--- /dev/null
+/*
+ * Copyright (c) 2003-2006,2008-2013 Apple Inc. All Rights Reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ *
+ * SecAsn1Coder.h: ANS1 encode/decode object, ANSI C version.
+ */
+
+#include "SecAsn1Coder.h"
+#include "plarenas.h"
+#include "prerror.h"
+#include "seccomon.h"
+#include "secasn1.h"
+#include <Security/SecBase.h>
+
+/*
+ * Default chunk size for new arena pool.
+ * FIXME: analyze & measure different defaults here. I'm pretty sure
+ * that only performance - not correct behavior - is affected by
+ * an arena pool's chunk size.
+ */
+#define CHUNKSIZE_DEF 1024
+
+/*
+ * Caller's SecAsn1CoderRef points to one of these.
+ */
+typedef struct SecAsn1Coder {
+ PLArenaPool *mPool;
+} SecAsn1Coder_t;
+
+/*
+ * Create/destroy SecAsn1Coder object.
+ */
+OSStatus SecAsn1CoderCreate(
+ SecAsn1CoderRef *coder)
+{
+ if(coder == NULL) {
+ return errSecParam;
+ }
+ SecAsn1CoderRef _coder = (SecAsn1CoderRef)malloc(sizeof(SecAsn1Coder_t));
+ _coder->mPool = PORT_NewArena(CHUNKSIZE_DEF);
+ if(_coder->mPool == NULL) {
+ free(_coder);
+ return errSecAllocate;
+ }
+ *coder = _coder;
+ return errSecSuccess;
+}
+
+OSStatus SecAsn1CoderRelease(
+ SecAsn1CoderRef coder)
+{
+ if(coder == NULL) {
+ return errSecParam;
+ }
+ if(coder->mPool != NULL) {
+ /*
+ * Note: we're asking for a memory zero here, but
+ * PORT_FreeArena doesn't do that (yet).
+ */
+ PORT_FreeArena(coder->mPool, PR_TRUE);
+ coder->mPool = NULL;
+ }
+ free(coder);
+ return errSecSuccess;
+}
+
+/*
+ * DER decode an untyped item per the specified template array.
+ * The result is allocated in this SecAsn1Coder's memory pool and
+ * is freed when this object is released.
+ *
+ * The dest pointer is a template-specific struct allocated by the caller
+ * and must be zeroed by the caller.
+ */
+OSStatus SecAsn1Decode(
+ SecAsn1CoderRef coder,
+ const void *src, // DER-encoded source
+ size_t len,
+ const SecAsn1Template *templ,
+ void *dest)
+{
+ if((coder == NULL) || (src == NULL) || (templ == NULL) || (dest == NULL)) {
+ return errSecParam;
+ }
+ SECStatus prtn = SEC_ASN1Decode(coder->mPool, dest, templ, (const char *)src, len);
+ if(prtn) {
+ return errSecDecode;
+ }
+ else {
+ return errSecSuccess;
+ }
+}
+
+/*
+ * Convenience routine, decode from a SecAsn1Item.
+ */
+OSStatus SecAsn1DecodeData(
+ SecAsn1CoderRef coder,
+ const SecAsn1Item *src,
+ const SecAsn1Template *templ,
+ void *dest)
+{
+ return SecAsn1Decode(coder, src->Data, src->Length, templ, dest);
+}
+
+/*
+ * DER encode. The encoded data (in dest.Data) is allocated in this
+ * SecAsn1Coder's memory pool and is freed when this object is released.
+ *
+ * The src pointer is a template-specific struct.
+ */
+OSStatus SecAsn1EncodeItem(
+ SecAsn1CoderRef coder,
+ const void *src,
+ const SecAsn1Template *templ,
+ SecAsn1Item *dest)
+{
+ if((coder == NULL) || (src == NULL) || (templ == NULL) || (dest == NULL)) {
+ return errSecParam;
+ }
+ dest->Data = NULL;
+ dest->Length = 0;
+
+ SecAsn1Item *rtnItem = SEC_ASN1EncodeItem(coder->mPool, dest, src, templ);
+ if(rtnItem == NULL) {
+ /* FIXME what to return here? */
+ return errSecParam;
+ }
+ else {
+ return errSecSuccess;
+ }
+}
+
+/*
+ * Some alloc-related methods which come in handy when using
+ * this object. All memory is allocated using this object's
+ * memory pool. Caller never has to free it. Used for
+ * temp allocs of memory which only needs a scope which is the
+ * same as this object.
+ *
+ * These return a errSecAllocate in the highly unlikely event of
+ * a malloc failure.
+ */
+void *SecAsn1Malloc(
+ SecAsn1CoderRef coder,
+ size_t len)
+{
+ if(coder == NULL) {
+ return NULL;
+ }
+ return PORT_ArenaAlloc(coder->mPool, len);
+}
+
+/* malloc item.Data, set item.Length */
+OSStatus SecAsn1AllocItem(
+ SecAsn1CoderRef coder,
+ SecAsn1Item *item,
+ size_t len)
+{
+ if((coder == NULL) || (item == NULL)) {
+ return errSecParam;
+ }
+ item->Data = (uint8_t *)PORT_ArenaAlloc(coder->mPool, len);
+ if(item->Data == NULL) {
+ return errSecAllocate;
+ }
+ item->Length = len;
+ return errSecSuccess;
+}
+
+/* malloc and copy, various forms */
+OSStatus SecAsn1AllocCopy(
+ SecAsn1CoderRef coder,
+ const void *src,
+ size_t len,
+ SecAsn1Item *dest)
+{
+ if(src == NULL) {
+ return errSecParam;
+ }
+ OSStatus ortn = SecAsn1AllocItem(coder, dest, len);
+ if(ortn) {
+ return ortn;
+ }
+ memmove(dest->Data, src, len);
+ return errSecSuccess;
+}
+
+OSStatus SecAsn1AllocCopyItem(
+ SecAsn1CoderRef coder,
+ const SecAsn1Item *src,
+ SecAsn1Item *dest)
+{
+ return SecAsn1AllocCopy(coder, src->Data, src->Length, dest);
+}
+
+bool SecAsn1OidCompare(const SecAsn1Oid *oid1, const SecAsn1Oid *oid2) {
+ if (!oid1 || !oid2)
+ return oid1 == oid2;
+ if (oid1->Length != oid2->Length)
+ return false;
+ return !memcmp(oid1->Data, oid2->Data, oid1->Length);
+}