--- /dev/null
+/*
+ * Copyright (c) 2000-2001,2003-2004 Apple Computer, Inc. All Rights Reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+
+//
+// manager - CSSM manager/supervisor objects.
+//
+#ifndef _H_MANAGER
+#define _H_MANAGER
+
+#include "modloader.h"
+#include <security_cdsa_utilities/callback.h>
+#include "cssmmds.h"
+#include "attachfactory.h"
+
+
+//
+// The CssmManager class embodies one instance of CSSM. It can interact with multiple
+// callers in multiple threads.
+// As far as CssmManager is concerned, it doesn't mind for multiple instances of it to
+// exist. Such instances are strictly separated; they do not share anything (module info,
+// attachments, callbacks, etc.) and live their lives in splendid isolation. Of course,
+// other subsystems they deal with (e.g. the ModuleLoader) may multiplex them, but such
+// components should take pains not to "leak" information from one CssmManager instance
+// to another.
+//
+class CssmManager : public AttachmentFactory {
+ NOCOPY(CssmManager)
+ static const CSSM_GUID theGuidForCssmItself;
+public:
+ CssmManager();
+ virtual ~CssmManager();
+
+ void initialize (const CSSM_VERSION &version,
+ CSSM_PRIVILEGE_SCOPE scope,
+ const Guid &callerGuid,
+ CSSM_KEY_HIERARCHY keyHierarchy,
+ CSSM_PVC_MODE &pvcPolicy);
+ bool terminate();
+
+ void loadModule (const Guid &guid,
+ CSSM_KEY_HIERARCHY keyHierarchy,
+ const ModuleCallback &callback);
+ void unloadModule (const Guid &guid,
+ const ModuleCallback &callback);
+
+ void introduce(const Guid &guid, CSSM_KEY_HIERARCHY keyHierarchy);
+ void unIntroduce(const Guid &guid);
+
+ //
+ // Polite inquiries
+ //
+
+ // these values are constant (after init time) and need no locking
+ const Guid &callerGuid() const { return mCallerGuid; }
+ CSSM_PRIVILEGE_SCOPE privilegeScope() const { return mPrivilegeScope; }
+ CSSM_KEY_HIERARCHY keyHierarchy() const { return mKeyHierarchy; }
+ CSSM_PVC_MODE pvcMode() const { return mPvcPolicy; }
+
+ //@@@ for these two, consider locking (as of the C shims AND the transition layer use)
+ const CSSM_PRIVILEGE &getPrivilege() const { return mPrivilege; }
+ void setPrivilege(const CSSM_PRIVILEGE &priv) { mPrivilege = priv; }
+
+public:
+ Module *getModule(const Guid &guid);
+
+private:
+ typedef map<Guid, Module *> ModuleMap;
+ ModuleMap moduleMap;
+
+ Mutex mLock; // object lock
+ unsigned int initCount; // number of times successfully initialized
+
+private:
+ ModuleLoader loader; // our ticket to module land
+
+private:
+ // state acquired from initialize (instance constants - not guarded)
+ CSSM_PRIVILEGE_SCOPE mPrivilegeScope;
+ CSSM_KEY_HIERARCHY mKeyHierarchy;
+ CSSM_PVC_MODE mPvcPolicy;
+ Guid mCallerGuid;
+
+ // persistent state of the CSSM (guarded by module lock)
+ CSSM_PRIVILEGE mPrivilege; // established privileges
+
+private:
+ void checkVersion(const CSSM_VERSION &version);
+};
+
+#ifdef _CPP_MANAGER
+# pragma export off
+#endif
+
+#endif //_H_MANAGER