+++ /dev/null
-/*
- * Copyright (c) 2000-2001,2003-2004,2006,2011,2014 Apple Inc. All Rights Reserved.
- *
- * @APPLE_LICENSE_HEADER_START@
- *
- * This file contains Original Code and/or Modifications of Original Code
- * as defined in and that are subject to the Apple Public Source License
- * Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this
- * file.
- *
- * The Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
- * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- * Please see the License for the specific language governing rights and
- * limitations under the License.
- *
- * @APPLE_LICENSE_HEADER_END@
- */
-
-
-//
-// context - manage CSSM (cryptographic) contexts every which way.
-//
-// A note on memory management:
-// Context attributes are allocated from application memory in big chunks comprising
-// many attributes as well as the attribute array itself. The CSSM_CONTEXT fields
-// NumberOfAttributes and ContextAttributes are handled as a group. Context::Builder
-// and Context::copyFrom assume these fields are undefined and fill them. Context::clear
-// assumes they are valid and invalides them, freeing memory.
-//
-// You may also want to look at cssmcontext.h in CSSM proper, where CSSM's internal Context
-// objects are built on top of our Context class.
-//
-#include <security_cdsa_utilities/context.h>
-
-
-//
-// Construct Context objects
-//
-Context::Context(CSSM_CONTEXT_TYPE type, CSSM_ALGORITHMS algorithmId)
-{
- clearPod();
- ContextType = type;
- AlgorithmType = algorithmId;
-}
-
-
-//
-// Delete a single attribute from a Context by type.
-// We implement this by simply nulling out the slot - the memory is not released,
-// and will not be reclaimed until the Context is deleted or reconstructed for some reason.
-//
-void Context::deleteAttribute(CSSM_ATTRIBUTE_TYPE type)
-{
- for (uint32 n = 0; n < attributesInUse(); n++)
- if (ContextAttributes[n].AttributeType == type) {
- ContextAttributes[n].AttributeType = CSSM_ATTRIBUTE_NONE;
- ContextAttributes[n].AttributeLength = 0;
- return;
- }
- // not found
- CssmError::throwMe(CSSMERR_CSSM_ATTRIBUTE_NOT_IN_CONTEXT);
-}
-
-
-//
-// This swiss-army-knife function performs a deep copy of all of a Context's attributes,
-// bundling them up into a single memory node and storing them into a pointer/count pair.
-// It also returns the size of the memory block allocated, in case you care (IPC does).
-//
-size_t Context::copyAttributes(CSSM_CONTEXT_ATTRIBUTE * &attrs, uint32 &count,
- Allocator &alloc) const
-{
- Context::Builder builder(alloc);
- for (unsigned n = 0; n < attributesInUse(); n++)
- builder.setup(ContextAttributes[n]);
- size_t size = builder.make();
- for (unsigned n = 0; n < attributesInUse(); n++)
- builder.put(ContextAttributes[n]);
- builder.done(attrs, count);
- return size;
-}
-
-
-//
-// Locate attribute values by type.
-// This function deals in attribute vectors, not contexts; hence the explicit count argument.
-// Returns NULL for attribute not found.
-//
-Context::Attr *Context::find(CSSM_ATTRIBUTE_TYPE theType,
- const CSSM_CONTEXT_ATTRIBUTE *attrs, unsigned int count)
-{
- for (unsigned n = 0; n < count; n++)
- if (attrs[n].AttributeType == theType)
- return (Attr *)&attrs[n];
- return NULL;
-}
-
-
-//
-// Post-IPC context fixup.
-// A Context is transmitted via IPC as a two-element blob. The first is the Context
-// structure itself, which is taken as flat. The second is the flattened attribute
-// vector blob as produced by the Context::Builder class. Since IPC will relocate
-// each blob, we need to offset all internal pointers to compensate.
-//
-void Context::postIPC(void *base, CSSM_CONTEXT_ATTRIBUTE *ipcAttributes)
-{
- ReconstituteWalker relocator(LowLevelMemoryUtilities::difference(ipcAttributes, base));
- ContextAttributes = ipcAttributes; // fix context->attr vector link
- for (uint32 n = 0; n < attributesInUse(); n++)
- walk(relocator, (*this)[n]);
-}
-
-
-//
-// Context Builders
-//
-size_t Context::Builder::make()
-{
- size_t vectorSize =
- LowLevelMemoryUtilities::alignUp(slotCount * sizeof(CSSM_CONTEXT_ATTRIBUTE));
- size_t totalSize = vectorSize + sizer;
- attributes = reinterpret_cast<Attr *>(allocator.malloc(totalSize));
- copier = LowLevelMemoryUtilities::increment(attributes, vectorSize);
- slot = 0;
- return totalSize;
-}
-
-void Context::Builder::done(CSSM_CONTEXT_ATTRIBUTE * &attributes, uint32 &count)
-{
- assert(slot == slotCount); // match pass profiles
- attributes = this->attributes;
- count = slotCount;
- this->attributes = NULL; // delivered the goods, no longer our responsibility
-}
-
-
-//
-// Debugging support
-//
-#if defined(DEBUGDUMP)
-
-static void dumpData(CSSM_DATA *data)
-{
- if (data == NULL)
- Debug::dump("[NULL]");
- else
- Debug::dump("[%p,%ld]@%p", data->Data, data->Length, data);
-}
-
-void Context::Attr::dump() const
-{
- Debug::dump(" Attr{type=%x, size=%d, value=", int(AttributeType), int(AttributeLength));
- switch (AttributeType & CSSM_ATTRIBUTE_TYPE_MASK) {
- case CSSM_ATTRIBUTE_DATA_UINT32:
- Debug::dump("%ld", long(Attribute.Uint32)); break;
- case CSSM_ATTRIBUTE_DATA_STRING:
- Debug::dump("%s@%p", Attribute.String, Attribute.String); break;
- case CSSM_ATTRIBUTE_DATA_CSSM_DATA:
- dumpData(Attribute.Data);
- break;
- case CSSM_ATTRIBUTE_DATA_CRYPTO_DATA:
- dumpData(&Attribute.CryptoData->Param);
- break;
- default:
- Debug::dump("%p", Attribute.String); break; // (slightly unclean)
- };
- Debug::dump("}\n");
-}
-
-void Context::dump(const char *title, const CSSM_CONTEXT_ATTRIBUTE *attrs) const
-{
- if (attrs == NULL)
- attrs = ContextAttributes;
- Debug::dump("Context %s{type=%d, alg=%d, CSP=%u, %d attributes@%p:\n",
- title ? title : "",
- int(ContextType), int(AlgorithmType), (unsigned int)CSPHandle,
- int(NumberOfAttributes), attrs);
- for (unsigned int n = 0; n < NumberOfAttributes; n++)
- Attr::overlay(attrs[n]).dump();
- Debug::dump("} // end Context\n");
-}
-
-#endif //DEBUGDUMP