(allocator, CSSM_SAMPLE_TYPE_PASSWORD, new(allocator) ListElement(mKey.get()));
+ }
+ else
+ {
+ // just make it an CSSM_ACL_SUBJECT_TYPE_ANY list
+ mInput = AclEntryPrototype(TypedList(allocator, CSSM_ACL_SUBJECT_TYPE_ANY));
+ }
+}
+
+void Access::Maker::initialOwner(ResourceControlContext &ctx, const AccessCredentials *creds)
+{
+ //@@@ make up ctx.entry-info
+ ctx.input() = mInput;
+ ctx.credentials(creds);
+}
+
+const AccessCredentials *Access::Maker::cred()
+{
+ return &mCreds;
+}