--- /dev/null
+/*
+ * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
+ *
+ * The contents of this file constitute Original Code as defined in and are
+ * subject to the Apple Public Source License Version 1.2 (the 'License').
+ * You may not use this file except in compliance with the License. Please obtain
+ * a copy of the License at http://www.apple.com/publicsource and read it before
+ * using this file.
+ *
+ * This Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
+ * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
+ * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
+ * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
+ * specific language governing rights and limitations under the License.
+ */
+
+
+//
+// cssmplugin - adapter framework for C++-based CDSA plugin modules
+//
+// A note on locking: Attachments are effectively reference counted in CSSM.
+// CSSM will not let a client detach an attachment that has a(nother) thread
+// active in its code. Thus, our locks merely protect global maps; they do not
+// need (or try) to close the classic use-and-delete window.
+//
+#include <security_cdsa_plugin/cssmplugin.h>
+#include <security_cdsa_plugin/pluginsession.h>
+#include <memory>
+
+
+ModuleNexus<CssmPlugin::SessionMap> CssmPlugin::sessionMap;
+
+
+CssmPlugin::CssmPlugin()
+ : mLoaded(false)
+{
+}
+
+CssmPlugin::~CssmPlugin()
+{
+ // Note: if mLoaded, we're being unloaded forcibly.
+ // (CSSM wouldn't do this to us in normal operation.)
+}
+
+
+//
+// Load processing.
+// CSSM only calls this once for a module, and multiplexes any additional
+// CSSM_ModuleLoad calls internally. So this is only called when we have just
+// been loaded (and not yet attached).
+//
+void CssmPlugin::moduleLoad(const Guid &cssmGuid,
+ const Guid &moduleGuid,
+ const ModuleCallback &newCallback)
+{
+ if (mLoaded)
+ CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR);
+
+ mMyGuid = moduleGuid;
+
+ // let the implementation know that we're loading
+ this->load();
+
+ // commit
+ mCallback = newCallback;
+ mLoaded = true;
+}
+
+
+//
+// Unload processing.
+// The callback passed here will be the same passed to load.
+// CSSM only calls this on a "final" CSSM_ModuleUnload, after all attachments
+// are destroyed and (just) before we are physically unloaded.
+//
+void CssmPlugin::moduleUnload(const Guid &cssmGuid,
+ const Guid &moduleGuid,
+ const ModuleCallback &oldCallback)
+{
+ // check the callback vector
+ if (!mLoaded || oldCallback != mCallback)
+ CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR);
+
+ // tell our subclass that we're closing down
+ this->unload();
+
+ // commit closure
+ mLoaded = false;
+}
+
+
+//
+// Create one attachment session. This is what CSSM calls to process
+// a CSSM_ModuleAttach call. moduleLoad() has already been called and has
+// returned successfully.
+//
+void CssmPlugin::moduleAttach(CSSM_MODULE_HANDLE theHandle,
+ const Guid &newCssmGuid,
+ const Guid &moduleGuid,
+ const Guid &moduleManagerGuid,
+ const Guid &callerGuid,
+ const CSSM_VERSION &version,
+ uint32 subserviceId,
+ CSSM_SERVICE_TYPE subserviceType,
+ CSSM_ATTACH_FLAGS attachFlags,
+ CSSM_KEY_HIERARCHY keyHierarchy,
+ const CSSM_UPCALLS &upcalls,
+ CSSM_MODULE_FUNCS_PTR &funcTbl)
+{
+ // basic (in)sanity checks
+ if (moduleGuid != mMyGuid)
+ CssmError::throwMe(CSSM_ERRCODE_INVALID_GUID);
+
+ // make the new session object, hanging in thin air
+ auto_ptr<PluginSession> session(this->makeSession(theHandle,
+ version,
+ subserviceId, subserviceType,
+ attachFlags,
+ upcalls));
+
+ // haggle with the implementor
+ funcTbl = session->construct();
+
+ // commit this session creation
+ StLock<Mutex> _(sessionMap());
+ sessionMap()[theHandle] = session.release();
+}
+
+
+//
+// Undo a (single) module attachment. This calls the detach() method on
+// the Session object representing the attachment. This is only called
+// if session->construct() has succeeded previously.
+// If session->detach() fails, we do not destroy the session and it continues
+// to live, though its handle may have (briefly) been invalid. This is for
+// desperate "mustn't go right now" situations and should not be abused.
+// CSSM always has the ability to ditch you without your consent if you are
+// obstreporous.
+//
+void CssmPlugin::moduleDetach(CSSM_MODULE_HANDLE handle)
+{
+ // locate the plugin and hold the sessionMapLock
+ PluginSession *session;
+ {
+ StLock<Mutex> _(sessionMap());
+ SessionMap::iterator it = sessionMap().find(handle);
+ if (it == sessionMap().end())
+ CssmError::throwMe(CSSMERR_CSSM_INVALID_ADDIN_HANDLE);
+ session = it->second;
+ sessionMap().erase(it);
+ }
+
+ // let the session know it is going away
+ try {
+ session->detach();
+ delete session;
+ } catch (...) {
+ // session detach failed - put the plugin back and fail
+ StLock<Mutex> _(sessionMap());
+ sessionMap()[handle] = session;
+ throw;
+ }
+}
+
+
+//
+// Send an official CSSM module callback message upstream
+//
+void CssmPlugin::sendCallback(CSSM_MODULE_EVENT event, uint32 ssid,
+ CSSM_SERVICE_TYPE serviceType) const
+{
+ assert(mLoaded);
+ mCallback(event, mMyGuid, ssid, serviceType);
+}
+
+
+//
+// Default subclass hooks.
+// The default implementations succeed without doing anything.
+//
+void CssmPlugin::load() { }
+
+void CssmPlugin::unload() { }